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authorSergey Sharybin <sergey.vfx@gmail.com>2016-01-04 12:20:48 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-01-04 12:20:48 +0300
commit5d99cde8229a481363f1439ea4a4c2af851b1cb1 (patch)
tree76ebd7548ddb8eee0c7039e7f154ac982b57e80f /SConstruct
parent1eb5e0b6608b2c2bbc9813d9155ea379a5bc8ef4 (diff)
Remove SCons building system
While SCons building system was serving us really good for ages it's no longer having much attention by the developers and started to become quite a difficult task to maintain. What's even worse -- there started to be quite serious divergence between SCons and CMake which was only accumulating over the releases now. The fact that none of the active developers are really using SCons and that our main studio is also using CMake spotting bugs in the SCons builds became quite a difficult task and we aren't always spotting them in time. Meanwhile CMake became really mature building system which is available on every platform we support and arguably it's also easier and more robust to use. This commit includes: - Removal of actual SCons building system - Removal of SCons git submodule - Removal of documentation which is stored in the sources and covers SCons - Tweaks to the buildbot master to stop using SCons submodule (this change requires deploying to the server) - Tweaks to the install dependencies script to skip installing or mentioning SCons building system - Tweaks to various helper scripts to avoid mention of SCons folders/files as well Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit Reviewed By: campbellbarton, juicyfruit Differential Revision: https://developer.blender.org/D1680
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct1426
1 files changed, 0 insertions, 1426 deletions
diff --git a/SConstruct b/SConstruct
deleted file mode 100644
index de265df5b02..00000000000
--- a/SConstruct
+++ /dev/null
@@ -1,1426 +0,0 @@
-#!/usr/bin/env python
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2006, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Nathan Letwory.
-#
-# ***** END GPL LICENSE BLOCK *****
-#
-# Main entry-point for the SCons building system
-# Set up some custom actions and target/argument handling
-# Then read all SConscripts and build
-#
-# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
-# TODO: directory copy functions are far too complicated, see:
-# http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
-
-import sys
-import os
-import os.path
-import string
-import shutil
-import re
-
-# store path to tools and modules
-toolpath=os.path.join(".", "build_files", "scons", "tools")
-modulespath=os.path.join(".", "build_files", "scons", "Modules")
-
-# needed for importing tools and modules
-sys.path.append(toolpath)
-sys.path.append(modulespath)
-
-import Blender
-import btools
-
-EnsureSConsVersion(1,0,0)
-
-# Before we do anything, let's check if we have a sane os.environ
-if not btools.check_environ():
- Exit()
-
-BlenderEnvironment = Blender.BlenderEnvironment
-B = Blender
-
-VERSION = btools.VERSION # This is used in creating the local config directories
-VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE
-
-### globals ###
-platform = sys.platform
-quickie = None
-quickdebug = None
-
-##### BEGIN SETUP #####
-
-B.possible_types = ['core', 'player', 'player2', 'intern', 'extern', 'system']
-
-B.binarykind = ['blender' , 'blenderplayer']
-##################################
-# target and argument validation #
-##################################
-# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
-use_color = ARGUMENTS.get('BF_FANCY', '1')
-if platform=='win32':
- use_color = None
-
-if not use_color=='1':
- B.bc.disable()
-
- #on defaut white Os X terminal, some colors are totally unlegible
-if platform=='darwin':
- B.bc.OKGREEN = '\033[34m'
- B.bc.WARNING = '\033[36m'
-
-# arguments
-print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
-B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
-btools.print_arguments(B.arguments, B.bc)
-
-# targets
-print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
-B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
-btools.print_targets(B.targets, B.bc)
-
-##########################
-# setting up environment #
-##########################
-
-# handling cmd line arguments & config file
-
-# bitness stuff
-tempbitness = int(B.arguments.get('BF_BITNESS', B.bitness)) # default to bitness found as per starting python
-if tempbitness in B.allowed_bitnesses.values() :
- B.bitness = tempbitness
-
-# first check cmdline for toolset and we create env to work on
-quickie = B.arguments.get('BF_QUICK', None)
-quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
-
-if quickdebug:
- B.quickdebug=string.split(quickdebug, ',')
-else:
- B.quickdebug=[]
-
-if quickie:
- B.quickie=string.split(quickie,',')
-else:
- B.quickie=[]
-
-toolset = B.arguments.get('BF_TOOLSET', None)
-vcver = B.arguments.get('MSVS_VERSION', '12.0')
-
-if toolset:
- print "Using " + toolset
- if toolset=='mstoolkit':
- env = BlenderEnvironment(ENV = os.environ)
- env.Tool('mstoolkit', [toolpath])
- else:
- env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
- if env:
- btools.SetupSpawn(env)
-else:
- if B.bitness==64 and platform=='win32':
- env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64', MSVC_VERSION=vcver)
- else:
- env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86', MSVC_VERSION=vcver)
-
-if not env:
- print "Could not create a build environment"
- Exit()
-
-cc = B.arguments.get('CC', None)
-cxx = B.arguments.get('CXX', None)
-if cc:
- env['CC'] = cc
-if cxx:
- env['CXX'] = cxx
-
-if sys.platform=='win32':
- if env['CC'] in ['cl', 'cl.exe']:
- platform = 'win64-vc' if B.bitness == 64 else 'win32-vc'
- elif env['CC'] in ['gcc']:
- platform = 'win64-mingw' if B.bitness == 64 else 'win32-mingw'
-
-if 'mingw' in platform:
- print "Setting custom spawn function"
- btools.SetupSpawn(env)
-
-env.SConscriptChdir(0)
-
-# Remove major kernel version from linux platform.
-# After Linus switched kernel to new version model this major version
-# shouldn't take much sense for building rules.
-
-if re.match('linux[0-9]+', platform):
- platform = 'linux'
-
-crossbuild = B.arguments.get('BF_CROSS', None)
-if crossbuild and platform not in ('win32-vc', 'win64-vc'):
- platform = 'linuxcross'
-
-env['OURPLATFORM'] = platform
-
-configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
-
-if os.path.exists(configfile):
- print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
-else:
- print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
-
-if crossbuild and env['PLATFORM'] != 'win32':
- print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
- env.Tool('crossmingw', [toolpath])
- # todo: determine proper libs/includes etc.
