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authorJacques Lucke <jacques@blender.org>2022-05-25 17:28:07 +0300
committerJacques Lucke <jacques@blender.org>2022-05-25 17:28:07 +0300
commita337e7738fbf2ec1eaec4c1deb46d28840885758 (patch)
treeb7b3d436363d8ab07c9fbfa0067233c1c604b652 /CMakeLists.txt
parentf381c31ac69cb8a6175a54dc31863e13e9b199d6 (diff)
BLI: use no_unique_address attribute
Even though the `no_unique_address` attribute has only been standardized in C++20, compilers seem to support it with C++17 already. This attribute allows reducing the memory footprint of structs which have empty types as data members (usually that is an allocator or inline buffer in Blender). Previously, one had to use the empty base optimization to achieve the same effect, which requires a lot of boilerplate code. The types that benefit from this the most are `Vector` and `Array`, which usually become 8 bytes smaller. All types which use these core data structures get smaller as well of course. Differential Revision: https://developer.blender.org/D14993
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 85827e01af5..3e97e393f17 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1756,6 +1756,7 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "MSVC")
"/wd4828" # The file contains a character that is illegal
"/wd4996" # identifier was declared deprecated
"/wd4661" # no suitable definition provided for explicit template instantiation request
+ "/wd4848" # 'no_unique_address' is a vendor extension in C++17
# errors:
"/we4013" # 'function' undefined; assuming extern returning int
"/we4133" # incompatible pointer types