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author | Jeroen Bakker <jbakker> | 2021-04-23 11:02:53 +0300 |
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committer | Jeroen Bakker <jeroen@pop-os.localdomain> | 2021-04-23 11:04:17 +0300 |
commit | 2f6219c48df4e39addca3b462d5a753c71a1374e (patch) | |
tree | fe21ce7c36792cc6d91bb13d1bfef5f4fbc96aac /COPYING | |
parent | dc1e98d8a041e161a7bbda97cfac3df57d0ff320 (diff) |
Fix T78845: Eevee wrong material selection.
In cases where the same node tree is used in different materials with
small changes, the wrong material could be selected.
Cause: Hair shaders GPU resources weren't updated and used the previous bound data.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D11036
Diffstat (limited to 'COPYING')
0 files changed, 0 insertions, 0 deletions