- # Needed for gui programs, console programs should do without it
-
- # Now we don't need this option to have console window
- # env.Append(LINKFLAGS=['-mwindows'])
-
-userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
-# first read platform config. B.arguments will override
-optfiles = [configfile]
-if os.path.exists(userconfig):
- print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
- optfiles += [userconfig]
-else:
- print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
-
-opts = btools.read_opts(env, optfiles, B.arguments)
-opts.Update(env)
-
-if sys.platform=='win32':
- if B.bitness==64:
- env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
-
-if env['BF_DEBUG']:
- env.Append(CPPDEFINES=['_DEBUG', 'DEBUG'])
-else:
- env.Append(CPPDEFINES=['NDEBUG'])
-
-if not env['BF_FANCY']:
- B.bc.disable()
-
-if env['WITH_BF_SDL_DYNLOAD']:
- env['BF_SDL_INC'] = '#extern/sdlew/include/SDL2'
-
-# remove install dir so old and new files are not mixed.
-# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
-# TODO: perhaps we need an option (off by default) to not do this altogether...
-if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
- scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
- if os.path.isdir(scriptsDir):
- print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
- shutil.rmtree(scriptsDir)
-
-
-SetOption('num_jobs', int(env['BF_NUMJOBS']))
-print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
-print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
-
-if 'blenderlite' in B.targets:
- target_env_defs = {}
- target_env_defs['WITH_BF_GAMEENGINE'] = False
- target_env_defs['WITH_BF_CYCLES'] = False
- target_env_defs['WITH_BF_OPENAL'] = False
- target_env_defs['WITH_BF_OPENEXR'] = False
- target_env_defs['WITH_BF_PSD'] = False
- target_env_defs['WITH_BF_OPENMP'] = False
- target_env_defs['WITH_BF_ICONV'] = False
- target_env_defs['WITH_BF_INTERNATIONAL'] = False
- target_env_defs['WITH_BF_OPENJPEG'] = False
- target_env_defs['WITH_BF_FFMPEG'] = False
- target_env_defs['WITH_BF_QUICKTIME'] = False
- target_env_defs['WITH_BF_REDCODE'] = False
- target_env_defs['WITH_BF_DDS'] = False
- target_env_defs['WITH_BF_CINEON'] = False
- target_env_defs['WITH_BF_FRAMESERVER'] = False
- target_env_defs['WITH_BF_HDR'] = False
- target_env_defs['WITH_BF_ZLIB'] = False
- target_env_defs['WITH_BF_SDL'] = False
- target_env_defs['WITH_BF_JPEG'] = False
- target_env_defs['WITH_BF_PNG'] = False
- target_env_defs['WITH_BF_BULLET'] = False
- target_env_defs['WITH_BF_BINRELOC'] = False
- target_env_defs['BF_BUILDINFO'] = False
- target_env_defs['WITH_BF_FLUID'] = False
- target_env_defs['WITH_BF_OCEANSIM'] = False
- target_env_defs['WITH_BF_SMOKE'] = False
- target_env_defs['WITH_BF_BOOLEAN'] = False
- target_env_defs['WITH_BF_REMESH'] = False
- target_env_defs['WITH_BF_PYTHON'] = False
- target_env_defs['WITH_BF_IME'] = False
- target_env_defs['WITH_BF_3DMOUSE'] = False
- target_env_defs['WITH_BF_LIBMV'] = False
- target_env_defs['WITH_BF_FREESTYLE'] = False
-
- # Merge blenderlite, let command line to override
- for k,v in target_env_defs.iteritems():
- if k not in B.arguments:
- env[k] = v
-
-if 'cudakernels' in B.targets:
- env['WITH_BF_CYCLES'] = True
- env['WITH_BF_CYCLES_CUDA_BINARIES'] = True
- env['WITH_BF_PYTHON'] = False
- env['WITH_BF_LIBMV'] = False
-
-# Configure paths for automated configuration test programs
-env['CONFIGUREDIR'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "sconf_temp")))
-env['CONFIGURELOG'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "config.log")))
-
-#############################################################################
-################### Automatic configuration for OSX ##################
-#############################################################################
-
-if env['OURPLATFORM']=='darwin':
-
- import commands
- import subprocess
-
- command = ["%s"%env['CC'], "--version"]
- line = btools.get_command_output(command)
- ver = re.search(r'[0-9]+(\.[0-9]+[svn]+)+', line) or re.search(r'[0-9]+(\.[0-9]+)+', line) # read the "based on LLVM x.xsvn" version here, not the Apple version
- if ver:
- env['CCVERSION'] = ver.group(0).strip('svn')
- frontend = re.search(r'gcc', line) or re.search(r'clang', line) or re.search(r'llvm-gcc', line) or re.search(r'icc', line)
- if frontend:
- env['C_COMPILER_ID'] = frontend.group(0)
-
- vendor = re.search(r'Apple', line)
- if vendor:
- C_VENDOR = vendor.group(0)
- else:
- C_VENDOR = 'Open Source'
-
- print B.bc.OKGREEN + "Using Compiler: " + B.bc.ENDC + env['C_COMPILER_ID'] + '-' + env['CCVERSION'] + ' ( ' + C_VENDOR + ' )'
-
- cmd = 'sw_vers -productVersion'
- MAC_CUR_VER=cmd_res=commands.getoutput(cmd)
- cmd = 'xcodebuild -version'
- cmd_xcode=commands.getoutput(cmd)
- env['XCODE_CUR_VER']=cmd_xcode[6:][:3] # truncate output to major.minor version
- cmd = 'xcodebuild -showsdks'
- cmd_sdk=commands.getoutput(cmd)
- MACOSX_SDK_CHECK=cmd_sdk
- cmd = 'xcode-select --print-path'
- XCODE_SELECT_PATH=commands.getoutput(cmd)
- if XCODE_SELECT_PATH.endswith("/Contents/Developer"):
- XCODE_BUNDLE=XCODE_SELECT_PATH[:-19]
- else:
- XCODE_BUNDLE=XCODE_SELECT_PATH
-
- print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
- print B.bc.OKGREEN + "Available SDK's: \n" + B.bc.ENDC + MACOSX_SDK_CHECK.replace('\t', '')
-
- if env['MACOSX_SDK'] == '': # no set sdk, choosing best one found
- if 'OS X 10.11' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.11.sdk'
- elif 'OS X 10.10' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.10.sdk'
- elif 'OS X 10.9' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.9.sdk'
- elif 'OS X 10.8' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.8.sdk'
- elif 'OS X 10.7' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.7.sdk'
- elif 'OS X 10.6' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.6.sdk'
- elif 'OS X 10.5' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.5'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.5.sdk'
- else:
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX' + env['MACOSX_SDK'] + '.sdk'
-
- if env['XCODE_CUR_VER'] >= '4.3': ## since version 4.3, XCode and developer dir are bundled ##
- env['MACOSX_SDK'] = XCODE_BUNDLE + '/Contents/Developer/Platforms/MacOSX.platform' + env['MACOSX_SDK']
-
- print B.bc.OKGREEN + "Using OSX SDK :" + B.bc.ENDC + env['MACOSX_SDK']
-
- if not env['WITH_OSX_STATICPYTHON'] == 1:
- # python 3.3 uses Python-framework additionally installed in /Library/Frameworks
- env['BF_PYTHON'] = '/Library/Frameworks/Python.framework/Versions/'
- env['BF_PYTHON_INC'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/include/python' + env['BF_PYTHON_VERSION'] + 'm'
- env['BF_PYTHON_BINARY'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/bin/python' + env['BF_PYTHON_VERSION']
- env['BF_PYTHON_LIB'] = ''
- env['BF_PYTHON_LIBPATH'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/lib/python' + env['BF_PYTHON_VERSION'] + '/config-' + env['BF_PYTHON_VERSION'] +'m'
- env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','Python'] # link to python framework
-
- #Ray trace optimization
- if env['WITH_BF_RAYOPTIMIZATION'] == 1:
- if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'i386':
- env['WITH_BF_RAYOPTIMIZATION'] = 1
- else:
- env['WITH_BF_RAYOPTIMIZATION'] = 0
- if env['MACOSX_ARCHITECTURE'] == 'i386':
- env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse']
- elif env['MACOSX_ARCHITECTURE'] == 'x86_64':
- env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse','-msse2']
-
- if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'ppc64':
- ARCH_FLAGS = ['-m64']
- else:
- ARCH_FLAGS = ['-m32']
-
- env.Append(CPPFLAGS=ARCH_FLAGS)
-
- SDK_FLAGS=['-isysroot', env['MACOSX_SDK'],'-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-arch',env['MACOSX_ARCHITECTURE']] # always used
- env['PLATFORM_LINKFLAGS'] = ['-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-isysroot', env['MACOSX_SDK'],'-arch',env['MACOSX_ARCHITECTURE']]+ARCH_FLAGS+env['PLATFORM_LINKFLAGS']
- env['CCFLAGS']=SDK_FLAGS+env['CCFLAGS']
- env['CXXFLAGS']=SDK_FLAGS+env['CXXFLAGS']
-
- #Intel Macs are CoreDuo and Up
- if env['MACOSX_ARCHITECTURE'] == 'i386' or env['MACOSX_ARCHITECTURE'] == 'x86_64':
- env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-msse','-msse2','-msse3']
- if env['C_COMPILER_ID'] != 'clang' or (env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'):
- env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-ftree-vectorize'] # clang xcode 4 does not accept flag
- else:
- env['CCFLAGS'] = env['CCFLAGS']+['-fno-strict-aliasing']
-
- # Intel 64bit Macs are Core2Duo and up
- if env['MACOSX_ARCHITECTURE'] == 'x86_64':
- env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-mssse3']
-
- if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3':
- env['CCFLAGS'].append('-ftemplate-depth=1024') # only valid for clang bundled with xcode 5
-
- # 3DconnexionClient.framework, optionally install
- if env['WITH_BF_3DMOUSE'] == 1:
- if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
- env['WITH_BF_3DMOUSE'] = 0
- print B.bc.OKGREEN + "3DconnexionClient install not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
- else:
- env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
- env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers'
- print B.bc.OKGREEN + "Using 3Dconnexion"
-
- # Jackmp.framework, optionally install
- if env['WITH_BF_JACK'] == 1:
- if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
- env['WITH_BF_JACK'] = 0
- print B.bc.OKGREEN + "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
- else:
- env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
- print B.bc.OKGREEN + "Using Jack"
-
- if env['WITH_BF_SDL']:
- env.Append(LINKFLAGS=['-lazy_framework','ForceFeedback'])
-
- if env['WITH_BF_QUICKTIME'] == 1:
- env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit']
-
- #Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer )
- # if your compiler does not have accurate suffix you may have to enable it by hand !
- if env['WITH_BF_OPENMP'] == 1:
- if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6.1' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4' and C_VENDOR != 'Apple':
- env['WITH_BF_OPENMP'] = 1 # multithreading for fluids, cloth, sculpt and smoke
- print B.bc.OKGREEN + "Using OpenMP"
- if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
- OSX_OMP_LIBPATH = Dir(env.subst(env['LCGDIR'])).abspath
- env.Append(BF_PROGRAM_LINKFLAGS=['-L'+OSX_OMP_LIBPATH+'/openmp/lib','-liomp5'])
- env['CCFLAGS'].append('-I'+OSX_OMP_LIBPATH+'/openmp/include') # include for omp.h
- else:
- env['WITH_BF_OPENMP'] = 0
- print B.bc.OKGREEN + "Disabled OpenMP, not supported by compiler"
-
- if env['WITH_BF_CYCLES_OSL'] == 1:
- env['WITH_BF_LLVM'] = 1
- OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath
- # we need 2 variants of passing the oslexec with the force_load option, string and list type atm
- if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.8' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
- env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-loslexec','-loslquery'])
- else:
- env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
- env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a'])
- else:
- env['WITH_BF_LLVM'] = 0
-
- if env['WITH_BF_LLVM'] == 0:
- # Due duplicated generic UTF functions, we pull them either from LLVMSupport or COLLADA
- env.Append(BF_OPENCOLLADA_LIB=' UTF')
-
- # Trying to get rid of eventually clashes, we export some symbols explicite as local
- env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map'])
-
- #for < 10.7.sdk, SystemStubs needs to be linked
- if env['MACOSX_SDK'].endswith("10.6.sdk") or env['MACOSX_SDK'].endswith("10.5.sdk"):
- env['LLIBS'].append('SystemStubs')
-
-#############################################################################
-################### End Automatic configuration for OSX ##################
-#############################################################################
-
-if env['OURPLATFORM'] == 'linux' and not env['C_COMPILER_ID']:
- command = ["%s"%env['CC'], "--version"]
- line = btools.get_command_output(command)
- if line.startswith('gcc'):
- env['C_COMPILER_ID'] = 'gcc'
- elif 'clang' in line[0]:
- env['C_COMPILER_ID'] = 'clang'
-
-if env['WITH_BF_OPENMP'] == 1:
- if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- env['CCFLAGS'].append('/openmp')
- else:
- if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
- env.Append(LINKFLAGS=['-openmp', '-static-intel'])
- env['CCFLAGS'].append('-openmp')
- else:
- env.Append(CCFLAGS=['-fopenmp'])
-
-if env['WITH_BF_CPP11']:
- if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- # Nothing special is needed, C++11 features are available by default.
- pass
- else:
- env['CXXFLAGS'].append('-std=c++11')
-
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- # Visual Studio has all standards it supports available by default
- pass
-else:
- # Use C99 + GNU extensions, works with GCC, Clang, ICC
- env['CFLAGS'].append('-std=gnu99')
-
-#check for additional debug libnames
-
-if env.has_key('BF_DEBUG_LIBS'):
- B.quickdebug += env['BF_DEBUG_LIBS']
-
-printdebug = B.arguments.get('BF_LISTDEBUG', 0)
-
-if len(B.quickdebug) > 0 and printdebug != 0:
- print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
- for l in B.quickdebug:
- print "\t" + l
-
-# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
-if env['WITH_BF_STATICCXX']:
- if 'stdc++' in env['LLIBS']:
- env['LLIBS'].remove('stdc++')
- else:
- print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
-
-# audaspace is needed for the game engine
-if not env['WITH_BF_AUDASPACE']:
- env['WITH_BF_GAMEENGINE'] = False
-
-# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
-if 'blenderplayer' in B.targets:
- env['WITH_BF_PLAYER'] = True
-
-if 'blendernogame' in B.targets:
- env['WITH_BF_GAMEENGINE'] = False
-
-if not env['WITH_BF_GAMEENGINE']:
- env['WITH_BF_PLAYER'] = False
-
-# build without elbeem (fluidsim)?
-if env['WITH_BF_FLUID'] == 1:
- env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
-
-# build with ocean sim?
-if env['WITH_BF_OCEANSIM'] == 1:
- env['WITH_BF_FFTW3'] = 1 # ocean needs fftw3 so enable it
- env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM')
-
-
-if btools.ENDIAN == "big":
- env['CPPFLAGS'].append('-D__BIG_ENDIAN__')
-else:
- env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
-
-# TODO, make optional (as with CMake)
-env['CPPFLAGS'].append('-DWITH_AVI')
-
-if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
- env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
-
-# Audaspace
-
-if env['WITH_BF_AUDASPACE']:
- env['BF_AUDASPACE_C_INC'] = '#intern/audaspace/intern'
- env['BF_AUDASPACE_PY_INC'] = '#intern/audaspace/intern'
- env['BF_AUDASPACE_DEF'] = ['WITH_AUDASPACE']
- env['BF_AUDASPACE_DEF'].append('AUD_DEVICE_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_SPECIAL_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_SOUND_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_HANDLE_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_SEQUENCE_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_TYPES_H="<AUD_Space.h>"')
-
-# OpenGL
-
-if env['WITH_BF_GL_PROFILE_COMPAT']:
- env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_COMPAT')
-
-if env['WITH_BF_GL_PROFILE_CORE']:
- env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_CORE')
-
-if env['WITH_BF_GL_PROFILE_ES20']:
- env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_ES20')
-
-if env['WITH_BF_GL_EGL']:
- env['BF_GL_DEFINITIONS'].append('WITH_EGL')
-
-# GLEW
-
-if env['WITH_BF_GLEW_MX']:
- env['BF_GL_DEFINITIONS'].append('WITH_GLEW_MX')
-
-if env['WITH_BF_GLEW_ES']:
- env['BF_GLEW_INC'] = '#extern/glew-es/include'
-
- env['BF_GL_DEFINITIONS'] += ['GLEW_STATIC', 'WITH_GLEW_ES']
-
- if not env['WITH_BF_GL_PROFILE_ES20']:
- # No ES functions are needed
- env['BF_GL_DEFINITIONS'].append('GLEW_NO_ES')
- elif not (env['WITH_BF_GL_PROFILE_CORE'] or env['WITH_BF_GL_PROFILE_COMPAT']):
- # ES is enabled, but the other functions are all disabled
- env['BF_GL_DEFINITIONS'].append('GLEW_ES_ONLY')
-
- if env['WITH_BF_GL_PROFILE_ES20']:
- if env['WITH_BF_GL_EGL']:
- env['BF_GL_DEFINITIONS'].append('GLEW_USE_LIB_ES20')
-
- if env['WITH_BF_GL_EGL']:
- env['BF_GL_DEFINITIONS'].append('GLEW_INC_EGL')
-
-else:
- env['BF_GLEW_INC'] = '#extern/glew/include'
-
- env['BF_GL_DEFINITIONS'].append('GLEW_STATIC')
-
-# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
-B.root_build_dir = env['BF_BUILDDIR']
-B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
-if not B.root_build_dir[-1]==os.sep:
- B.root_build_dir += os.sep
-if not B.doc_build_dir[-1]==os.sep:
- B.doc_build_dir += os.sep
-
-# We do a shortcut for clean when no quicklist is given: just delete
-# builddir without reading in SConscripts
-do_clean = None
-if 'clean' in B.targets:
- do_clean = True
-
-if not quickie and do_clean:
- if os.path.exists(B.doc_build_dir):
- print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
- dirs = os.listdir(B.doc_build_dir)
- for entry in dirs:
- if os.path.isdir(B.doc_build_dir + entry) == 1:
- print "clean dir %s"%(B.doc_build_dir+entry)
- shutil.rmtree(B.doc_build_dir+entry)
- else: # remove file
- print "remove file %s"%(B.doc_build_dir+entry)
- os.remove(B.root_build_dir+entry)
- if os.path.exists(B.root_build_dir):
- print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
- dirs = os.listdir(B.root_build_dir)
- for entry in dirs:
- if os.path.isdir(B.root_build_dir + entry) == 1:
- print "clean dir %s"%(B.root_build_dir+entry)
- shutil.rmtree(B.root_build_dir+entry)
- else: # remove file
- print "remove file %s"%(B.root_build_dir+entry)
- os.remove(B.root_build_dir+entry)
- for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
- 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
- if os.path.exists(confile):
- print "clean file %s"%confile
- if os.path.isdir(confile):
- for root, dirs, files in os.walk(confile):
- for name in files:
- os.remove(os.path.join(root, name))
- else:
- os.remove(confile)
- print B.bc.OKGREEN+'...done'+B.bc.ENDC
- else:
- print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
- Exit()
-
-
-# ensure python header is found since detection can fail, this could happen
-# with _any_ library but since we used a fixed python version this tends to
-# be most problematic.
-if env['WITH_BF_PYTHON']:
- found_python_h = found_pyconfig_h = False
- for bf_python_inc in env.subst('${BF_PYTHON_INC}').split():
- py_h = os.path.join(Dir(bf_python_inc).abspath, "Python.h")
- if os.path.exists(py_h):
- found_python_h = True
- py_h = os.path.join(Dir(bf_python_inc).abspath, "pyconfig.h")
- if os.path.exists(py_h):
- found_pyconfig_h = True
-
- if not (found_python_h and found_pyconfig_h):
- print("""\nMissing: Python.h and/or pyconfig.h in "%s"
- Set 'BF_PYTHON_INC' to point to valid include path(s),
- containing Python.h and pyconfig.h for Python version "%s".
-
- Example: python scons/scons.py BF_PYTHON_INC=../Python/include
- """ % (env.subst('${BF_PYTHON_INC}'), env.subst('${BF_PYTHON_VERSION}')))
- Exit()
-
-
-if not os.path.isdir ( B.root_build_dir):
- os.makedirs ( B.root_build_dir )
- os.makedirs ( B.root_build_dir + 'source' )
- os.makedirs ( B.root_build_dir + 'intern' )
- os.makedirs ( B.root_build_dir + 'extern' )
- os.makedirs ( B.root_build_dir + 'lib' )
- os.makedirs ( B.root_build_dir + 'bin' )
-# # Docs not working with epy anymore
-# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
-# os.makedirs ( B.doc_build_dir )
-
-
-###################################
-# Ensure all data files are valid #
-###################################
-if not os.path.isdir ( B.root_build_dir + 'data_headers'):
- os.makedirs ( B.root_build_dir + 'data_headers' )
-if not os.path.isdir ( B.root_build_dir + 'data_sources'):
- os.makedirs ( B.root_build_dir + 'data_sources' )
-# use for includes
-env['DATA_HEADERS'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_headers")
-env['DATA_SOURCES'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_sources")
-def data_to_c(FILE_FROM, FILE_TO, VAR_NAME):
- if os.sep == "\\":
- FILE_FROM = FILE_FROM.replace("/", "\\")
- FILE_TO = FILE_TO.replace("/", "\\")
-
- try:
- # first check if we need to bother.
- if os.path.exists(FILE_TO):
- if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
- return
-
- print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
- fpin = open(FILE_FROM, "rb")
- fpin.seek(0, os.SEEK_END)
- size = fpin.tell()
- fpin.seek(0)
-
- fpout = open(FILE_TO, "w")
- fpout.write("int %s_size = %d;\n" % (VAR_NAME, size))
- fpout.write("char %s[] = {\n" % VAR_NAME)
-
- while size > 0:
- size -= 1
- if size % 32 == 31:
- fpout.write("\n")
-
- fpout.write("%3d," % ord(fpin.read(1)))
- fpout.write("\n 0};\n\n")
-
- fpin.close()
- fpout.close()
- except KeyboardInterrupt:
- if os.path.exists(FILE_TO):
- os.remove(FILE_TO)
- raise KeyboardInterrupt
-
-def data_to_c_simple(FILE_FROM):
- filename_only = os.path.basename(FILE_FROM)
- FILE_TO = os.path.join(env['DATA_SOURCES'], filename_only + ".c")
- VAR_NAME = "datatoc_" + filename_only.replace(".", "_")
-
- data_to_c(FILE_FROM, FILE_TO, VAR_NAME)
-
-
-def data_to_c_simple_icon(PATH_FROM):
-
- # first handle import
- import sys
- path = "source/blender/datatoc"
- if path not in sys.path:
- sys.path.append(path)
-
- # convert the pixmaps to a png
- import datatoc_icon
-
- filename_only = os.path.basename(PATH_FROM)
- FILE_TO_PNG = os.path.join(env['DATA_SOURCES'], filename_only + ".png")
- FILE_TO = FILE_TO_PNG + ".c"
- argv = [PATH_FROM, FILE_TO_PNG]
- try:
- datatoc_icon.main_ex(argv)
- except KeyboardInterrupt:
- if os.path.exists(FILE_TO_PNG):
- os.remove(FILE_TO_PNG)
- raise KeyboardInterrupt
-
- # then the png to a c file
- data_to_c_simple(FILE_TO_PNG)
-
-
-if B.targets != ['cudakernels']:
- data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl",
- B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h",
- "datatoc_COM_OpenCLKernels_cl")
-
- data_to_c_simple("release/datafiles/startup.blend")
- data_to_c_simple("release/datafiles/preview.blend")
- data_to_c_simple("release/datafiles/preview_cycles.blend")
-
- # --- glsl ---
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_geometry.glsl")
-
- data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_color_frag.glsl")
-
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_basic_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_basic_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex_world.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_lib.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_vert.glsl")
- data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl")
- data_to_c_simple("intern/opensubdiv/gpu_shader_opensubd_display.glsl")
-
- # --- blender ---
- data_to_c_simple("release/datafiles/bfont.pfb")
- data_to_c_simple("release/datafiles/bfont.ttf")
- data_to_c_simple("release/datafiles/bmonofont.ttf")
-
- data_to_c_simple("release/datafiles/splash.png")
- data_to_c_simple("release/datafiles/splash_2x.png")
-
- # data_to_c_simple("release/datafiles/blender_icons16.png")
- # data_to_c_simple("release/datafiles/blender_icons32.png")
- data_to_c_simple_icon("release/datafiles/blender_icons16")
- data_to_c_simple_icon("release/datafiles/blender_icons32")
-
- data_to_c_simple("release/datafiles/prvicons.png")
-
- data_to_c_simple("release/datafiles/brushicons/add.png")
- data_to_c_simple("release/datafiles/brushicons/blob.png")
- data_to_c_simple("release/datafiles/brushicons/blur.png")
- data_to_c_simple("release/datafiles/brushicons/clay.png")
- data_to_c_simple("release/datafiles/brushicons/claystrips.png")
- data_to_c_simple("release/datafiles/brushicons/clone.png")
- data_to_c_simple("release/datafiles/brushicons/crease.png")
- data_to_c_simple("release/datafiles/brushicons/darken.png")
- data_to_c_simple("release/datafiles/brushicons/draw.png")
- data_to_c_simple("release/datafiles/brushicons/fill.png")
- data_to_c_simple("release/datafiles/brushicons/flatten.png")
- data_to_c_simple("release/datafiles/brushicons/grab.png")
- data_to_c_simple("release/datafiles/brushicons/inflate.png")
- data_to_c_simple("release/datafiles/brushicons/layer.png")
- data_to_c_simple("release/datafiles/brushicons/lighten.png")
- data_to_c_simple("release/datafiles/brushicons/mask.png")
- data_to_c_simple("release/datafiles/brushicons/mix.png")
- data_to_c_simple("release/datafiles/brushicons/multiply.png")
- data_to_c_simple("release/datafiles/brushicons/nudge.png")
- data_to_c_simple("release/datafiles/brushicons/pinch.png")
- data_to_c_simple("release/datafiles/brushicons/scrape.png")
- data_to_c_simple("release/datafiles/brushicons/smear.png")
- data_to_c_simple("release/datafiles/brushicons/smooth.png")
- data_to_c_simple("release/datafiles/brushicons/snake_hook.png")
- data_to_c_simple("release/datafiles/brushicons/soften.png")
- data_to_c_simple("release/datafiles/brushicons/subtract.png")
