diff options
author | Jeroen Bakker <jbakker> | 2022-10-31 18:01:02 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-10-31 18:01:15 +0300 |
commit | 0e6f2d9fe0f49de658414bf16a9babab61f1895a (patch) | |
tree | 47a30bcda15392e7472b556b742200aff18aae93 /CMakeLists.txt | |
parent | c2e36c09b993fc0678eaf6a65b2cbd8ea9132cdb (diff) |
GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend.
When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`)
it might open a blender screen, but nothing should be visible as
none of the functions are implemented or otherwise crash on a nullptr.
This is expected as this is just a placeholder. The goal is to add shader compilation
+validation to this backend as one of the next steps so we can validate
changes to existing shaders on OpenGL, Metal and Vulkan at the same time.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16338
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 3c5fa8a63f6..7e89943714a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -569,6 +569,12 @@ mark_as_advanced( WITH_GPU_BUILDTIME_SHADER_BUILDER ) +# Vulkan +option(WITH_VULKAN_BACKEND "Enable Vulkan as graphics backend (only for development)" OFF) +mark_as_advanced( + WITH_VULKAN_BACKEND +) + # Metal if(APPLE) @@ -1223,6 +1229,13 @@ endif() # ----------------------------------------------------------------------------- +# Configure Vulkan. + +if(WITH_VULKAN_BACKEND) + add_definitions(-DWITH_VULKAN_BACKEND) +endif() + +# ----------------------------------------------------------------------------- # Configure Metal if(WITH_METAL_BACKEND) |