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authorAntony Riakiotakis <kalast@gmail.com>2015-02-12 20:54:41 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-12 20:54:41 +0300
commit5e613198e59124986ab3e4bdb8829f77e2284450 (patch)
tree6659b06236acf73a8c687ea15867a83f1c63983c /SConstruct
parentd40ac45610edef50885ce73034f7c035f48cc9c1 (diff)
Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport and OpenGL rendering. Included effects are Depth of Field, accessible from camera view and screen space ambient occlusion. Those effects can be turned on and tweaked from the shading panel in the 3D viewport. Off screen rendering will use the settings of the current camera. WIP documentation can be found here: http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct5
1 files changed, 5 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct
index 7de9f2c243c..225b532c8a0 100644
--- a/SConstruct
+++ b/SConstruct
@@ -761,6 +761,11 @@ if B.targets != ['cudakernels']:
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex_world.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
+ data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl")
+ data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl")
+ data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl")
+ data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_lib.glsl")
+ data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_vert.glsl")
data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl")
# --- blender ---