- data_to_c_simple("release/datafiles/brushicons/texdraw.png")
- data_to_c_simple("release/datafiles/brushicons/texfill.png")
- data_to_c_simple("release/datafiles/brushicons/texmask.png")
- data_to_c_simple("release/datafiles/brushicons/thumb.png")
- data_to_c_simple("release/datafiles/brushicons/twist.png")
- data_to_c_simple("release/datafiles/brushicons/vertexdraw.png")
-
- data_to_c_simple("release/datafiles/matcaps/mc01.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc02.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc03.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc04.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc05.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc06.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc07.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc08.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc09.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc10.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc11.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc12.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc13.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc14.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc15.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc16.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc17.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc18.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc19.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc20.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc21.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc22.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc23.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc24.jpg")
-
-##### END DATAFILES ##########
-
-Help(opts.GenerateHelpText(env))
-
-# default is new quieter output, but if you need to see the
-# commands, do 'scons BF_QUIET=0'
-bf_quietoutput = B.arguments.get('BF_QUIET', '1')
-if env['BF_QUIET']:
- B.set_quiet_output(env)
-else:
- if toolset=='msvc':
- B.msvc_hack(env)
-
-print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
-env.SConsignFile(B.root_build_dir+'scons-signatures')
-B.init_lib_dict()
-
-##### END SETUP ##########
-
-## Auto-configuration run-time tests
-
-from FindSharedPtr import FindSharedPtr
-from FindUnorderedMap import FindUnorderedMap
-
-conf = Configure(env)
-old_linkflags = conf.env['LINKFLAGS']
-conf.env.Append(LINKFLAGS=env['PLATFORM_LINKFLAGS'])
-
-# Put all tests here
-FindSharedPtr(conf)
-FindUnorderedMap(conf)
-
-conf.env['LINKFLAGS'] = old_linkflags
-env = conf.Finish()
-
-# End of auto configuration
-
-Export('env')
-
-VariantDir(B.root_build_dir+'/source', 'source', duplicate=0)
-SConscript(B.root_build_dir+'/source/SConscript')
-VariantDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
-SConscript(B.root_build_dir+'/intern/SConscript')
-VariantDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
-SConscript(B.root_build_dir+'/extern/SConscript')
-
-# now that we have read all SConscripts, we know what
-# libraries will be built. Create list of
-# libraries to give as objects to linking phase
-mainlist = []
-for tp in B.possible_types:
- if (not tp == 'player') and (not tp == 'player2') and (not tp == 'system'):
- mainlist += B.create_blender_liblist(env, tp)
-
-if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
- B.propose_priorities()
-
-dobj = B.buildinfo(env, "dynamic") + B.resources
-creob = B.creator(env)
-thestatlibs, thelibincs = B.setup_staticlibs(env)
-thesyslibs = B.setup_syslibs(env)
-
-if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
- blender_progname = "blender"
- if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
- blender_progname = "blender-app"
-
- lenv = env.Clone()
- lenv.Append(LINKFLAGS = env['PLATFORM_LINKFLAGS'])
- targetpath = B.root_build_dir + '/blender'
- launcher_obj = [env.Object(B.root_build_dir + 'source/creator/creator/creator_launch_win', ['#source/creator/creator_launch_win.c'])]
- env.BlenderProg(B.root_build_dir, 'blender', [launcher_obj] + B.resources, ['bf_utfconv'] + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
-
- env.BlenderProg(B.root_build_dir, blender_progname, creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
-if env['WITH_BF_PLAYER']:
- playerlist = B.create_blender_liblist(env, 'player')
- playerlist += B.create_blender_liblist(env, 'player2')
- playerlist += B.create_blender_liblist(env, 'intern')
- playerlist += B.create_blender_liblist(env, 'extern')
- env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
-
-##### Now define some targets
-
-
-#------------ INSTALL
-
-#-- binaries
-blenderinstall = []
-if env['OURPLATFORM']=='darwin':
- for prg in B.program_list:
- bundle = '%s.app' % prg[0]
- bundledir = os.path.dirname(bundle)
- for dp, dn, df in os.walk(bundle):
- if '.svn' in dn:
- dn.remove('.svn')
- if '_svn' in dn:
- dn.remove('_svn')
- if '.git' in df:
- df.remove('.git')
- dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
- source=[dp+os.sep+f for f in df]
- blenderinstall.append(env.Install(dir=dir,source=source))
-else:
- blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
-
-#-- local path = config files in install dir: installdir\VERSION
-#- dont do config and scripts for darwin, it is already in the bundle
-dotblendlist = []
-datafileslist = []
-datafilestargetlist = []
-dottargetlist = []
-scriptinstall = []
-cubininstall = []
-
-if env['OURPLATFORM']!='darwin':
- dotblenderinstall = []
- for targetdir,srcfile in zip(dottargetlist, dotblendlist):
- td, tf = os.path.split(targetdir)
- dotblenderinstall.append(env.Install(dir=td, source=srcfile))
- for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
- td, tf = os.path.split(targetdir)
- dotblenderinstall.append(env.Install(dir=td, source=srcfile))
-
- if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
- scriptinstall.append(env.InstallAs(env['BF_INSTALLDIR'] + '/blender-app.exe.manifest',
- 'source/icons/blender.exe.manifest'))
-
- if env['WITH_BF_PYTHON']:
- #-- local/VERSION/scripts
- scriptpaths=['release/scripts']
- for scriptpath in scriptpaths:
- for dp, dn, df in os.walk(scriptpath):
- if '.git' in df:
- df.remove('.git')
- if '__pycache__' in dn: # py3.2 cache dir
- dn.remove('__pycache__')
-
- # only for testing builds
- if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn:
- dn.remove('addons_contrib')
-
- # do not install freestyle if disabled
- if not env['WITH_BF_FREESTYLE'] and "freestyle" in dn:
- dn.remove("freestyle")
-
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
- dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
-
- source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
- # To ensure empty dirs are created too
- if len(source)==0 and not os.path.exists(dir):
- env.Execute(Mkdir(dir))
- scriptinstall.append(env.Install(dir=dir,source=source))
- if env['WITH_BF_CYCLES']:
- # cycles python code
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
- source=os.listdir('intern/cycles/blender/addon')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/blender/addon/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- # cycles kernel code
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
- source=os.listdir('intern/cycles/kernel')
- if '__pycache__' in source: source.remove('__pycache__')
- source.remove('CMakeLists.txt')
- source.remove('SConscript')
- source.remove('svm')
- source.remove('closure')
- source.remove('geom')
- source.remove('shaders')
- source.remove('osl')
- source.remove('split')
- source=['intern/cycles/kernel/'+s for s in source]
- source.append('intern/cycles/util/util_atomic.h')
- source.append('intern/cycles/util/util_color.h')
- source.append('intern/cycles/util/util_half.h')
- source.append('intern/cycles/util/util_math.h')
- source.append('intern/cycles/util/util_math_fast.h')
- source.append('intern/cycles/util/util_transform.h')
- source.append('intern/cycles/util/util_types.h')
- scriptinstall.append(env.Install(dir=dir,source=source))
- # svm
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
- source=os.listdir('intern/cycles/kernel/svm')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/kernel/svm/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
- # closure
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure')
- source=os.listdir('intern/cycles/kernel/closure')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/kernel/closure/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
- # geom
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'geom')
- source=os.listdir('intern/cycles/kernel/geom')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/kernel/geom/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
- # split
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'split')
- source=os.listdir('intern/cycles/kernel/split')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/kernel/split/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- # licenses
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
- source=os.listdir('intern/cycles/doc/license')
- if '__pycache__' in source: source.remove('__pycache__')
- source.remove('CMakeLists.txt')
- source=['intern/cycles/doc/license/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- if env['WITH_BF_CYCLES']:
- # cuda binaries
- if env['WITH_BF_CYCLES_CUDA_BINARIES']:
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
- for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
- kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
- for suffix in ('', '_experimental'):
- cubin_file = os.path.join(kernel_build_dir, "kernel%s_%s.cubin" % (suffix, arch))
- cubininstall.append(env.Install(dir=dir,source=cubin_file))
-
- # osl shaders
- if env['WITH_BF_CYCLES_OSL']:
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
-
- osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
- oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
-
- headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
- source=['intern/cycles/kernel/shaders/'+s for s in headers]
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- for f in os.listdir(osl_source_dir):
- if f.endswith('.osl'):
- oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
- scriptinstall.append(env.Install(dir=dir,source=oso_file))
-
- if env['WITH_BF_OCIO']:
- colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
-
- for dp, dn, df in os.walk(colormanagement):
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles')
- dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):]
-
- source = [os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
-
- # To ensure empty dirs are created too
- if len(source) == 0:
- env.Execute(Mkdir(dir))
-
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- if env['WITH_BF_INTERNATIONAL']:
- internationalpaths=['release' + os.sep + 'datafiles']
-
- def check_path(path, member):
- return (member in path.split(os.sep))
-
- po_dir = os.path.join("release", "datafiles", "locale", "po")
-
- # font files
- for intpath in internationalpaths:
- for dp, dn, df in os.walk(intpath):
- if '.git' in df:
- df.remove('.git')
-
- # we only care about release/datafiles/fonts, release/datafiles/locales
- if check_path(dp, "fonts"):
- pass
- else:
- continue
-
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
- dir += os.sep + os.path.basename(intpath) + dp[len(intpath):]
-
- source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
- # To ensure empty dirs are created too
- if len(source)==0:
- env.Execute(Mkdir(dir))
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- # .mo files
- for f in os.listdir(po_dir):
- if not f.endswith(".po"):
- continue
-
- locale_name = os.path.splitext(f)[0]
-
- mo_file = os.path.join(B.root_build_dir, "locale", locale_name + ".mo")
-
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
- dir = os.path.join(dir, "datafiles", "locale", locale_name, "LC_MESSAGES")
- scriptinstall.append(env.InstallAs(os.path.join(dir, "blender.mo"), mo_file))
-
- # languages file
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
- dir = os.path.join(dir, "datafiles", "locale")
- languages_file = os.path.join("release", "datafiles", "locale", "languages")
- scriptinstall.append(env.InstallAs(os.path.join(dir, "languages"), languages_file))
-
-#-- icons
-if env['OURPLATFORM']=='linux':
- iconlist = []
- icontargetlist = []
-
- for tp, tn, tf in os.walk('release/freedesktop/icons'):
- for f in tf:
- iconlist.append(os.path.join(tp, f))
- icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
-
- iconinstall = []
- for targetdir,srcfile in zip(icontargetlist, iconlist):
- td, tf = os.path.split(targetdir)
- iconinstall.append(env.Install(dir=td, source=srcfile))
-
- scriptinstall.append(env.Install(dir=env['BF_INSTALLDIR'], source='release/bin/blender-thumbnailer.py'))
-
-# dlls for linuxcross
-# TODO - add more libs, for now this lets blenderlite run
-if env['OURPLATFORM']=='linuxcross':
- dir=env['BF_INSTALLDIR']
- source = []
-
- if env['WITH_BF_OPENMP']:
- source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
-
- scriptinstall.append(env.Install(dir=dir, source=source))
