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authorMichel Selten <michel@mselten.demon.nl>2004-02-22 16:39:00 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-02-22 16:39:00 +0300
commit2cc629eaa7aab91f28f5d7c2b462b7f80b5ffcba (patch)
tree634ddbbe4af32425eb110eb92aff5467b764d6b4 /SConstruct
parente5797936523d7834c8a4fc3a29e7b37472dc2170 (diff)
SCons updates
* Internationalization support is now available on Linux. By default this feature is disabled. The reason is that you need to have a precompiled version of the ftgl library for your gcc version. To enable ftgl support you need to do the following: - compile ftgl. - set USE_INTERNATIONAL='true' in the config.opts file - set the FTGL_INCLUDE and FTGL_LIBPATH to valid locations. Freetype2 is detected automatically on your system by using pkg-config. There was a problem with linking libraries. I took a look at how the Makefile environment did it, and copied the mechanism. Now we're linking: freetype, blender_ftf, ftgl and freetype. (Yes, 2x freetype). * Minor variable cleanup. sdl flags are now collected in one Environment() in stead of two. Adapted all relevant platform variables accordingly.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct60
1 files changed, 29 insertions, 31 deletions
diff --git a/SConstruct b/SConstruct
index 0183d88d7ac..3ab080dd2b2 100644
--- a/SConstruct
+++ b/SConstruct
@@ -10,8 +10,8 @@ root_build_dir = '..' + os.sep + 'build' + os.sep
config_file = 'config.opts'
version='2.32'
-sdl_cenv = Environment ()
-sdl_lenv = Environment ()
+sdl_env = Environment ()
+freetype_env = Environment ()
link_env = Environment ()
env = Environment ()
@@ -51,12 +51,11 @@ if sys.platform == 'linux2':
opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
opengl_include = ['/usr/include']
# SDL library information
- sdl_cenv.ParseConfig ('sdl-config --cflags')
- sdl_lenv.ParseConfig ('sdl-config --libs')
- sdl_cflags = sdl_cenv.Dictionary()['CCFLAGS']
- sdl_include = sdl_cenv.Dictionary()['CPPPATH']
- sdl_libpath = sdl_lenv.Dictionary()['LIBPATH']
- sdl_lib = sdl_lenv.Dictionary()['LIBS']
+ sdl_env.ParseConfig ('sdl-config --cflags --libs')
+ sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
+ sdl_include = sdl_env.Dictionary()['CPPPATH']
+ sdl_libpath = sdl_env.Dictionary()['LIBPATH']
+ sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
@@ -76,9 +75,10 @@ if sys.platform == 'linux2':
ftgl_lib = ['ftgl']
ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
- freetype_lib = ['freetype']
- freetype_libpath = ['#../lib/linux-glibc2.2.5-i386/freetype/lib']
- freetype_include = ['#../lib/linux-glibc2.2.5-i386/freetype/include']
+ freetype_env.ParseConfig ('pkg-config --cflags --libs freetype2')
+ freetype_lib = freetype_env.Dictionary()['LIBS']
+ freetype_libpath = freetype_env.Dictionary()['LIBPATH']
+ freetype_include = freetype_env.Dictionary()['CPPPATH']
gettext_lib = []
gettext_libpath = []
gettext_include = []
@@ -122,16 +122,13 @@ elif sys.platform == 'darwin':
opengl_libpath = []
opengl_include = []
# SDL specific stuff.
- sdl_cenv.ParseConfig ('sdl-config --cflags')
- sdl_lenv.ParseConfig ('sdl-config --libs')
- sdl_cdict = sdl_cenv.Dictionary()
- sdl_ldict = sdl_lenv.Dictionary()
- sdl_cflags = string.join(sdl_cdict['CCFLAGS'])
+ sdl_env.ParseConfig ('sdl-config --cflags --libs')
+ sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
# Want to use precompiled libraries?
if use_precomp == 'true':
- sdl_ldict['LIBS'] = ['libSDL.a']
- sdl_ldict['LIBPATH'] = [darwin_precomp + '/sdl/lib']
- sdl_cdict['CPPPATH'] = [darwin_precomp + '/sdl/include']
+ sdl_include = [darwin_precomp + '/sdl/include']
+ sdl_libpath = [darwin_precomp + '/sdl/lib']
+ sdl_lib = ['libSDL.a']
platform_libs = ['stdc++']
extra_includes = ['/sw/include']
@@ -190,11 +187,12 @@ elif sys.platform == 'cygwin':
z_libpath = ['/usr/lib']
z_include = ['/usr/include']
# SDL specific stuff.
- sdl_cenv.ParseConfig ('sdl-config --cflags')
- sdl_lenv.ParseConfig ('sdl-config --libs')
- sdl_cdict = sdl_cenv.Dictionary()
- sdl_ldict = sdl_lenv.Dictionary()
- sdl_cflags = '-DWIN32'
+ sdl_env.ParseConfig ('sdl-config --cflags --libs')
+ sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
+ sdl_include = sdl_env.Dictionary()['CPPPATH']
+ sdl_libpath = sdl_env.Dictionary()['LIBPATH']
+ sdl_lib = sdl_env.Dictionary()['LIBS']
+ #sdl_cflags = '-DWIN32'
# We need to force the Cygwin environment to use the g++ linker.
link_env.Replace (CC='g++')
# Python variables.
@@ -344,12 +342,11 @@ elif string.find (sys.platform, 'sunos') != -1:
opengl_libpath = []
opengl_include = []
# SDL library information
- sdl_cenv.ParseConfig ('sdl-config --cflags')
- sdl_lenv.ParseConfig ('sdl-config --libs')
- sdl_cflags = sdl_cenv.Dictionary()['CCFLAGS']
- sdl_include = sdl_cenv.Dictionary()['CPPPATH']
- sdl_libpath = sdl_lenv.Dictionary()['LIBPATH']
- sdl_lib = sdl_lenv.Dictionary()['LIBS']
+ sdl_env.ParseConfig ('sdl-config --cflags --libs')
+ sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
+ sdl_include = sdl_env.Dictionary()['CPPPATH']
+ sdl_libpath = sdl_env.Dictionary()['LIBPATH']
+ sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
@@ -687,11 +684,12 @@ link_env.Append (LIBPATH=libpath)
link_env.Append (CPPDEFINES=defines)
if user_options_dict['USE_INTERNATIONAL'] == 1:
+ link_env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
+ link_env.Append (LIBPATH=user_options_dict['FREETYPE_LIBPATH'])
link_env.Append (LIBS=['blender_FTF'])
link_env.Append (LIBS=user_options_dict['FTGL_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['FTGL_LIBPATH'])
link_env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
- link_env.Append (LIBPATH=user_options_dict['FREETYPE_LIBPATH'])
if user_options_dict['USE_QUICKTIME'] == 1:
link_env.Append (LIBS=['blender_quicktime'])
if user_options_dict['BUILD_GAMEENGINE'] == 1: