diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2022-09-22 12:52:48 +0300 |
---|---|---|
committer | Antonio Vazquez <blendergit@gmail.com> | 2022-09-22 12:54:53 +0300 |
commit | 2db84a8ee7cd3873e11eb0c13abc09869caa0042 (patch) | |
tree | ea15209cc9742e23f36a7e692eb837723bfa64b3 /GNUmakefile | |
parent | a41ee7ea1ae9bb1bcc537576d9ffdb3bca3201f3 (diff) |
Fix all merge conflicts
There was a lot of conflicts and to solve, I refresh manually the source folders.
Diffstat (limited to 'GNUmakefile')
-rw-r--r-- | GNUmakefile | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/GNUmakefile b/GNUmakefile index a82d1bedace..439b435f5f4 100644 --- a/GNUmakefile +++ b/GNUmakefile @@ -162,6 +162,7 @@ CPU:=$(shell uname -m) # Source and Build DIR's BLENDER_DIR:=$(shell pwd -P) BUILD_TYPE:=Release +BLENDER_IS_PYTHON_MODULE:= # CMake arguments, assigned to local variable to make it mutable. CMAKE_CONFIG_ARGS := $(BUILD_CMAKE_ARGS) @@ -229,9 +230,18 @@ endif # ----------------------------------------------------------------------------- -# additional targets for the build configuration +# Additional targets for the build configuration -# support 'make debug' +# NOTE: These targets can be combined and are applied in reverse order listed here. +# So it's important that `bpy` comes before `release` (for example) +# `make bpy release` first loads `release` configuration, then `bpy`. +# This is important as `bpy` will turn off some settings enabled by release. + +ifneq "$(findstring bpy, $(MAKECMDGOALS))" "" + BUILD_DIR:=$(BUILD_DIR)_bpy + CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake" $(CMAKE_CONFIG_ARGS) + BLENDER_IS_PYTHON_MODULE:=1 +endif ifneq "$(findstring debug, $(MAKECMDGOALS))" "" BUILD_DIR:=$(BUILD_DIR)_debug BUILD_TYPE:=Debug @@ -256,10 +266,6 @@ ifneq "$(findstring headless, $(MAKECMDGOALS))" "" BUILD_DIR:=$(BUILD_DIR)_headless CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake" $(CMAKE_CONFIG_ARGS) endif -ifneq "$(findstring bpy, $(MAKECMDGOALS))" "" - BUILD_DIR:=$(BUILD_DIR)_bpy - CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake" $(CMAKE_CONFIG_ARGS) -endif ifneq "$(findstring developer, $(MAKECMDGOALS))" "" CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_developer.cmake" $(CMAKE_CONFIG_ARGS) @@ -297,8 +303,10 @@ endif # use the default build path can still use utility helpers. ifeq ($(OS), Darwin) BLENDER_BIN?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender" + BLENDER_BIN_DIR?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender" else BLENDER_BIN?="$(BUILD_DIR)/bin/blender" + BLENDER_BIN_DIR?="$(BUILD_DIR)/bin" endif @@ -355,8 +363,12 @@ all: .FORCE @echo Building Blender ... $(BUILD_COMMAND) -C "$(BUILD_DIR)" -j $(NPROCS) install @echo - @echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild. - @echo Blender successfully built, run from: $(BLENDER_BIN) + @echo Edit build configuration with: \"$(BUILD_DIR)/CMakeCache.txt\" run make again to rebuild. + @if test -z "$(BLENDER_IS_PYTHON_MODULE)"; then \ + echo Blender successfully built, run from: $(BLENDER_BIN); \ + else \ + echo Blender successfully built as a Python module, \"bpy\" can be imported from: $(BLENDER_BIN_DIR); \ + fi @echo debug: all |