-
-textlist = []
-texttargetlist = []
-for tp, tn, tf in os.walk('release/text'):
- tf.remove("readme.html")
- for f in tf:
- textlist.append(tp+os.sep+f)
-
-def readme_version_patch():
- readme_src = "release/text/readme.html"
- readme_dst = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "readme.html")))
-
- if not os.path.exists(readme_dst) or (os.path.getmtime(readme_dst) < os.path.getmtime(readme_src)):
- f = open(readme_src, "r")
- data = f.read()
- f.close()
-
- data = data.replace("BLENDER_VERSION", VERSION)
- f = open(readme_dst, "w")
- f.write(data)
- f.close()
-
- textlist.append(readme_dst)
-
-readme_version_patch()
-del readme_version_patch
-
-
-'''Command(
- "release/text/readme.html"
-
- )
-Command("file.out", "file.in", Copy(env['BF_INSTALLDIR'], "release/text/readme.html"))
-'''
-
-# Font licenses
-textlist.append('release/datafiles/LICENSE-bfont.ttf.txt')
-if env['WITH_BF_INTERNATIONAL']:
- textlist += ['release/datafiles/LICENSE-droidsans.ttf.txt', 'release/datafiles/LICENSE-bmonofont-i18n.ttf.txt']
-
-textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
-
-if env['OURPLATFORM']=='darwin':
- allinstall = [blenderinstall, textinstall]
-elif env['OURPLATFORM']=='linux':
- allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, iconinstall, cubininstall]
-else:
- allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, cubininstall]
-
-if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
- dllsources = []
-
- # Used when linking to libtiff was dynamic
- # keep it here until compilation on all platform would be ok
- # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
-
- if env['OURPLATFORM'] != 'linuxcross':
- # pthreads library is already added
- dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
-
- if env['WITH_BF_SDL']:
- dllsources.append('${BF_SDL_LIBPATH}/SDL2.dll')
-
- if env['WITH_BF_PYTHON']:
- if env['BF_DEBUG']:
- dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
- dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3_d.dll')
- else:
- dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
- dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3.dll')
-
- if env['WITH_BF_ICONV']:
- if env['OURPLATFORM'] == 'win64-vc':
- pass # we link statically to iconv on win64
- elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
- #gettext for MinGW and cross-compilation is compiled staticly
- dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
-
- if env['WITH_BF_OPENAL']:
- dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
-
- if env['WITH_BF_SNDFILE']:
- dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
-
- if env['WITH_BF_FFMPEG']:
- dllsources += env['BF_FFMPEG_DLL'].split()
-
- # Since the thumb handler is loaded by Explorer, architecture is
- # strict: the x86 build fails on x64 Windows. We need to ship
- # both builds in x86 packages.
- if B.bitness == 32:
- dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
- dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
-
- if env['WITH_BF_OCIO']:
- if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
- dllsources.append('${LCGDIR}/opencolorio/bin/OpenColorIO.dll')
-
- else:
- dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
-
- dllsources.append('#source/icons/blender.exe.manifest')
-
- windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
- allinstall += windlls
-
- # TODO(sergey): For unti we've got better way to deal with python binary
- if env['WITH_BF_PYTHON']:
- py_target = os.path.join(env['BF_INSTALLDIR'], VERSION, 'python', 'bin')
- if env['BF_DEBUG']:
- allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll'])
- else:
- allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll'])
-
-
-if env['OURPLATFORM'] == 'win64-mingw':
- dllsources = []
-
- if env['WITH_BF_PYTHON']:
- if env['BF_DEBUG']:
- dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
- else:
- dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
-
- if env['WITH_BF_FFMPEG']:
- dllsources += env['BF_FFMPEG_DLL'].split()
-
- if env['WITH_BF_OPENAL']:
- dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
- dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
-
- if env['WITH_BF_SNDFILE']:
- dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
-
- if env['WITH_BF_SDL']:
- dllsources.append('${LCGDIR}/sdl/lib/SDL.dll')
-
- if(env['WITH_BF_OPENMP']):
- dllsources.append('${LCGDIR}/binaries/libgomp-1.dll')
-
- if env['WITH_BF_OCIO']:
- dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
-
- dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
- dllsources.append('${LCGDIR}/binaries/libgcc_s_sjlj-1.dll')
- dllsources.append('${LCGDIR}/binaries/libwinpthread-1.dll')
- dllsources.append('${LCGDIR}/binaries/libstdc++-6.dll')
- dllsources.append('#source/icons/blender.exe.manifest')
-
- windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
- allinstall += windlls
-
-installtarget = env.Alias('install', allinstall)
-bininstalltarget = env.Alias('install-bin', blenderinstall)
-
-nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
-nsiscmd = env.Command('nsisinstaller', None, nsisaction)
-nsisalias = env.Alias('nsis', nsiscmd)
-
-if 'blender' in B.targets:
- blenderexe= env.Alias('blender', B.program_list)
- Depends(blenderexe,installtarget)
-
-if env['WITH_BF_PLAYER']:
- blenderplayer = env.Alias('blenderplayer', B.program_list)
- Depends(blenderplayer,installtarget)
-
-if not env['WITH_BF_GAMEENGINE']:
- blendernogame = env.Alias('blendernogame', B.program_list)
- Depends(blendernogame,installtarget)
-
-if 'blenderlite' in B.targets:
- blenderlite = env.Alias('blenderlite', B.program_list)
- Depends(blenderlite,installtarget)
-
-Depends(nsiscmd, allinstall)
-
-buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
-buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
-buildslave_alias = env.Alias('buildslave', buildslave_cmd)
-
-Depends(buildslave_cmd, allinstall)
-
-cudakernels_action = env.Action(btools.cudakernels, btools.cudakernels_print)
-cudakernels_cmd = env.Command('cudakernels_exec', None, cudakernels_action)
-cudakernels_alias = env.Alias('cudakernels', cudakernels_cmd)
-
-cudakernel_dir = os.path.join(os.path.abspath(os.path.normpath(B.root_build_dir)), 'intern/cycles/kernel')
-cuda_kernels = []
-
-for x in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
- cubin = os.path.join(cudakernel_dir, 'kernel_' + x + '.cubin')
- cuda_kernels.append(cubin)
-
-Depends(cudakernels_cmd, cuda_kernels)
-Depends(cudakernels_cmd, cubininstall)
-
-Default(B.program_list)
-
-if not env['WITHOUT_BF_INSTALL']:
- Default(installtarget)
-