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author | Sebastian Parborg <darkdefende@gmail.com> | 2020-05-14 14:43:09 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-05-19 13:22:28 +0300 |
commit | 82bda82ec4494717f3796a8b458c81a98836838b (patch) | |
tree | 8bd6521f055b5392d55bd736d1f8745ed063e261 /CMakeLists.txt | |
parent | 25dea3e65efd64566d0b6397094fa76ec4ef089d (diff) |
Fix T76541: OpenGl Depth Picking not selecting frontmost object
The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.
It would not represent which object was closest to the camera.
Reviewed By: Clément Foucault, Jeroen Bakker, Campbell Barton
Differential Revision: http://developer.blender.org/D7710
Diffstat (limited to 'CMakeLists.txt')
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