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authorErwin Coumans <blender@erwincoumans.com>2006-11-21 03:17:11 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-21 03:17:11 +0300
commit4bbbabd04957d6564d43b076e1e144f0bb4da439 (patch)
treef6fd1d3b1e225d79de4ec9f006831917ca4d16a1 /CMakeLists.txt
parent3b91d4e30a4a5d9b0667481fb9a0012f529be1a2 (diff)
Step 1 of Bullet 2.x upgrade:
Temporarily disabled game engine for CMake CMake for all platform, scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now. MSVC needs still disabling of game engine.
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 74ff9e462c6..5d7a2770d8a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -39,8 +39,8 @@ SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib)
#-----------------------------------------------------------------------------
# Set default config options
OPTION(WITH_PLAYER "Build Player" OFF)
-OPTION(WITH_GAMEENGINE "Enable Game Engine" ON)
-OPTION(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
+OPTION(WITH_GAMEENGINE "Enable Game Engine" OFF)
+OPTION(WITH_BULLET "Enable Bullet (Physics Engine)" OFF)
OPTION(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
OPTION(WITH_VERSE "Enable Verse (http://verse.blender.org)" OFF)
OPTION(WITH_ELBEEM "Enable Elbeem (Fluid Simulation)" ON)