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author | Jeroen Bakker <jeroen@blender.org> | 2022-08-22 11:44:46 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-08-22 11:44:46 +0300 |
commit | 79dfd2eb7b01cf3c6efc49d368b10f4769d4a97d (patch) | |
tree | cea87ead5f73820efa4b77c0792e784a895dd5fe /COPYING | |
parent | d966ce718b9d93fd74b68556903b72c29a52ebd3 (diff) |
EEVEE-Next: Fix shader compilation error.
This fixes a compilation error in eevee_light_culling_debug shader.
Some compilers complained when accessing the same data twice. Unclear
why. We should investigate that this change doesn't harm the performance
of the shader.
Although the light is a local variable it might clutter available
registers. If so it will harm developers during debugging.
Diffstat (limited to 'COPYING')
0 files changed, 0 insertions, 0 deletions