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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-11 06:18:24 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-11 06:18:24 +0400 |
commit | c7b587105fae174c47bd29291ac384037af06685 (patch) | |
tree | a2f8c88ea1bffb2864350ba3a494f2ceb9601117 /SConstruct | |
parent | 3ed5e2153796fb633f20d49ce7eac0db6bb82a74 (diff) |
UI:
* Added very basic loading of .py files on startup to define panels.
It now executes all .py files in .blender/ui on startup. Right now
this contains the object buttons, the C code for it is commented out.
These files should get embedded in the blender executable as well
eventually, that's a bit more complicated so this works for now.
* For scons and cmake it seems to copy & find the files OK, for make
only "make release" works (same with scripts/ folder it seems).
* Added BLI_gethome_folder function in BLI_util.h. This is adapted
from bpy_gethome, and gives the path to a folder in .blender like
scripts or ui.
There's plenty of things to figure out here about paths, embedding,
caching, user configs ...
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index c91b44e3659..cfe48257c3e 100644 --- a/SConstruct +++ b/SConstruct @@ -472,6 +472,17 @@ if env['OURPLATFORM']!='darwin': source=[dp+os.sep+f for f in df] scriptinstall.append(env.Install(dir=dir,source=source)) + #-- .blender/ui + scriptpath='release/ui' + for dp, dn, df in os.walk(scriptpath): + if 'CVS' in dn: + dn.remove('CVS') + if '.svn' in dn: + dn.remove('.svn') + dir=env['BF_INSTALLDIR']+'/.blender/ui'+dp[len(scriptpath):] + source=[dp+os.sep+f for f in df] + scriptinstall.append(env.Install(dir=dir,source=source)) + #-- icons if env['OURPLATFORM']=='linux2': iconlist = [] |