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authorJoshua Leung <aligorith@gmail.com>2013-12-20 06:30:00 +0400
committerJoshua Leung <aligorith@gmail.com>2013-12-20 14:55:44 +0400
commit48b96805789958318938f9032ae89d1f947c2811 (patch)
treefbfce2304cdbfab68bbbefa4b8b56be84aa2ef55 /CMakeLists.txt
parentf55eba54627359b8da6008a3bd6d5a8ca05fe977 (diff)
Fix T37883: Dope Sheet - Selecting object channels in AnimEditors doesn't make them active
There was probably a reason in the past why this wasn't desirable, but since we allow bones to be properly selected when clicking on corresponding channels here, we may as well allow this case too.
Diffstat (limited to 'CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions