Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNathan Letwory <nathan@letworyinteractive.com>2004-09-26 14:56:38 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2004-09-26 14:56:38 +0400
commit9781fec228eb9ea35d1a19b19d96b5e168a328c0 (patch)
tree9eea012e128ed746569fb4e520923850b16533fa /SConstruct
parent30619fa921a95173350a1517ce2fabddda81ba2b (diff)
indentation commit -> use hard tabs (as decided in meeting)
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct1742
1 files changed, 870 insertions, 872 deletions
diff --git a/SConstruct b/SConstruct
index 8c680bf5cfd..a97b1c6fe8b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -40,7 +40,7 @@ bs_config.parseOpts()
# the root_build_dir, we have to create that dir ourselves before SCons tries
# to access/create the file containing .sconsign data.
if os.path.isdir (bs_globals.root_build_dir) == 0:
- os.makedirs (bs_globals.root_build_dir)
+ os.makedirs (bs_globals.root_build_dir)
# Blender version.
@@ -52,700 +52,700 @@ freetype_env = Environment ()
env = Environment ()
if sys.platform == 'linux2' or sys.platform == 'linux-i386':
- use_international = 'false'
- use_gameengine = 'true'
- use_openal = 'false'
- use_fmod = 'false'
- use_quicktime = 'false'
- use_sumo = 'true'
- use_ode = 'false'
- use_buildinfo = 'true'
- build_blender_dynamic = 'true'
- build_blender_static = 'false'
- build_blender_player = 'true'
- build_blender_plugin = 'false'
- release_flags = ['-O2']
- debug_flags = ['-O2', '-g']
- extra_flags = ['-pipe', '-funsigned-char']
- cxxflags = []
- defines = []
- warn_flags = ['-Wall', '-W']
- window_system = 'X11'
- platform_libs = ['m', 'util', 'stdc++']
- platform_libpath = []
- platform_linkflags = ['-pthread']
- extra_includes = []
- # z library information
- z_lib = ['z']
- z_libpath = ['/usr/lib']
- z_include = ['/usr/include']
- # png library information
- png_lib = ['png']
- png_libpath = ['/usr/lib']
- png_include = ['/usr/include']
- # jpeg library information
- jpeg_lib = ['jpeg']
- jpeg_libpath = ['/usr/lib']
- jpeg_include = ['/usr/include']
- # OpenGL library information
- opengl_lib = ['GL', 'GLU']
- opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
- opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
- opengl_include = ['/usr/include']
- # SDL library information
- sdl_env.ParseConfig ('sdl-config --cflags --libs')
- sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
- sdl_include = sdl_env.Dictionary()['CPPPATH']
- sdl_libpath = sdl_env.Dictionary()['LIBPATH']
- sdl_lib = sdl_env.Dictionary()['LIBS']
- # SOLID library information
- solid_lib = [] # TODO
- solid_libpath = [] # TODO
- solid_include = ['#extern/solid']
- qhull_lib = [] # TODO
- qhull_libpath = [] # TODO
- qhull_include = ['#extern/qhull/include']
- # ODE library information
- ode_lib = ['ode']
- ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
- ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
- # Python library information
- python_lib = ['python%d.%d' % sys.version_info[0:2]]
- python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
- python_include = [sysconfig.get_python_inc ()]
- python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
- # International support information
- ftgl_lib = ['ftgl']
- ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
- ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
- freetype_env.ParseConfig ('pkg-config --cflags --libs freetype2 2>/dev/null || freetype-config --cflags --libs 2>/dev/null')
- freetype_lib = freetype_env.Dictionary()['LIBS']
- freetype_libpath = freetype_env.Dictionary()['LIBPATH']
- freetype_include = freetype_env.Dictionary()['CPPPATH']
- gettext_lib = []
- gettext_libpath = []
- gettext_include = []
- # OpenAL library information
- openal_lib = ['openal']
- openal_libpath = ['/usr/lib']
- openal_include = ['/usr/include']
+ use_international = 'false'
+ use_gameengine = 'true'
+ use_openal = 'false'
+ use_fmod = 'false'
+ use_quicktime = 'false'
+ use_sumo = 'true'
+ use_ode = 'false'
+ use_buildinfo = 'true'
+ build_blender_dynamic = 'true'
+ build_blender_static = 'false'
+ build_blender_player = 'true'
+ build_blender_plugin = 'false'
+ release_flags = ['-O2']
+ debug_flags = ['-O2', '-g']
+ extra_flags = ['-pipe', '-funsigned-char']
+ cxxflags = []
+ defines = []
+ warn_flags = ['-Wall', '-W']
+ window_system = 'X11'
+ platform_libs = ['m', 'util', 'stdc++']
+ platform_libpath = []
+ platform_linkflags = ['-pthread']
+ extra_includes = []
+ # z library information
+ z_lib = ['z']
+ z_libpath = ['/usr/lib']
+ z_include = ['/usr/include']
+ # png library information
+ png_lib = ['png']
+ png_libpath = ['/usr/lib']
+ png_include = ['/usr/include']
+ # jpeg library information
+ jpeg_lib = ['jpeg']
+ jpeg_libpath = ['/usr/lib']
+ jpeg_include = ['/usr/include']
+ # OpenGL library information
+ opengl_lib = ['GL', 'GLU']
+ opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
+ opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
+ opengl_include = ['/usr/include']
+ # SDL library information
+ sdl_env.ParseConfig ('sdl-config --cflags --libs')
+ sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
+ sdl_include = sdl_env.Dictionary()['CPPPATH']
+ sdl_libpath = sdl_env.Dictionary()['LIBPATH']
+ sdl_lib = sdl_env.Dictionary()['LIBS']
+ # SOLID library information
+ solid_lib = [] # TODO
+ solid_libpath = [] # TODO
+ solid_include = ['#extern/solid']
+ qhull_lib = [] # TODO
+ qhull_libpath = [] # TODO
+ qhull_include = ['#extern/qhull/include']
+ # ODE library information
+ ode_lib = ['ode']
+ ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
+ ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
+ # Python library information
+ python_lib = ['python%d.%d' % sys.version_info[0:2]]
+ python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
+ python_include = [sysconfig.get_python_inc ()]
+ python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
+ # International support information
+ ftgl_lib = ['ftgl']
+ ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
+ ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
+ freetype_env.ParseConfig ('pkg-config --cflags --libs freetype2 2>/dev/null || freetype-config --cflags --libs 2>/dev/null')
+ freetype_lib = freetype_env.Dictionary()['LIBS']
+ freetype_libpath = freetype_env.Dictionary()['LIBPATH']
+ freetype_include = freetype_env.Dictionary()['CPPPATH']
+ gettext_lib = []
+ gettext_libpath = []
+ gettext_include = []
+ # OpenAL library information
+ openal_lib = ['openal']
+ openal_libpath = ['/usr/lib']
+ openal_include = ['/usr/include']
elif sys.platform == 'darwin':
- use_international = 'true'
- use_gameengine = 'true'
- use_openal = 'true'
- use_fmod = 'false'
- use_quicktime = 'true'
- use_precomp = 'true'
- use_sumo = 'true'
- use_ode = 'false'
- use_buildinfo = 'true'
- build_blender_dynamic = 'true'
- build_blender_static = 'false'
- build_blender_player = 'true'
- build_blender_plugin = 'false'
- # TODO: replace darwin-6.1-powerpc with the actual directiory on the
- # build machine
- # darwin-6.1 is the name of cvs precomp folder
- # a symbolic link named darwin-X.Y-powerpc must be manually done
- #for now. X-Y is darwin kernel rev number
- darwin_precomp = '#../lib/darwin-6.1-powerpc/'
- fink_path = '/sw/'
- # TODO : try -mpowerpc -mpowerpc-gopt -mpowerpc-gfxopt optims
- # doing actual profiling
- extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc']
-
- # , '-malign-natural'] malign is causing problems with jpeg lib but worth a 1-2% speedup
- #'-force_cpusubtype_ALL', '-mpowerpc-gpopt',
- cxxflags = []
- defines = ['_THREAD_SAFE' ]
- if use_quicktime == 'true':
- defines += ['WITH_QUICKTIME']
- warn_flags = ['-Wall'] # , '-W'
- release_flags = ['-O3']
- debug_flags = ['-g']
- window_system = 'CARBON'
- # z library information
- z_lib = ['z']
- z_libpath = []
- z_include = []
- # TODO : add a flag to allow each lib to be build from fink or precomp
- # without having to have to specify the path manually in config.opts.
