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authorNathan Letwory <nathan@letworyinteractive.com>2009-02-21 01:08:02 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2009-02-21 01:08:02 +0300
commit64dd45ef4371575f3090858cd3b4abbbabed3a2b (patch)
tree03a70f264ded81e54e4acc77f7e6e4b52b88ae59 /SConstruct
parentd56fd6d4cef0230665e0acf299dce4d400a7461d (diff)
2.5 / Scons | Building on 64bit Windows
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed. NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble. NOTE2: many of the libs are being linked in statically NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx). NOTE4: comes after NOTE3
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct51
1 files changed, 31 insertions, 20 deletions
diff --git a/SConstruct b/SConstruct
index eeb39e9e612..8fe9218ae2e 100644
--- a/SConstruct
+++ b/SConstruct
@@ -29,6 +29,13 @@
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
+import platform as pltfrm
+
+if pltfrm.architecture()[0] == '64bit':
+ bitness = 64
+else:
+ bitness = 32
+
import sys
import os
import os.path
@@ -132,14 +139,17 @@ if cxx:
env['CXX'] = cxx
if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
- platform = 'win32-vc'
+ if bitness == 64:
+ platform = 'win64-vc'
+ else:
+ platform = 'win32-vc'
elif env['CC'] in ['gcc'] and sys.platform=='win32':
platform = 'win32-mingw'
env.SConscriptChdir(0)
crossbuild = B.arguments.get('BF_CROSS', None)
-if crossbuild and platform!='win32':
+if crossbuild and platform not in ('win32-vc', 'win64-vc'):
platform = 'linuxcross'
env['OURPLATFORM'] = platform
@@ -183,7 +193,7 @@ if env['BF_NO_ELBEEM'] == 1:
env['CCFLAGS'].append('-DDISABLE_ELBEEM')
if env['WITH_BF_OPENMP'] == 1:
- if env['OURPLATFORM']=='win32-vc':
+ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
env['CCFLAGS'].append('/openmp')
env['CPPFLAGS'].append('/openmp')
env['CXXFLAGS'].append('/openmp')
@@ -283,7 +293,7 @@ if 'blenderlite' in B.targets:
env['BF_NO_ELBEEM'] = True
env['WITH_BF_PYTHON'] = False
-if env['WITH_BF_SDL'] == False and env['OURPLATFORM'] in ('win32-vc', 'win32-ming'):
+if env['WITH_BF_SDL'] == False and env['OURPLATFORM'] in ('win32-vc', 'win32-ming', 'win64-vc'):
env['PLATFORM_LINKFLAGS'].remove('/ENTRY:mainCRTStartup')
env['PLATFORM_LINKFLAGS'].append('/ENTRY:main')
@@ -390,7 +400,7 @@ thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
- env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
+ env.BlenderProg(B.root_build_dir, "blender", dobj , [], mainlist + thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
@@ -471,7 +481,6 @@ if env['OURPLATFORM']=='linux2':
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
- print ">>>", env['BF_INSTALLDIR'], tp, f
iconlist.append(tp+os.sep+f)
icontargetlist.append(env['BF_INSTALLDIR']+tp[19:]+os.sep+f)
@@ -496,7 +505,6 @@ for tp, tn, tf in os.walk('release/plugins'):
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
- print ">>>", env['BF_INSTALLDIR'], tp, f
pluglist.append(tp+os.sep+f)
plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
@@ -540,14 +548,20 @@ elif env['OURPLATFORM']=='linux2':
else:
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
-if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
- dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
- '${BF_PNG_LIBPATH}/libpng.dll',
- '${BF_ZLIB_LIBPATH}/zlib.dll',
- '${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
+if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc'):
+ if env['OURPLATFORM'] == 'win64-vc':
+ dllsources = []
+ else:
+ dllsources = ['${LCGDIR}/gettext/lib/gettext.dll',
+ '${BF_PNG_LIBPATH}/libpng.dll',
+ '${BF_ZLIB_LIBPATH}/zlib.dll',
+ '${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
- dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
+ if env['OURPLATFORM'] == 'win64-vc':
+ pass # we link statically already to SDL on win64
+ else:
+ dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
if env['WITH_BF_PYTHON']:
dllsources.append('#release/windows/extra/python25.zip')
dllsources.append('#release/windows/extra/zlib.pyd')
@@ -556,7 +570,10 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
else:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}.dll')
if env['WITH_BF_ICONV']:
- dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
+ if env['OURPLATFORM'] == 'win64-vc':
+ pass # we link statically to iconv on win64
+ else:
+ dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
if env['WITH_BF_FFMPEG']:
dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
'${LCGDIR}/ffmpeg/lib/avformat-52.dll',
@@ -601,12 +618,6 @@ Default(B.program_list)
if not env['WITHOUT_BF_INSTALL']:
Default(installtarget)
-#------------ RELEASE
-# TODO: zipup the installation
-
-#------------ BLENDERPLAYER
-# TODO: build stubs and link into blenderplayer
-
#------------ EPYDOC
if env['WITH_BF_DOCS']:
SConscript('source/blender/python/api2_2x/doc/SConscript')