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authorTon Roosendaal <ton@blender.org>2009-01-30 21:18:41 +0300
committerTon Roosendaal <ton@blender.org>2009-01-30 21:18:41 +0300
commit480be71514a010549b62c302e2bb1216c4339b0c (patch)
tree4bad708e39a5eed6945d96a149dd8e92e30a19d1 /CMake
parent128c8167afa003984b7446ad53915c79f872fdbf (diff)
2.5
- Edit mesh: Add ctrl+click add vertex or extrude. I've made it not move the 3d cursor in that case. Also found out tweak events conflicted with existing keymap definitions; on tweak failure (= no mousemove) it now passes on the mouse event as 'mouse down' for the remaining keymaps to check. These then actually respond to mouse-up instead of down... The location in the keymaps where tweaks get generated remains important. Examples: 1 - 'select' mouse-handler, operator return pass-through 2 - tweak handler checks, and makes tweak event 3 - grabber responds to tweak event 1 - ctrl+mouse tweak handler checks, makes tweak event, or passes event on 2 - if tweak event, it runs lasso 3 - else when passed on, ctrl+click extrude happens In the first case, select works on mouse-down, immediate. In the second case, extrude happens on mouse-release, even though the keymap defined mouse-press. This will make designing nice balanced keymaps still not simple; especially because you can't tell operators to pass on the key... although we can add the convention that select-mouse operators always pass on to enable tweaks. Still a good reason to wait with custom keymaps when this is fully settled!
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