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authorSergey Sharybin <sergey.vfx@gmail.com>2013-01-14 19:53:17 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-01-14 19:53:17 +0400
commit5781859753b5ebdfb2e553a10c27f97b502b72ff (patch)
tree0d8245582aa74636715d38e3570b7700c6cbf15d /CMakeLists.txt
parent9e612235e2d3aa35ab693a7ab45a8eb919bec284 (diff)
Dosvidanya, old compositor!
You served well and now desired retirement, but you'll always live in our hearts. And for sure -- monument! +-------------------------------------------+ / ++==+ . .. . ... . .. . / / // ++==++ ++ ++ ++==++ ++==++ / / // // // //\\//\\ // // // // / / ++==+ ++==++ // \\ //==++ ++==++ / / . ... .. . // .. ... / +-------------------------------------------+ Some notes: - Removed all code which was from inside ifdef WITH_COMPOSITOR_LEGACY - Removed some functions which were used by old compositor only but weren't ported to new color management - Removed WITH_COMPOSITOR_LEGACY from build systems - node_composite_util.h was in fatc used by compo nodes specification files, so added it back to cmake. Could be cleaned up by moving header files to files where they're actually needed but would consider this is a separate task. - Should be no functional changes!
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 96f2df316cd..59dbeaed36b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -135,7 +135,6 @@ option(WITH_GAMEENGINE "Enable Game Engine" ON)
option(WITH_PLAYER "Build Player" OFF)
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ON)
option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON)
-option(WITH_COMPOSITOR_LEGACY "Enable legacy compositor" OFF)
# GHOST Windowing Library Options
option(WITH_GHOST_DEBUG "Enable debugging output for the GHOST library" OFF)