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author | Joshua Leung <aligorith@gmail.com> | 2013-12-20 06:30:00 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2013-12-20 14:55:44 +0400 |
commit | 48b96805789958318938f9032ae89d1f947c2811 (patch) | |
tree | fbfce2304cdbfab68bbbefa4b8b56be84aa2ef55 /CMakeLists.txt | |
parent | f55eba54627359b8da6008a3bd6d5a8ca05fe977 (diff) |
Fix T37883: Dope Sheet - Selecting object channels in AnimEditors doesn't make them active
There was probably a reason in the past why this wasn't desirable, but since we allow
bones to be properly selected when clicking on corresponding channels here, we may as
well allow this case too.
Diffstat (limited to 'CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions