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authorNathan Letwory <nathan@letworyinteractive.com>2010-12-27 12:01:57 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2010-12-27 12:01:57 +0300
commit6278cda10635d10335188908b9fee9d0aec9022c (patch)
treed5a3f3b01050797e19612496c8224e077d618f99 /SConstruct
parentc4a56fda6d64faa3de7d99b29843c8affb6d5156 (diff)
Compiling and linking blenderplayer statically now works too. This brings it in line with blender linking line.
Small patch by Sergey Sharybin
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct2
1 files changed, 1 insertions, 1 deletions
diff --git a/SConstruct b/SConstruct
index 7b6f6f2fcf7..6fb311daac0 100644
--- a/SConstruct
+++ b/SConstruct
@@ -412,7 +412,7 @@ if env['WITH_BF_PLAYER']:
playerlist += B.create_blender_liblist(env, 'player2')
playerlist += B.create_blender_liblist(env, 'intern')
playerlist += B.create_blender_liblist(env, 'extern')
- env.BlenderProg(B.root_build_dir, "blenderplayer", playerlist, thestatlibs + dobj + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
+ env.BlenderProg(B.root_build_dir, "blenderplayer", playerlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets