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authorAntony Riakiotakis <kalast@gmail.com>2012-08-22 01:01:07 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-08-22 01:01:07 +0400
commit59c71eb00ad2b798af6b7ff7959225e975201e2b (patch)
tree6a9ddb5313554f4c75d7add2d4e380232481504c /CMakeLists.txt
parentc92ab5c3ef2d8339650eb95cd2ebba8c6956b62d (diff)
For gcc based systems use g++ for linking. This is necessary so that exceptions are propagated between shared libraries. We already use g++ when linking with cmake.
This solves crash when trying to render with missing files on MinGW-w64 cycles. The cause was an OpenEXR exception that went uncaught when trying to check the file's extension through OpenImageIO while building the shader tree. Thus my bug-hunting frustration can end with a happy chord.
Diffstat (limited to 'CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions