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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-06-24 19:54:01 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-06-24 19:54:01 +0400
commit93238c3a3d7d986d8a6debccc8d3ace8294a7437 (patch)
tree18a8237d54bc47c3440501a4f7b85696a40fb1cc /CMakeLists.txt
parent4c810198230fda35589586238a0da549c5c2c7d3 (diff)
Runtime detection of SSE support for raytracing. Also enabled rayoptimization
by default now on all platforms since it shouldn't crash anymore if SSE is not there. If this breaks compilation on some platforms, please let me know.
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 60543e1939a..b4272d5f118 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -110,7 +110,7 @@ OPTION(WITH_LZO "Enable fast LZO compression (used for pointcache)" ON
OPTION(WITH_LZMA "Enable best LZMA compression, (used for pointcache)" ON)
# Misc
-OPTION(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" OFF)
+OPTION(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" ON)
OPTION(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking" OFF)
OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)