- # png library information
- png_lib = ['libpng']
- png_libpath = [darwin_precomp + 'png/lib']
- png_include = [darwin_precomp + 'png/include']
- # jpeg library information
- jpeg_lib = ['libjpeg']
- jpeg_libpath = [darwin_precomp + 'jpeg/lib']
- jpeg_include = [darwin_precomp + 'jpeg/include']
- # OpenGL library information
- opengl_lib = ['GL', 'GLU']
- opengl_static = []
- opengl_libpath = []
- opengl_include = []
- # SDL specific stuff.
- sdl_env.ParseConfig ('sdl-config --cflags --libs')
- sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
- # Want to use precompiled libraries?
- if use_precomp == 'true':
- sdl_include = [darwin_precomp + 'sdl/include']
- sdl_libpath = [darwin_precomp + 'sdl/lib']
- sdl_lib = ['libSDL.a']
- platform_libs = ['stdc++']
- extra_includes = ['/sw/include']
- platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries']
- platform_linkflags = []
- # SOLID library information
- solid_lib = ['libsolid']
- solid_libpath = [darwin_precomp + 'solid/lib']
- solid_include = [darwin_precomp + 'solid/include']
- qhull_lib = ['libqhull']
- qhull_libpath = [darwin_precomp + 'qhull/lib']
- qhull_include = [darwin_precomp + 'qhull/include']
- # ODE library information
- ode_lib = ['libode']
- ode_libpath = [darwin_precomp + 'ode/lib']
- ode_include = [darwin_precomp + 'ode/include/ode']
- # Python variables.
- # TODO : fill vars differently if we are on 10.2 or 10.3
- # python_lib = ['python%d.%d' % sys.version_info[0:2]]
- # python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
- # python_include = [sysconfig.get_python_inc ()]
- # python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
- python_lib = []
- python_libpath = ['/System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/config']
- python_include = ['/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3']
- python_linkflags = ['-u', '__dummy', '-u', '_PyMac_Error',
- '-framework', 'System',
- '-framework', 'Python',
- '-framework', 'CoreServices',
- '-framework', 'Foundation',
- '-framework', 'OpenGL']
- # International stuff
- ftgl_lib = ['ftgl']
- ftgl_libpath = [darwin_precomp + 'ftgl/lib']
- ftgl_include = [darwin_precomp + 'ftgl/include']
- freetype_lib = ['libfreetype']
- freetype_libpath = [darwin_precomp + 'freetype/lib']
- freetype_include = [darwin_precomp + 'freetype/include']
- gettext_lib = ['libintl']
- gettext_libpath = [darwin_precomp + 'gettext/lib']
- gettext_include = [darwin_precomp + 'gettext/include']
- # OpenAL library information
- openal_lib = ['libopenal']
- openal_libpath = [darwin_precomp + 'openal/lib']
- openal_include = [darwin_precomp + 'openal/include']
+ use_international = 'true'
+ use_gameengine = 'true'
+ use_openal = 'true'
+ use_fmod = 'false'
+ use_quicktime = 'true'
+ use_precomp = 'true'
+ use_sumo = 'true'
+ use_ode = 'false'
+ use_buildinfo = 'true'
+ build_blender_dynamic = 'true'
+ build_blender_static = 'false'
+ build_blender_player = 'true'
+ build_blender_plugin = 'false'
+ # TODO: replace darwin-6.1-powerpc with the actual directiory on the
+ # build machine
+ # darwin-6.1 is the name of cvs precomp folder
+ # a symbolic link named darwin-X.Y-powerpc must be manually done
+ #for now. X-Y is darwin kernel rev number
+ darwin_precomp = '#../lib/darwin-6.1-powerpc/'
+ fink_path = '/sw/'
+ # TODO : try -mpowerpc -mpowerpc-gopt -mpowerpc-gfxopt optims
+ # doing actual profiling
+ extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc']
+
+ # , '-malign-natural'] malign is causing problems with jpeg lib but worth a 1-2% speedup
+ #'-force_cpusubtype_ALL', '-mpowerpc-gpopt',
+ cxxflags = []
+ defines = ['_THREAD_SAFE' ]
+ if use_quicktime == 'true':
+ defines += ['WITH_QUICKTIME']
+ warn_flags = ['-Wall'] # , '-W'
+ release_flags = ['-O3']
+ debug_flags = ['-g']
+ window_system = 'CARBON'
+ # z library information
+ z_lib = ['z']
+ z_libpath = []
+ z_include = []
+ # TODO : add a flag to allow each lib to be build from fink or precomp
+ # without having to have to specify the path manually in config.opts.
+ # png library information
+ png_lib = ['libpng']
+ png_libpath = [darwin_precomp + 'png/lib']
+ png_include = [darwin_precomp + 'png/include']
+ # jpeg library information
+ jpeg_lib = ['libjpeg']
+ jpeg_libpath = [darwin_precomp + 'jpeg/lib']
+ jpeg_include = [darwin_precomp + 'jpeg/include']
+ # OpenGL library information
+ opengl_lib = ['GL', 'GLU']
+ opengl_static = []
+ opengl_libpath = []
+ opengl_include = []
+ # SDL specific stuff.
+ sdl_env.ParseConfig ('sdl-config --cflags --libs')
+ sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
+ # Want to use precompiled libraries?
+ if use_precomp == 'true':
+ sdl_include = [darwin_precomp + 'sdl/include']
+ sdl_libpath = [darwin_precomp + 'sdl/lib']
+ sdl_lib = ['libSDL.a']
+ platform_libs = ['stdc++']
+ extra_includes = ['/sw/include']
+ platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries']
+ platform_linkflags = []
+ # SOLID library information
+ solid_lib = ['libsolid']
+ solid_libpath = [darwin_precomp + 'solid/lib']
+ solid_include = [darwin_precomp + 'solid/include']
+ qhull_lib = ['libqhull']
+ qhull_libpath = [darwin_precomp + 'qhull/lib']
+ qhull_include = [darwin_precomp + 'qhull/include']
+ # ODE library information
+ ode_lib = ['libode']
+ ode_libpath = [darwin_precomp + 'ode/lib']
+ ode_include = [darwin_precomp + 'ode/include/ode']
+ # Python variables.
+ # TODO : fill vars differently if we are on 10.2 or 10.3
+ # python_lib = ['python%d.%d' % sys.version_info[0:2]]
+ # python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
+ # python_include = [sysconfig.get_python_inc ()]
+ # python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
+ python_lib = []
+ python_libpath = ['/System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/config']
+ python_include = ['/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3']
+ python_linkflags = ['-u', '__dummy', '-u', '_PyMac_Error',
+ '-framework', 'System',
+ '-framework', 'Python',
+ '-framework', 'CoreServices',
+ '-framework', 'Foundation',
+ '-framework', 'OpenGL']
+ # International stuff
+ ftgl_lib = ['ftgl']
+ ftgl_libpath = [darwin_precomp + 'ftgl/lib']
+ ftgl_include = [darwin_precomp + 'ftgl/include']
+ freetype_lib = ['libfreetype']
+ freetype_libpath = [darwin_precomp + 'freetype/lib']
+ freetype_include = [darwin_precomp + 'freetype/include']
+ gettext_lib = ['libintl']
+ gettext_libpath = [darwin_precomp + 'gettext/lib']
+ gettext_include = [darwin_precomp + 'gettext/include']
+ # OpenAL library information
+ openal_lib = ['libopenal']
+ openal_libpath = [darwin_precomp + 'openal/lib']
+ openal_include = [darwin_precomp + 'openal/include']
elif sys.platform == 'cygwin':
- use_international = 'false'
- use_gameengine = 'false'
- use_openal = 'false'
- use_fmod = 'false'
- use_quicktime = 'false'
- use_sumo = 'false'
- use_ode = 'false'
- use_buildinfo = 'false'
- build_blender_dynamic = 'true'
- build_blender_static = 'false'
- build_blender_player = 'false'
- build_blender_plugin = 'false'
- release_flags = ['-O2']
- debug_flags = ['-O2', '-g']
- extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
- cxxflags = []
- defines = ['FREE_WINDOWS']
- warn_flags = ['-Wall', '-Wno-char-subscripts']
- platform_libs = ['png', 'jpeg', 'netapi32',
- 'opengl32', 'glu32', 'winmm',
- 'mingw32']
- platform_libpath = ['/usr/lib/w32api', '/lib/w32api']
- platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole']
- window_system = 'WIN32'
- extra_includes = []
- # z library information
- z_lib = ['z']
- z_libpath = ['#../lib/windows/zlib/lib']
- z_include = ['#../lib/windows/zlib/include']
- # png library information
- png_lib = ['png']
- png_libpath = ['#../lib/windows/png/lib']
- png_include = ['#../lib/windows/png/include']
- # jpeg library information
- jpeg_lib = ['jpeg']
- jpeg_libpath = ['#../lib/windows/jpeg/lib']
- jpeg_include = ['#../lib/windows/jpeg/include']
- # OpenGL library information
- opengl_lib = ['opengl32', 'glu32']
- opengl_static = []
- opengl_libpath = []
- opengl_include = []
- # SDL specific stuff.
- sdl_include = ['#../lib/windows/sdl/include']
- sdl_libpath = ['#../lib/windows/sdl/lib']
- sdl_lib = ['SDL']
- sdl_cflags = []
- #sdl_cflags = '-DWIN32'
- # SOLID library information
- solid_lib = [] # TODO
- solid_libpath = [] # TODO
- solid_include = ['#extern/solid']
- qhull_lib = [] # TODO
- qhull_libpath = [] # TODO
- qhull_include = ['#extern/qhull/include']
- # ODE library information
- ode_lib = ['ode']
- ode_libpath = ['#../lib/windows/gcc/ode/lib']
- ode_include = ['#../lib/windows/gcc/ode/include']
- # Python library information
- python_include = ['#../lib/windows/python/include/python2.2']
- python_libpath = ['#../lib/windows/python/lib']
- python_lib = ['python22']
- python_linkflags = []
- # International stuff
- ftgl_lib = ['ftgl']
- ftgl_libpath = ['#../lib/windows/gcc/ftgl/lib']
- ftgl_include = ['#../lib/windows/gcc/ftgl/include']
- freetype_lib = ['freetype']
- freetype_libpath = ['#../lib/windows/gcc/freetype/lib']
- freetype_include = ['#../lib/windows/gcc/freetype/include']
- gettext_lib = []
- gettext_libpath = []
- gettext_include = []
- # OpenAL library information
- openal_lib = []
- openal_libpath = []
- openal_include = []
+ use_international = 'false'
+ use_gameengine = 'false'
+ use_openal = 'false'
+ use_fmod = 'false'
+ use_quicktime = 'false'
+ use_sumo = 'false'
+ use_ode = 'false'
+ use_buildinfo = 'false'
+ build_blender_dynamic = 'true'
+ build_blender_static = 'false'
+ build_blender_player = 'false'
+ build_blender_plugin = 'false'
+ release_flags = ['-O2']
+ debug_flags = ['-O2', '-g']
+ extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
+ cxxflags = []
+ defines = ['FREE_WINDOWS']
+ warn_flags = ['-Wall', '-Wno-char-subscripts']
+ platform_libs = ['png', 'jpeg', 'netapi32',
+ 'opengl32', 'glu32', 'winmm',
+ 'mingw32']
+ platform_libpath = ['/usr/lib/w32api', '/lib/w32api']
+ platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole']
+ window_system = 'WIN32'
+ extra_includes = []
+ # z library information
+ z_lib = ['z']
+ z_libpath = ['#../lib/windows/zlib/lib']
+ z_include = ['#../lib/windows/zlib/include']
+ # png library information
+ png_lib = ['png']
+ png_libpath = ['#../lib/windows/png/lib']
+ png_include = ['#../lib/windows/png/include']
+ # jpeg library information
+ jpeg_lib = ['jpeg']
+ jpeg_libpath = ['#../lib/windows/jpeg/lib']
+ jpeg_include = ['#../lib/windows/jpeg/include']
+ # OpenGL library information
+ opengl_lib = ['opengl32', 'glu32']
+ opengl_static = []
+ opengl_libpath = []
+ opengl_include = []
+ # SDL specific stuff.
+ sdl_include = ['#../lib/windows/sdl/include']
+ sdl_libpath = ['#../lib/windows/sdl/lib']
+ sdl_lib = ['SDL']
+ sdl_cflags = []
+ #sdl_cflags = '-DWIN32'
+ # SOLID library information
+ solid_lib = [] # TODO
+ solid_libpath = [] # TODO
+ solid_include = ['#extern/solid']
+ qhull_lib = [] # TODO
+ qhull_libpath = [] # TODO
+ qhull_include = ['#extern/qhull/include']
+ # ODE library information
+ ode_lib = ['ode']
+ ode_libpath = ['#../lib/windows/gcc/ode/lib']
+ ode_include = ['#../lib/windows/gcc/ode/include']
+ # Python library information
+ python_include = ['#../lib/windows/python/include/python2.2']
+ python_libpath = ['#../lib/windows/python/lib']
+ python_lib = ['python22']
+ python_linkflags = []
+ # International stuff
+ ftgl_lib = ['ftgl']
+ ftgl_libpath = ['#../lib/windows/gcc/ftgl/lib']
+ ftgl_include = ['#../lib/windows/gcc/ftgl/include']
+ freetype_lib = ['freetype']
+ freetype_libpath = ['#../lib/windows/gcc/freetype/lib']
+ freetype_include = ['#../lib/windows/gcc/freetype/include']
+ gettext_lib = []
+ gettext_libpath = []
+ gettext_include = []
+ # OpenAL library information
+ openal_lib = []
+ openal_libpath = []
+ openal_include = []
elif sys.platform == 'win32':
- use_international = 'true'
- use_gameengine = 'true'
- use_openal = 'true'
- use_fmod = 'false'
- use_quicktime = 'true'
- use_sumo = 'true'
- use_ode = 'false'
- use_buildinfo = 'true'
- build_blender_dynamic = 'true'
- build_blender_static = 'false'
- build_blender_player = 'true'
- build_blender_plugin = 'false'
- release_flags = ['/Og', '/Ot', '/Ob1', '/Op', '/G6']
- debug_flags = ['/Zi', '/Fr${TARGET.base}.sbr']
- extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
- cxxflags = []
- defines = ['WIN32', '_CONSOLE']
- defines += ['WITH_QUICKTIME']
- defines += ['_LIB', 'USE_OPENAL']
- defines += ['FTGL_LIBRARY_STATIC']
- warn_flags = []
- platform_libs = [ 'qtmlClient', 'soundsystem',
- 'ws2_32', 'dxguid', 'vfw32', 'winmm',
- 'iconv', 'kernel32', 'user32', 'gdi32',
- 'winspool', 'comdlg32', 'advapi32', 'shell32',
- 'ole32', 'oleaut32', 'uuid', 'odbc32', 'odbccp32',
- 'libcmt', 'libc']
- platform_libpath = ['#../lib/windows/iconv/lib',
- '#../lib/windows/QTDevWin/Libraries']
- platform_linkflags = [
- '/SUBSYSTEM:CONSOLE',
- '/MACHINE:IX86',
- '/ENTRY:mainCRTStartup',
- '/INCREMENTAL:NO',
- '/NODEFAULTLIB:"msvcprt.lib"',
- '/NODEFAULTLIB:"glut32.lib"',
- '/NODEFAULTLIB:"libcd.lib"',
- #'/NODEFAULTLIB:"libc.lib"',
- '/NODEFAULTLIB:"libcpd.lib"',
- '/NODEFAULTLIB:"libcp.lib"',
- '/NODEFAULTLIB:"libcmtd.lib"',
- ]
- window_system = 'WIN32'
- extra_includes = []
- if use_quicktime == 'true':
- extra_includes += ['#../lib/windows/QTDevWin/CIncludes']
- # z library information
- z_lib = ['libz_st']
- z_libpath = ['#../lib/windows/zlib/lib']
- z_include = ['#../lib/windows/zlib/include']
- # png library information
- png_lib = ['libpng_st']
- png_libpath = ['#../lib/windows/png/lib']
- png_include = ['#../lib/windows/png/include']
- # jpeg library information
- jpeg_lib = ['libjpeg']
- jpeg_libpath = ['#../lib/windows/jpeg/lib']
- jpeg_include = ['#../lib/windows/jpeg/include']
- # OpenGL library information
- opengl_lib = ['opengl32', 'glu32']
- opengl_static = []
- opengl_libpath = []
- opengl_include = ['/usr/include']
- # SDL library information
- sdl_include = ['#../lib/windows/sdl/include']
- sdl_libpath = ['#../lib/windows/sdl/lib']
- sdl_lib = ['SDL']
- sdl_cflags = []
- window_system = 'WIN32'
- # SOLID library information
- solid_lib = ['extern/solid']
- solid_libpath = ['#../lib/windows/solid/lib']
- solid_include = ['#extern/solid']
- qhull_lib = ['qhull']
- qhull_libpath = ['#../lib/windows/qhull/lib']
