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author | Clément Foucault <foucault.clem@gmail.com> | 2019-09-10 22:50:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-09-10 22:59:33 +0300 |
commit | f1b52ef21163e765c2b690b902149cc0f5bbde1c (patch) | |
tree | fbf3e5ef5e714fc16ccbf44399e57c59fc2e740c | |
parent | caf494444cd735e68d171db546c8045d6490fc5f (diff) |
EEVEE: Volume: Fix error in fallback integration algo
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl index c5df06506d5..c3c442e7b69 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl @@ -47,7 +47,7 @@ void main() int slice = textureSize(volumeScattering, 0).z; ivec2 texco = ivec2(gl_FragCoord.xy); #endif - for (int i = 0; i < slice; i++) { + for (int i = 0; i <= slice; i++) { ivec3 volume_cell = ivec3(gl_FragCoord.xy, i); vec3 Lscat = texelFetch(volumeScattering, volume_cell, 0).rgb; |