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author | Stefan Gartner <stefang@aon.at> | 2003-04-29 23:40:11 +0400 |
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committer | Stefan Gartner <stefang@aon.at> | 2003-04-29 23:40:11 +0400 |
commit | 53999bd80b1e7a1a51e2470fde038ad5aaecc888 (patch) | |
tree | 1ca975e0995de1de19c34eacbaab1ec8d02eed11 /README | |
parent | 34717072f7752e06af3fd648a74637473f7a3123 (diff) |
added instructions on how to enable QuickTime support on OS X
Diffstat (limited to 'README')
-rw-r--r-- | README | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -238,3 +238,11 @@ the close future. But for now you don't need to download Ode. If you want to build ODE yourself, you'll have to edit a config file of ODE first. go to $NANBLENDERHOME/extern/ode/dist/config and edit the file "user-settings" so that platform is equal to osx (PLATFORM=osx). + +QUICKTIME: +In order to compile Blender with QuickTime support enabled, you need to have the +QuickTime 6 SDK installed (see http://developer.apple.com/quicktime/). This extra +step is only necessary if you're using a version of MacOS X prior to 10.2. +When using the new automake system, QuickTime support can be enabled by passing +the "--enable-quicktime=yes" flag to ./configure. When building with the original +NaN Makefiles, QuickTime support is enabled automatically. |