- qhull_include = ['#extern/qhull/include']
- # ODE library information
- ode_lib = [] # TODO
- ode_libpath = ['#../lib/windows/ode/lib']
- ode_include = ['#../lib/windows/ode/include']
- # Python lib name
- python_include = ['#../lib/windows/python/include/python2.3']
- python_libpath = ['#../lib/windows/python/lib']
- python_lib = ['python23']
- python_linkflags = []
- # International stuff
- ftgl_lib = ['ftgl_static_ST']
- ftgl_libpath = ['#../lib/windows/ftgl/lib']
- ftgl_include = ['#../lib/windows/ftgl/include']
- freetype_lib = ['freetype2ST']
- freetype_libpath = ['#../lib/windows/freetype/lib']
- freetype_include = ['#../lib/windows/freetype/include']
- gettext_lib = ['gnu_gettext']
- gettext_libpath = ['#../lib/windows/gettext/lib']
- gettext_include = ['#../lib/windows/gettext/include']
- # OpenAL library information
- openal_lib = ['openal_static']
- openal_libpath = ['#../lib/windows/openal/lib']
- openal_include = ['#../lib/windows/openal/include']
+ use_international = 'true'
+ use_gameengine = 'true'
+ use_openal = 'true'
+ use_fmod = 'false'
+ use_quicktime = 'true'
+ use_sumo = 'true'
+ use_ode = 'false'
+ use_buildinfo = 'true'
+ build_blender_dynamic = 'true'
+ build_blender_static = 'false'
+ build_blender_player = 'true'
+ build_blender_plugin = 'false'
+ release_flags = ['/Og', '/Ot', '/Ob1', '/Op', '/G6']
+ debug_flags = ['/Zi', '/Fr${TARGET.base}.sbr']
+ extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
+ cxxflags = []
+ defines = ['WIN32', '_CONSOLE']
+ defines += ['WITH_QUICKTIME']
+ defines += ['_LIB', 'USE_OPENAL']
+ defines += ['FTGL_LIBRARY_STATIC']
+ warn_flags = []
+ platform_libs = [ 'qtmlClient', 'soundsystem',
+ 'ws2_32', 'dxguid', 'vfw32', 'winmm',
+ 'iconv', 'kernel32', 'user32', 'gdi32',
+ 'winspool', 'comdlg32', 'advapi32', 'shell32',
+ 'ole32', 'oleaut32', 'uuid', 'odbc32', 'odbccp32',
+ 'libcmt', 'libc']
+ platform_libpath = ['#../lib/windows/iconv/lib',
+ '#../lib/windows/QTDevWin/Libraries']
+ platform_linkflags = [
+ '/SUBSYSTEM:CONSOLE',
+ '/MACHINE:IX86',
+ '/ENTRY:mainCRTStartup',
+ '/INCREMENTAL:NO',
+ '/NODEFAULTLIB:"msvcprt.lib"',
+ '/NODEFAULTLIB:"glut32.lib"',
+ '/NODEFAULTLIB:"libcd.lib"',
+ #'/NODEFAULTLIB:"libc.lib"',
+ '/NODEFAULTLIB:"libcpd.lib"',
+ '/NODEFAULTLIB:"libcp.lib"',
+ '/NODEFAULTLIB:"libcmtd.lib"',
+ ]
+ window_system = 'WIN32'
+ extra_includes = []
+ if use_quicktime == 'true':
+ extra_includes += ['#../lib/windows/QTDevWin/CIncludes']
+ # z library information
+ z_lib = ['libz_st']
+ z_libpath = ['#../lib/windows/zlib/lib']
+ z_include = ['#../lib/windows/zlib/include']
+ # png library information
+ png_lib = ['libpng_st']
+ png_libpath = ['#../lib/windows/png/lib']
+ png_include = ['#../lib/windows/png/include']
+ # jpeg library information
+ jpeg_lib = ['libjpeg']
+ jpeg_libpath = ['#../lib/windows/jpeg/lib']
+ jpeg_include = ['#../lib/windows/jpeg/include']
+ # OpenGL library information
+ opengl_lib = ['opengl32', 'glu32']
+ opengl_static = []
+ opengl_libpath = []
+ opengl_include = ['/usr/include']
+ # SDL library information
+ sdl_include = ['#../lib/windows/sdl/include']
+ sdl_libpath = ['#../lib/windows/sdl/lib']
+ sdl_lib = ['SDL']
+ sdl_cflags = []
+ window_system = 'WIN32'
+ # SOLID library information
+ solid_lib = ['extern/solid']
+ solid_libpath = ['#../lib/windows/solid/lib']
+ solid_include = ['#extern/solid']
+ qhull_lib = ['qhull']
+ qhull_libpath = ['#../lib/windows/qhull/lib']
+ qhull_include = ['#extern/qhull/include']
+ # ODE library information
+ ode_lib = [] # TODO
+ ode_libpath = ['#../lib/windows/ode/lib']
+ ode_include = ['#../lib/windows/ode/include']
+ # Python lib name
+ python_include = ['#../lib/windows/python/include/python2.3']
+ python_libpath = ['#../lib/windows/python/lib']
+ python_lib = ['python23']
+ python_linkflags = []
+ # International stuff
+ ftgl_lib = ['ftgl_static_ST']
+ ftgl_libpath = ['#../lib/windows/ftgl/lib']
+ ftgl_include = ['#../lib/windows/ftgl/include']
+ freetype_lib = ['freetype2ST']
+ freetype_libpath = ['#../lib/windows/freetype/lib']
+ freetype_include = ['#../lib/windows/freetype/include']
+ gettext_lib = ['gnu_gettext']
+ gettext_libpath = ['#../lib/windows/gettext/lib']
+ gettext_include = ['#../lib/windows/gettext/include']
+ # OpenAL library information
+ openal_lib = ['openal_static']
+ openal_libpath = ['#../lib/windows/openal/lib']
+ openal_include = ['#../lib/windows/openal/include']
elif string.find (sys.platform, 'sunos') != -1:
- use_international = 'true'
- use_gameengine = 'false'
- use_openal = 'false'
- use_fmod = 'false'
- use_quicktime = 'false'
- use_sumo = 'false'
- use_ode = 'false'
- use_buildinfo = 'false'
- build_blender_dynamic = 'true'
- build_blender_static = 'false'
- build_blender_player = 'false'
- build_blender_plugin = 'false'
- release_flags = ['-O2']
- debug_flags = ['-O2', '-g']
- extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-DSUN_OGL_NO_VERTEX_MACROS']
- cxxflags = []
- defines = []
- warn_flags = ['-Wall', '-W']
- window_system = 'X11'
- platform_libs = ['stdc++', 'dl', 'm']
- platform_libpath = []
- platform_linkflags = []
- extra_includes = []
- # z library information
- z_lib = ['z']
- z_libpath = []
- z_include = []
- # png library information
- png_lib = ['png']
- png_libpath = []
- png_include = []
- # jpeg library information
- jpeg_lib = ['jpeg']
- jpeg_libpath = []
- jpeg_include = []
- # OpenGL library information
- opengl_lib = ['GL', 'GLU', 'X11']
- opengl_static = []
- opengl_libpath = ['/usr/openwin/include']
- opengl_include = ['/usr/openwin/lib']
- # SDL library information
- sdl_env.ParseConfig ('sdl-config --cflags --libs')
- sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
- sdl_include = sdl_env.Dictionary()['CPPPATH']
- sdl_libpath = sdl_env.Dictionary()['LIBPATH']
- sdl_lib = sdl_env.Dictionary()['LIBS']
- # SOLID library information
- solid_lib = [] # TODO
- solid_libpath = [] # TODO
- solid_include = ['#extern/solid']
- qhull_lib = [] # TODO
- qhull_libpath = [] # TODO
- qhull_include = ['#extern/qhull/include']
- # ODE library information
- ode_lib = [] # TODO
- ode_libpath = [] # TODO
- ode_include = ['#extern/ode/dist/include/ode']
- # Python variables.
