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authorStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
commit2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch)
treee1b27e6714a5746840cce4421cb9a3877c14fc97 /CMakeLists.txt
parent8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff)
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index fc7f3acbbb4..eb8df075380 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -405,6 +405,7 @@ option(WITH_CYCLES "Enable Cycles Render Engine" ON)
option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
option(WITH_CYCLES_OSL "Build Cycles with OSL support" ${_init_CYCLES_OSL})
+option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" OFF)
option(WITH_CYCLES_OPENSUBDIV "Build Cycles with OpenSubdiv support" ${_init_CYCLES_OPENSUBDIV})
option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF)
option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF)