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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-03-16 18:44:17 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-03-16 18:44:17 +0300
commitbcee2343ead4dd2d737ca8add4d9264f111da0bc (patch)
treecd831c1d3f5b1c6f94809673740a9a4465f04c3e /GNUmakefile
parent6e4be608ffdbc1338deafd9532cc79ce84a634e2 (diff)
Mac OS X cmake changes and bundle fixes
For cmake users, you should now use "make install" instead of "make". This was already changed for Linux and Windows. Same for Xcode, use the install target. Changes: * CMake install mechanism, resulting bundle was verified to be indentical here. * For cmake, include Info.plist in bundle using builtin mechanism for that. There was some code in packaging.cmake, but it wasn't correct as these properties need to be set on the executable. * For scons, fix app bundle version, was still using removed release/VERSION. * Remove unused blendercreator.app and blenderpublisher.app. * Fix Info.plist being set as a binary file in svn, should be plain text.
Diffstat (limited to 'GNUmakefile')
-rw-r--r--GNUmakefile5
1 files changed, 1 insertions, 4 deletions
diff --git a/GNUmakefile b/GNUmakefile
index 088947c9ddb..772cec3c471 100644
--- a/GNUmakefile
+++ b/GNUmakefile
@@ -48,14 +48,11 @@ endif
# Get the number of cores for threaded build
NPROCS:=1
-DEFAULT_TARGET=install
ifeq ($(OS), Linux)
NPROCS:=$(shell grep -c ^processor /proc/cpuinfo)
endif
ifeq ($(OS), Darwin)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3)
- # make install not support on mac yet
- DEFAULT_TARGET=
endif
ifeq ($(OS), FreeBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 )
@@ -78,7 +75,7 @@ all:
@echo
@echo Building Blender ...
- cd $(BUILD_DIR) ; make -s -j $(NPROCS) ${DEFAULT_TARGET}
+ cd $(BUILD_DIR) ; make -s -j $(NPROCS) install
@echo
@echo run blender from "$(BUILD_DIR)/bin/blender"
@echo