- python_lib = ['python%d.%d' % sys.version_info[0:2]]
- python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
- python_include = [sysconfig.get_python_inc ()]
- python_linkflags = []
- # International support information
- ftgl_lib = ['ftgl']
- ftgl_libpath = ['#../lib/solaris-2.8-sparc/ftgl/lib']
- ftgl_include = ['#../lib/solaris-2.8-sparc/ftgl/include']
- freetype_lib = ['freetype']
- freetype_libpath = ['#../lib/solaris-2.8-sparc/freetype/lib']
- freetype_include = ['#../lib/solaris-2.8-sparc/freetype/include']
- gettext_lib = []
- gettext_libpath = []
- gettext_include = []
- # OpenAL library information
- openal_lib = []
- openal_libpath = []
- openal_include = []
+ use_international = 'true'
+ use_gameengine = 'false'
+ use_openal = 'false'
+ use_fmod = 'false'
+ use_quicktime = 'false'
+ use_sumo = 'false'
+ use_ode = 'false'
+ use_buildinfo = 'false'
+ build_blender_dynamic = 'true'
+ build_blender_static = 'false'
+ build_blender_player = 'false'
+ build_blender_plugin = 'false'
+ release_flags = ['-O2']
+ debug_flags = ['-O2', '-g']
+ extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-DSUN_OGL_NO_VERTEX_MACROS']
+ cxxflags = []
+ defines = []
+ warn_flags = ['-Wall', '-W']
+ window_system = 'X11'
+ platform_libs = ['stdc++', 'dl', 'm']
+ platform_libpath = []
+ platform_linkflags = []
+ extra_includes = []
+ # z library information
+ z_lib = ['z']
+ z_libpath = []
+ z_include = []
+ # png library information
+ png_lib = ['png']
+ png_libpath = []
+ png_include = []
+ # jpeg library information
+ jpeg_lib = ['jpeg']
+ jpeg_libpath = []
+ jpeg_include = []
+ # OpenGL library information
+ opengl_lib = ['GL', 'GLU', 'X11']
+ opengl_static = []
+ opengl_libpath = ['/usr/openwin/include']
+ opengl_include = ['/usr/openwin/lib']
+ # SDL library information
+ sdl_env.ParseConfig ('sdl-config --cflags --libs')
+ sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
+ sdl_include = sdl_env.Dictionary()['CPPPATH']
+ sdl_libpath = sdl_env.Dictionary()['LIBPATH']
+ sdl_lib = sdl_env.Dictionary()['LIBS']
+ # SOLID library information
+ solid_lib = [] # TODO
+ solid_libpath = [] # TODO
+ solid_include = ['#extern/solid']
+ qhull_lib = [] # TODO
+ qhull_libpath = [] # TODO
+ qhull_include = ['#extern/qhull/include']
+ # ODE library information
+ ode_lib = [] # TODO
+ ode_libpath = [] # TODO
+ ode_include = ['#extern/ode/dist/include/ode']
+ # Python variables.
+ python_lib = ['python%d.%d' % sys.version_info[0:2]]
+ python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
+ python_include = [sysconfig.get_python_inc ()]
+ python_linkflags = []
+ # International support information
+ ftgl_lib = ['ftgl']
+ ftgl_libpath = ['#../lib/solaris-2.8-sparc/ftgl/lib']
+ ftgl_include = ['#../lib/solaris-2.8-sparc/ftgl/include']
+ freetype_lib = ['freetype']
+ freetype_libpath = ['#../lib/solaris-2.8-sparc/freetype/lib']
+ freetype_include = ['#../lib/solaris-2.8-sparc/freetype/include']
+ gettext_lib = []
+ gettext_libpath = []
+ gettext_include = []
+ # OpenAL library information
+ openal_lib = []
+ openal_libpath = []
+ openal_include = []
elif string.find (sys.platform, 'irix') != -1:
- use_international = 'false'
- use_gameengine = 'false'
- use_openal = 'false'
- use_fmod = 'false'
- use_quicktime = 'false'
- use_sumo = 'false'
- use_ode = 'false'
- use_buildinfo = 'false'
- build_blender_dynamic = 'true'
- build_blender_static = 'false'
- build_blender_player = 'false'
- build_blender_plugin = 'false'
- irix_precomp = '#../lib/irix-6.5-mips'
- extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
- cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
- cxxflags += ['-LANG:libc_in_namespace_std=off']
-
- window_system = 'X11'
- release_flags = ['-O2', '-OPT:Olimit=0']
- debug_flags = ['-O2', '-g']
- defines = []
- warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201']
- platform_libs = ['movieGL', 'Xmu', 'Xext', 'X11',
- 'c', 'm', 'dmedia', 'cl', 'audio',
- 'Cio', 'pthread']
- platform_libpath = ['/usr/lib32/mips3',
- '/lib/freeware/lib32',
- '/usr/lib32']
- platform_linkflags = ['-mips3', '-n32']
- extra_includes = ['/usr/freeware/include',
- '/usr/include']
- # z library information
- z_lib = ['z']
- z_libpath = []
- z_include = []
- # png library information
- png_lib = ['png']
- png_libpath = [irix_precomp + '/png/lib']
- png_include = [irix_precomp + '/png/include']
- # jpeg library information
- jpeg_lib = ['jpeg']
- jpeg_libpath = [irix_precomp + '/jpeg/lib']
- jpeg_include = [irix_precomp + '/jpeg/include']
- # OpenGL library information
- opengl_lib = ['GL', 'GLU']
- opengl_static = []
- opengl_libpath = []
- opengl_include = []
- # SDL library information
- sdl_cflags = []
- sdl_include = [irix_precomp + '/sdl/include/SDL']
- sdl_libpath = [irix_precomp + '/sdl/lib']
- sdl_lib = ['SDL', 'libSDL.a']
- # SOLID library information
- solid_lib = [] # TODO
- solid_libpath = [] # TODO
- solid_include = [irix_precomp + '/solid/include']
- qhull_lib = [] # TODO
- qhull_libpath = [] # TODO
- qhull_include = ['#extern/qhull/include']
- # ODE library information
- ode_lib = [] # TODO
- ode_libpath = [] # TODO
- ode_include = [irix_precomp + '/ode/include']
- # Python library information
- python_libpath = [irix_precomp + '/python/lib/python2.2/config']
- python_include = [irix_precomp + '/python/include/python2.2']
- python_lib = ['python2.2']
- python_linkflags = []
- # International support information
- ftgl_lib = ['ftgl']
- ftgl_libpath = [irix_precomp + '/ftgl/lib']
- ftgl_include = [irix_precomp + '/ftgl/include']
- freetype_lib = ['freetype']
- freetype_libpath = [irix_precomp + '/freetype/lib']
- freetype_include = [irix_precomp + '/freetype/include']
- gettext_lib = []
- gettext_libpath = []
- gettext_include = []
- # OpenAL library information
- openal_lib = []
- openal_libpath = []
- openal_include = []
+ use_international = 'false'
+ use_gameengine = 'false'
+ use_openal = 'false'
+ use_fmod = 'false'
+ use_quicktime = 'false'
+ use_sumo = 'false'
+ use_ode = 'false'
+ use_buildinfo = 'false'
+ build_blender_dynamic = 'true'
+ build_blender_static = 'false'
+ build_blender_player = 'false'
+ build_blender_plugin = 'false'
+ irix_precomp = '#../lib/irix-6.5-mips'
+ extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
+ cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
+ cxxflags += ['-LANG:libc_in_namespace_std=off']
+
+ window_system = 'X11'
+ release_flags = ['-O2', '-OPT:Olimit=0']
+ debug_flags = ['-O2', '-g']
+ defines = []
+ warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201']
+ platform_libs = ['movieGL', 'Xmu', 'Xext', 'X11',
+ 'c', 'm', 'dmedia', 'cl', 'audio',
+ 'Cio', 'pthread']
+ platform_libpath = ['/usr/lib32/mips3',
+ '/lib/freeware/lib32',
+ '/usr/lib32']
+ platform_linkflags = ['-mips3', '-n32']
+ extra_includes = ['/usr/freeware/include',
+ '/usr/include']
+ # z library information
+ z_lib = ['z']
+ z_libpath = []
+ z_include = []
+ # png library information
+ png_lib = ['png']
+ png_libpath = [irix_precomp + '/png/lib']
+ png_include = [irix_precomp + '/png/include']
+ # jpeg library information
+ jpeg_lib = ['jpeg']
+ jpeg_libpath = [irix_precomp + '/jpeg/lib']
+ jpeg_include = [irix_precomp + '/jpeg/include']
+ # OpenGL library information
+ opengl_lib = ['GL', 'GLU']
+ opengl_static = []
+ opengl_libpath = []
+ opengl_include = []
+ # SDL library information
+ sdl_cflags = []
+ sdl_include = [irix_precomp + '/sdl/include/SDL']
+ sdl_libpath = [irix_precomp + '/sdl/lib']
+ sdl_lib = ['SDL', 'libSDL.a']
+ # SOLID library information
+ solid_lib = [] # TODO
+ solid_libpath = [] # TODO
+ solid_include = [irix_precomp + '/solid/include']
+ qhull_lib = [] # TODO
+ qhull_libpath = [] # TODO
+ qhull_include = ['#extern/qhull/include']
+ # ODE library information
+ ode_lib = [] # TODO
+ ode_libpath = [] # TODO
+ ode_include = [irix_precomp + '/ode/include']
+ # Python library information
+ python_libpath = [irix_precomp + '/python/lib/python2.2/config']
+ python_include = [irix_precomp + '/python/include/python2.2']
+ python_lib = ['python2.2']
+ python_linkflags = []
+ # International support information
+ ftgl_lib = ['ftgl']
+ ftgl_libpath = [irix_precomp + '/ftgl/lib']
+ ftgl_include = [irix_precomp + '/ftgl/include']
+ freetype_lib = ['freetype']
+ freetype_libpath = [irix_precomp + '/freetype/lib']
+ freetype_include = [irix_precomp + '/freetype/include']
+ gettext_lib = []
+ gettext_libpath = []
+ gettext_include = []
+ # OpenAL library information
+ openal_lib = []
+ openal_libpath = []
+ openal_include = []
elif string.find (sys.platform, 'hp-ux') != -1:
- window_system = 'X11'
- defines = []
+ window_system = 'X11'
+ defines = []
elif sys.platform=='openbsd3':
- print "Building for OpenBSD 3.x"
- use_international = 'false'
- use_gameengine = 'false'
- use_openal = 'false'
- use_fmod = 'false'
- use_quicktime = 'false'
- use_sumo = 'false'
- use_ode = 'false'
- use_buildinfo = 'true'
- build_blender_dynamic = 'true'
- build_blender_static = 'false'
- build_blender_player = 'false'
- build_blender_plugin = 'false'
- release_flags = ['-O2']
- debug_flags = ['-O2', '-g']
- extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
- cxxflags = []
- defines = []
- warn_flags = ['-Wall','-W']
- window_system = 'X11'
- platform_libs = ['m', 'stdc++', 'pthread', 'util']
- platform_libpath = []
- platform_linkflags = []
- extra_includes = []
- z_lib = ['z']
- z_libpath = ['/usr/lib']
- z_include = ['/usr/include']
- # png library information
- png_lib = ['png']
- png_libpath = ['/usr/local/lib']
- png_include = ['/usr/local/include']
- # jpeg library information
- jpeg_lib = ['jpeg']
- jpeg_libpath = ['/usr/local/lib']
- jpeg_include = ['/usr/local/include']
- # OpenGL library information
- opengl_lib = ['GL', 'GLU']
- opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
- opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
- opengl_include = ['/usr/X11R6/include/']
- # SDL library information
- sdl_env.ParseConfig ('sdl-config --cflags --libs')
- sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
- sdl_include = sdl_env.Dictionary()['CPPPATH']
- sdl_libpath = sdl_env.Dictionary()['LIBPATH']
- sdl_lib = sdl_env.Dictionary()['LIBS']
- # SOLID library information
- solid_lib = [] # TODO
- solid_libpath = [] # TODO
- solid_include = ['#extern/solid']
- qhull_lib = [] # TODO
- qhull_libpath = [] # TODO
- qhull_include = ['#extern/qhull/include']
- # ODE library information
- ode_lib = ['ode']
- ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
- ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
- # Python library information
- python_lib = ['python%d.%d' % sys.version_info[0:2]]
- python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
- python_include = [sysconfig.get_python_inc ()]
- python_linkflags = []
- # International support information
- ftgl_lib = ['ftgl']
- ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
- ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
- freetype_env.ParseConfig('pkg-config --cflags --libs freetype2')
- freetype_lib = freetype_env.Dictionary()['LIBS']
- freetype_libpath = freetype_env.Dictionary()['LIBPATH']
- freetype_include = freetype_env.Dictionary()['CPPPATH']
- gettext_lib = []
- gettext_libpath = []
- gettext_include = []
- # OpenAL library information
- openal_lib = ['openal']
- openal_libpath = ['/usr/lib']
- openal_include = ['/usr/include']
-
+ print "Building for OpenBSD 3.x"
+ use_international = 'false'
+ use_gameengine = 'false'
+ use_openal = 'false'
+ use_fmod = 'false'
+ use_quicktime = 'false'
+ use_sumo = 'false'
+ use_ode = 'false'
+ use_buildinfo = 'true'
+ build_blender_dynamic = 'true'
+ build_blender_static = 'false'
+ build_blender_player = 'false'
+ build_blender_plugin = 'false'
+ release_flags = ['-O2']
+ debug_flags = ['-O2', '-g']
+ extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
+ cxxflags = []
+ defines = []
+ warn_flags = ['-Wall','-W']
+ window_system = 'X11'
+ platform_libs = ['m', 'stdc++', 'pthread', 'util']
+ platform_libpath = []
+ platform_linkflags = []
+ extra_includes = []
+ z_lib = ['z']
+ z_libpath = ['/usr/lib']
+ z_include = ['/usr/include']
+ # png library information
+ png_lib = ['png']
+ png_libpath = ['/usr/local/lib']
+ png_include = ['/usr/local/include']
+ # jpeg library information
+ jpeg_lib = ['jpeg']
+ jpeg_libpath = ['/usr/local/lib']
+ jpeg_include = ['/usr/local/include']
+ # OpenGL library information
+ opengl_lib = ['GL', 'GLU']
+ opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
+ opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
+ opengl_include = ['/usr/X11R6/include/']
+ # SDL library information
+ sdl_env.ParseConfig ('sdl-config --cflags --libs')
+ sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
+ sdl_include = sdl_env.Dictionary()['CPPPATH']
+ sdl_libpath = sdl_env.Dictionary()['LIBPATH']
+ sdl_lib = sdl_env.Dictionary()['LIBS']
+ # SOLID library information
+ solid_lib = [] # TODO
+ solid_libpath = [] # TODO
+ solid_include = ['#extern/solid']
+ qhull_lib = [] # TODO
+ qhull_libpath = [] # TODO
+ qhull_include = ['#extern/qhull/include']
+ # ODE library information
+ ode_lib = ['ode']
+ ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
+ ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
+ # Python library information
+ python_lib = ['python%d.%d' % sys.version_info[0:2]]
+ python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
+ python_include = [sysconfig.get_python_inc ()]
+ python_linkflags = []
+ # International support information
+ ftgl_lib = ['ftgl']
+ ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
+ ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
+ freetype_env.ParseConfig('pkg-config --cflags --libs freetype2')
+ freetype_lib = freetype_env.Dictionary()['LIBS']
+ freetype_libpath = freetype_env.Dictionary()['LIBPATH']
+ freetype_include = freetype_env.Dictionary()['CPPPATH']
+ gettext_lib = []
+ gettext_libpath = []
+ gettext_include = []
+ # OpenAL library information
+ openal_lib = ['openal']
+ openal_libpath = ['/usr/lib']
+ openal_include = ['/usr/include']
+
elif sys.platform=='freebsd4' or sys.platform=='freebsd5':
- print "Building for FreeBSD"
- use_international = 'false'
- use_gameengine = 'false'
- use_openal = 'false'
- use_fmod = 'false'
- use_quicktime = 'false'
- use_sumo = 'false'
- use_ode = 'false'
- use_buildinfo = 'true'
- build_blender_dynamic = 'true'
- build_blender_static = 'false'
- build_blender_player = 'false'
- build_blender_plugin = 'false'
- release_flags = ['-O2']
- debug_flags = ['-O2', '-g']
- extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
- cxxflags = []
- defines = []
- warn_flags = ['-Wall','-W']
