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authorJulian Eisel <eiseljulian@gmail.com>2020-03-04 18:39:00 +0300
committerJulian Eisel <eiseljulian@gmail.com>2020-03-04 18:45:07 +0300
commita22573e243d7eeda7c10c9afc59377d474c74e5e (patch)
treecd50df07df955f1186c604aedc2222c1c0479638 /CMakeLists.txt
parente7f1de5e110a925cfa11bb7824c4fe2695e274ba (diff)
Build System: Add OpenXR-SDK dependency and WITH_XR_OPENXR build option
The OpenXR-SDK contains utilities for using the OpenXR standard (https://www.khronos.org/openxr/). Namely C-headers and a so called "loader" to manage runtime linking to OpenXR platforms ("runtimes") installed on the user's system. The WITH_XR_OPENXR build option is disabled by default for now, as there is no code using it yet. On macOS it will remain disabled for now, it's untested and there's no OpenXR runtime in sight for it. Some points on the OpenXR-SDK dependency: * The repository is located at https://github.com/KhronosGroup/OpenXR-SDK (Apache 2). * Notes on updating the dependency: https://wiki.blender.org/wiki/Source/OpenXR_SDK_Dependency * It contains a bunch of generated files, for which the sources are in a separate repository (https://github.com/KhronosGroup/OpenXR-SDK-Source). * We could use that other repo by default, but I'd rather go with the simpler solution and allow people to opt in if they want advanced dev features. * We currently use the OpenXR loader lib from it and the headers. * To use the injected OpenXR API-layers from the SDK (e.g. API validation layers), the SDK needs to be compiled from this other repository. The extra "XR_" prefix in the build option is to avoid mix-ups of OpenXR with OpenEXR. Most of this comes from the 2019 GSoC project, "Core Support of Virtual Reality Headsets through OpenXR" (https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Differential Revision: https://developer.blender.org/D6188 Reviewed by: Campbell Barton, Sergey Sharybin, Bastien Montagne, Ray Molenkamp
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt10
1 files changed, 10 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 2b4721ff98f..b78b0e7d647 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -180,6 +180,15 @@ option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
option(WITH_SYSTEM_BULLET "Use the systems bullet library (currently unsupported due to missing features in upstream!)" )
mark_as_advanced(WITH_SYSTEM_BULLET)
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ON)
+if(APPLE)
+ # There's no OpenXR runtime in sight for macOS, neither is code well
+ # tested there -> disable it by default.
+ option(WITH_XR_OPENXR "Enable VR features through the OpenXR specification" OFF)
+ mark_as_advanced(WITH_XR_OPENXR)
+else()
+ # Disabled until there's more than just the build system stuff. Should be enabled soon.
+ option(WITH_XR_OPENXR "Enable VR features through the OpenXR specification" OFF)
+endif()
# Compositor
option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON)
@@ -1698,6 +1707,7 @@ if(FIRST_RUN)
info_cfg_option(WITH_CYCLES)
info_cfg_option(WITH_FREESTYLE)
info_cfg_option(WITH_OPENCOLORIO)
+ info_cfg_option(WITH_XR_OPENXR)
info_cfg_option(WITH_OPENIMAGEDENOISE)
info_cfg_option(WITH_OPENVDB)
info_cfg_option(WITH_ALEMBIC)