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authorBrecht Van Lommel <brecht@blender.org>2020-02-23 11:14:52 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-22 14:28:01 +0300
commit99436acde8fbb7381f095922bb61455b0c8fb9a9 (patch)
treebc37513bbb32bcd1323c58818566d99fd3d73aa9 /CMakeLists.txt
parent2c41c8e94fa8740f67dc39150dd1ab66b506adc9 (diff)
Cycles: enable Embree by default for CPU rendering
For GPU debugging purposes, it is still possible to render with the same BVH2 on the CPU using the Debug panel in the render properties. Note that building Blender without Embree will now lead to significantly reduced performance in CPU rendering, and a few of the Cycles regression tests will fail due to small pixel differences. Ref T73778 Depends on D8014 Maniphest Tasks: T73778 Differential Revision: https://developer.blender.org/D8015
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ac6f54cd5b4..6864c206bea 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -370,7 +370,7 @@ option(WITH_CYCLES "Enable Cycles Render Engine" ON)
option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
option(WITH_CYCLES_OSL "Build Cycles with OSL support" ON)
-option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" OFF)
+option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" ON)
option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF)
option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF)
option(WITH_CYCLES_CUDA_BUILD_SERIAL "Build cubins one after another (useful on machines with limited RAM)" OFF)