- window_system = 'X11'
- platform_libs = ['m', 'stdc++', 'util']
- platform_libpath = []
- platform_linkflags = ['-pthread']
- extra_includes = []
- z_lib = ['z']
- z_libpath = ['/usr/lib']
- z_include = ['/usr/include']
- # png library information
- png_lib = ['png']
- png_libpath = ['/usr/local/lib']
- png_include = ['/usr/local/include']
- # jpeg library information
- jpeg_lib = ['jpeg']
- jpeg_libpath = ['/usr/local/lib']
- jpeg_include = ['/usr/local/include']
- # OpenGL library information
- opengl_lib = ['GL', 'GLU']
- opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
- opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
- opengl_include = ['/usr/X11R6/include/']
- # SDL library information
- sdl_env.ParseConfig ('sdl11-config --cflags --libs')
- sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
- sdl_include = sdl_env.Dictionary()['CPPPATH']
- sdl_libpath = ['/usr/local/include/SDL11']
- sdl_lib = sdl_env.Dictionary()['LIBS']
- # SOLID library information
- solid_lib = [] # TODO
- solid_libpath = [] # TODO
- solid_include = ['#extern/solid']
- qhull_lib = [] # TODO
- qhull_libpath = [] # TODO
- qhull_include = ['#extern/qhull/include']
- # ODE library information
- ode_lib = ['ode']
- ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
- ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
- # Python library information
- python_lib = ['python%d.%d' % sys.version_info[0:2]]
- python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
- python_include = [sysconfig.get_python_inc ()]
- python_linkflags = []
- # International support information
- ftgl_lib = ['ftgl']
- ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
- ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
- freetype_env.ParseConfig('pkg-config --cflags --libs freetype2')
- freetype_lib = freetype_env.Dictionary()['LIBS']
- freetype_libpath = freetype_env.Dictionary()['LIBPATH']
- freetype_include = freetype_env.Dictionary()['CPPPATH']
- gettext_lib = []
- gettext_libpath = []
- gettext_include = []
- # OpenAL library information
- openal_lib = ['openal']
- openal_libpath = ['/usr/lib']
- openal_include = ['/usr/include']
+ print "Building for FreeBSD"
+ use_international = 'false'
+ use_gameengine = 'false'
+ use_openal = 'false'
+ use_fmod = 'false'
+ use_quicktime = 'false'
+ use_sumo = 'false'
+ use_ode = 'false'
+ use_buildinfo = 'true'
+ build_blender_dynamic = 'true'
+ build_blender_static = 'false'
+ build_blender_player = 'false'
+ build_blender_plugin = 'false'
+ release_flags = ['-O2']
+ debug_flags = ['-O2', '-g']
+ extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
+ cxxflags = []
+ defines = []
+ warn_flags = ['-Wall','-W']
+ window_system = 'X11'
+ platform_libs = ['m', 'stdc++', 'util']
+ platform_libpath = []
+ platform_linkflags = ['-pthread']
+ extra_includes = []
+ z_lib = ['z']
+ z_libpath = ['/usr/lib']
+ z_include = ['/usr/include']
+ # png library information
+ png_lib = ['png']
+ png_libpath = ['/usr/local/lib']
+ png_include = ['/usr/local/include']
+ # jpeg library information
+ jpeg_lib = ['jpeg']
+ jpeg_libpath = ['/usr/local/lib']
+ jpeg_include = ['/usr/local/include']
+ # OpenGL library information
+ opengl_lib = ['GL', 'GLU']
+ opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
+ opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
+ opengl_include = ['/usr/X11R6/include/']
+ # SDL library information
+ sdl_env.ParseConfig ('sdl11-config --cflags --libs')
+ sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
+ sdl_include = sdl_env.Dictionary()['CPPPATH']
+ sdl_libpath = ['/usr/local/include/SDL11']
+ sdl_lib = sdl_env.Dictionary()['LIBS']
+ # SOLID library information
+ solid_lib = [] # TODO
+ solid_libpath = [] # TODO
+ solid_include = ['#extern/solid']
+ qhull_lib = [] # TODO
+ qhull_libpath = [] # TODO
+ qhull_include = ['#extern/qhull/include']
+ # ODE library information
+ ode_lib = ['ode']
+ ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
+ ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
+ # Python library information
+ python_lib = ['python%d.%d' % sys.version_info[0:2]]
+ python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
+ python_include = [sysconfig.get_python_inc ()]
+ python_linkflags = []
+ # International support information
+ ftgl_lib = ['ftgl']
+ ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
+ ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
+ freetype_env.ParseConfig('pkg-config --cflags --libs freetype2')
+ freetype_lib = freetype_env.Dictionary()['LIBS']
+ freetype_libpath = freetype_env.Dictionary()['LIBPATH']
+ freetype_include = freetype_env.Dictionary()['CPPPATH']
+ gettext_lib = []
+ gettext_libpath = []
+ gettext_include = []
+ # OpenAL library information
+ openal_lib = ['openal']
+ openal_libpath = ['/usr/lib']
+ openal_include = ['/usr/include']
else:
- print "Unknown platform %s"%sys.platform
- exit
+ print "Unknown platform %s"%sys.platform
+ exit
#-----------------------------------------------------------------------------
# End of platform specific section
@@ -761,94 +761,94 @@ my_ccflags = []
my_cxxflags = []
my_ldflags = []
if os.path.exists (bs_globals.config_file):
- print "Using config file: " + bs_globals.config_file
+ print "Using config file: " + bs_globals.config_file
else:
- print "Creating new config file: " + bs_globals.config_file
- env_dict = env.Dictionary()
- config=open (bs_globals.config_file, 'w')
- config.write ("# Configuration file containing user definable options.\n")
- config.write ("VERSION = %r\n"%(version))
- config.write ("BUILD_BINARY = 'release'\n")
- config.write ("USE_BUILDINFO = %r\n"%(use_buildinfo))
- config.write ("BUILD_BLENDER_DYNAMIC = %r\n"%(build_blender_dynamic))
- config.write ("BUILD_BLENDER_STATIC = %r\n"%(build_blender_static))
- config.write ("BUILD_BLENDER_PLAYER = %r\n"%(build_blender_player))
- config.write ("BUILD_BLENDER_PLUGIN = %r\n"%(build_blender_plugin))
- config.write ("BUILD_DIR = %r\n"%(bs_globals.root_build_dir))
-
- config.write ("\n# Extra compiler flags can be defined here.\n")
- config.write ("DEFINES = %s\n"%(my_defines))
- config.write ("CCFLAGS = %s\n"%(my_ccflags))
- config.write ("CXXFLAGS = %s\n"%(my_cxxflags))
- config.write ("LDFLAGS = %s\n"%(my_ldflags))
+ print "Creating new config file: " + bs_globals.config_file
+ env_dict = env.Dictionary()
+ config=open (bs_globals.config_file, 'w')
+ config.write ("# Configuration file containing user definable options.\n")
+ config.write ("VERSION = %r\n"%(version))
+ config.write ("BUILD_BINARY = 'release'\n")
+ config.write ("USE_BUILDINFO = %r\n"%(use_buildinfo))
+ config.write ("BUILD_BLENDER_DYNAMIC = %r\n"%(build_blender_dynamic))
+ config.write ("BUILD_BLENDER_STATIC = %r\n"%(build_blender_static))
+ config.write ("BUILD_BLENDER_PLAYER = %r\n"%(build_blender_player))
+ config.write ("BUILD_BLENDER_PLUGIN = %r\n"%(build_blender_plugin))
+ config.write ("BUILD_DIR = %r\n"%(bs_globals.root_build_dir))
+
+ config.write ("\n# Extra compiler flags can be defined here.\n")
+ config.write ("DEFINES = %s\n"%(my_defines))
+ config.write ("CCFLAGS = %s\n"%(my_ccflags))
+ config.write ("CXXFLAGS = %s\n"%(my_cxxflags))
+ config.write ("LDFLAGS = %s\n"%(my_ldflags))
- config.write ("USE_INTERNATIONAL = %r\n"%(use_international))
- config.write ("BUILD_GAMEENGINE = %r\n"%(use_gameengine))
