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authorCampbell Barton <ideasman42@gmail.com>2010-09-12 16:27:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-12 16:27:12 +0400
commit74059891e9f3652c4164257e4980c68e1349ec91 (patch)
tree67d0d468c00da39bbead70d6cc073412cd8a3c9d /CMakeLists.txt
parentd0a1b76fe4c50dde3df124caec447dab93b6e90e (diff)
option to disable ITASC IK solver, (will be enabled by default ofcourse)
- option only available to cmake, scons and make have this enabled always. - without this clang/llvm can compile blender - this was the second biggest internal lib, 192mb -> 172mb for all blenders libs (with debug flags), so gives some speedup to linking.
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 4fdc6b9ebf6..3b807d1c6bf 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -70,6 +70,7 @@ OPTION(WITH_LCMS "Enable color correction with lcms" OFF)
OPTION(WITH_PYTHON "Enable Embedded Python API" ON)
OPTION(WITH_BUILDINFO "Include extra build details" ON)
OPTION(WITH_FLUID "Enable Elbeem (Fluid Simulation)" ON)
+OPTION(WITH_IK_ITASC "Enable ITASC IK solver" ON)
OPTION(WITH_FFTW3 "Enable FFTW3 support (Used for smoke and audio effects)" OFF)
OPTION(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
OPTION(WITH_GAMEENGINE "Enable Game Engine" ON)