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authorStefan Gartner <stefang@aon.at>2003-04-29 23:40:11 +0400
committerStefan Gartner <stefang@aon.at>2003-04-29 23:40:11 +0400
commit53999bd80b1e7a1a51e2470fde038ad5aaecc888 (patch)
tree1ca975e0995de1de19c34eacbaab1ec8d02eed11 /README
parent34717072f7752e06af3fd648a74637473f7a3123 (diff)
added instructions on how to enable QuickTime support on OS X
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diff --git a/README b/README
index d6271989114..43f2e55f3c8 100644
--- a/README
+++ b/README
@@ -238,3 +238,11 @@ the close future. But for now you don't need to download Ode.
If you want to build ODE yourself, you'll have to edit a config file of ODE first.
go to $NANBLENDERHOME/extern/ode/dist/config and edit the file "user-settings" so
that platform is equal to osx (PLATFORM=osx).
+
+QUICKTIME:
+In order to compile Blender with QuickTime support enabled, you need to have the
+QuickTime 6 SDK installed (see http://developer.apple.com/quicktime/). This extra
+step is only necessary if you're using a version of MacOS X prior to 10.2.
+When using the new automake system, QuickTime support can be enabled by passing
+the "--enable-quicktime=yes" flag to ./configure. When building with the original
+NaN Makefiles, QuickTime support is enabled automatically.