- if use_ode == 'true':
- config.write ("USE_PHYSICS = 'ode'\n")
- else:
- config.write ("USE_PHYSICS = 'solid'\n")
- config.write ("USE_OPENAL = %r\n"%(use_openal))
- config.write ("USE_FMOD = %r\n"%(use_fmod))
- config.write ("USE_QUICKTIME = %r\n"%(use_quicktime))
- config.write ("\n# Compiler information.\n")
- config.write ("HOST_CC = %r\n"%(env_dict['CC']))
- config.write ("HOST_CXX = %r\n"%(env_dict['CXX']))
- config.write ("TARGET_CC = %r\n"%(env_dict['CC']))
- config.write ("TARGET_CXX = %r\n"%(env_dict['CXX']))
- config.write ("TARGET_AR = %r\n"%(env_dict['AR']))
- config.write ("PATH = %r\n"%(os.environ['PATH']))
- config.write ("\n# External library information.\n")
- config.write ("PLATFORM_LIBS = %r\n"%(platform_libs))
- config.write ("PLATFORM_LIBPATH = %r\n"%(platform_libpath))
- config.write ("PLATFORM_LINKFLAGS = %r\n"%(platform_linkflags))
- config.write ("PYTHON_INCLUDE = %r\n"%(python_include))
- config.write ("PYTHON_LIBPATH = %r\n"%(python_libpath))
- config.write ("PYTHON_LIBRARY = %r\n"%(python_lib))
- config.write ("PYTHON_LINKFLAGS = %r\n"%(python_linkflags))
- config.write ("SDL_CFLAGS = %r\n"%(sdl_cflags))
- config.write ("SDL_INCLUDE = %r\n"%(sdl_include))
- config.write ("SDL_LIBPATH = %r\n"%(sdl_libpath))
- config.write ("SDL_LIBRARY = %r\n"%(sdl_lib))
- config.write ("Z_INCLUDE = %r\n"%(z_include))
- config.write ("Z_LIBPATH = %r\n"%(z_libpath))
- config.write ("Z_LIBRARY = %r\n"%(z_lib))
- config.write ("PNG_INCLUDE = %r\n"%(png_include))
- config.write ("PNG_LIBPATH = %r\n"%(png_libpath))
- config.write ("PNG_LIBRARY = %r\n"%(png_lib))
- config.write ("JPEG_INCLUDE = %r\n"%(jpeg_include))
- config.write ("JPEG_LIBPATH = %r\n"%(jpeg_libpath))
- config.write ("JPEG_LIBRARY = %r\n"%(jpeg_lib))
- config.write ("OPENGL_INCLUDE = %r\n"%(opengl_include))
- config.write ("OPENGL_LIBPATH = %r\n"%(opengl_libpath))
- config.write ("OPENGL_LIBRARY = %r\n"%(opengl_lib))
- config.write ("OPENGL_STATIC = %r\n"%(opengl_static))
- config.write ("\n# The following information is only necessary when you've enabled support for\n")
- config.write ("# the game engine.\n")
- config.write ("SOLID_INCLUDE = %r\n"%(solid_include))
- config.write ("SOLID_LIBPATH = %r\n"%(solid_libpath))
- config.write ("SOLID_LIBRARY = %r\n"%(solid_lib))
- config.write ("QHULL_INCLUDE = %r\n"%(qhull_include))
- config.write ("QHULL_LIBPATH = %r\n"%(qhull_libpath))
- config.write ("QHULL_LIBRARY = %r\n"%(qhull_lib))
- config.write ("ODE_INCLUDE = %r\n"%(ode_include))
- config.write ("ODE_LIBPATH = %r\n"%(ode_libpath))
- config.write ("ODE_LIBRARY = %r\n"%(ode_lib))
- config.write ("OPENAL_INCLUDE = %r\n"%(openal_include))
- config.write ("OPENAL_LIBPATH = %r\n"%(openal_libpath))
- config.write ("OPENAL_LIBRARY = %r\n"%(openal_lib))
- config.write ("\n# The following information is only necessary when building with\n")
- config.write ("# internationalization support.\n");
- config.write ("FTGL_INCLUDE = %r\n"%(ftgl_include))
- config.write ("FTGL_LIBPATH = %r\n"%(ftgl_libpath))
- config.write ("FTGL_LIBRARY = %r\n"%(ftgl_lib))
- config.write ("FREETYPE_INCLUDE = %r\n"%(freetype_include))
- config.write ("FREETYPE_LIBPATH = %r\n"%(freetype_libpath))
- config.write ("FREETYPE_LIBRARY = %r\n"%(freetype_lib))
- config.write ("GETTEXT_INCLUDE = %r\n"%(gettext_include))
- config.write ("GETTEXT_LIBPATH = %r\n"%(gettext_libpath))
- config.write ("GETTEXT_LIBRARY = %r\n"%(gettext_lib))
- config.close ()
+ config.write ("USE_INTERNATIONAL = %r\n"%(use_international))
+ config.write ("BUILD_GAMEENGINE = %r\n"%(use_gameengine))
+ if use_ode == 'true':
+ config.write ("USE_PHYSICS = 'ode'\n")
+ else:
+ config.write ("USE_PHYSICS = 'solid'\n")
+ config.write ("USE_OPENAL = %r\n"%(use_openal))
+ config.write ("USE_FMOD = %r\n"%(use_fmod))
+ config.write ("USE_QUICKTIME = %r\n"%(use_quicktime))
+ config.write ("\n# Compiler information.\n")
+ config.write ("HOST_CC = %r\n"%(env_dict['CC']))
+ config.write ("HOST_CXX = %r\n"%(env_dict['CXX']))
+ config.write ("TARGET_CC = %r\n"%(env_dict['CC']))
+ config.write ("TARGET_CXX = %r\n"%(env_dict['CXX']))
+ config.write ("TARGET_AR = %r\n"%(env_dict['AR']))
+ config.write ("PATH = %r\n"%(os.environ['PATH']))
+ config.write ("\n# External library information.\n")
+ config.write ("PLATFORM_LIBS = %r\n"%(platform_libs))
+ config.write ("PLATFORM_LIBPATH = %r\n"%(platform_libpath))
+ config.write ("PLATFORM_LINKFLAGS = %r\n"%(platform_linkflags))
+ config.write ("PYTHON_INCLUDE = %r\n"%(python_include))
+ config.write ("PYTHON_LIBPATH = %r\n"%(python_libpath))
+ config.write ("PYTHON_LIBRARY = %r\n"%(python_lib))
+ config.write ("PYTHON_LINKFLAGS = %r\n"%(python_linkflags))
+ config.write ("SDL_CFLAGS = %r\n"%(sdl_cflags))
+ config.write ("SDL_INCLUDE = %r\n"%(sdl_include))
+ config.write ("SDL_LIBPATH = %r\n"%(sdl_libpath))
+ config.write ("SDL_LIBRARY = %r\n"%(sdl_lib))
+ config.write ("Z_INCLUDE = %r\n"%(z_include))
+ config.write ("Z_LIBPATH = %r\n"%(z_libpath))
+ config.write ("Z_LIBRARY = %r\n"%(z_lib))
+ config.write ("PNG_INCLUDE = %r\n"%(png_include))
+ config.write ("PNG_LIBPATH = %r\n"%(png_libpath))
+ config.write ("PNG_LIBRARY = %r\n"%(png_lib))
+ config.write ("JPEG_INCLUDE = %r\n"%(jpeg_include))
+ config.write ("JPEG_LIBPATH = %r\n"%(jpeg_libpath))
+ config.write ("JPEG_LIBRARY = %r\n"%(jpeg_lib))
+ config.write ("OPENGL_INCLUDE = %r\n"%(opengl_include))
+ config.write ("OPENGL_LIBPATH = %r\n"%(opengl_libpath))
+ config.write ("OPENGL_LIBRARY = %r\n"%(opengl_lib))
+ config.write ("OPENGL_STATIC = %r\n"%(opengl_static))
+ config.write ("\n# The following information is only necessary when you've enabled support for\n")
+ config.write ("# the game engine.\n")
+ config.write ("SOLID_INCLUDE = %r\n"%(solid_include))
+ config.write ("SOLID_LIBPATH = %r\n"%(solid_libpath))
+ config.write ("SOLID_LIBRARY = %r\n"%(solid_lib))
+ config.write ("QHULL_INCLUDE = %r\n"%(qhull_include))
+ config.write ("QHULL_LIBPATH = %r\n"%(qhull_libpath))
+ config.write ("QHULL_LIBRARY = %r\n"%(qhull_lib))
+ config.write ("ODE_INCLUDE = %r\n"%(ode_include))
+ config.write ("ODE_LIBPATH = %r\n"%(ode_libpath))
+ config.write ("ODE_LIBRARY = %r\n"%(ode_lib))
+ config.write ("OPENAL_INCLUDE = %r\n"%(openal_include))
+ config.write ("OPENAL_LIBPATH = %r\n"%(openal_libpath))
+ config.write ("OPENAL_LIBRARY = %r\n"%(openal_lib))
+ config.write ("\n# The following information is only necessary when building with\n")
+ config.write ("# internationalization support.\n");
+ config.write ("FTGL_INCLUDE = %r\n"%(ftgl_include))
+ config.write ("FTGL_LIBPATH = %r\n"%(ftgl_libpath))
+ config.write ("FTGL_LIBRARY = %r\n"%(ftgl_lib))
+ config.write ("FREETYPE_INCLUDE = %r\n"%(freetype_include))
+ config.write ("FREETYPE_LIBPATH = %r\n"%(freetype_libpath))
+ config.write ("FREETYPE_LIBRARY = %r\n"%(freetype_lib))
+ config.write ("GETTEXT_INCLUDE = %r\n"%(gettext_include))
+ config.write ("GETTEXT_LIBPATH = %r\n"%(gettext_libpath))
+ config.write ("GETTEXT_LIBRARY = %r\n"%(gettext_lib))
+ config.close ()
#-----------------------------------------------------------------------------
# Read the options from the config file and update the various necessary flags
@@ -857,102 +857,101 @@ list_opts = []
user_options = Options (bs_globals.config_file)
user_options_env = Environment (options = user_options)
user_options.AddOptions (
- ('VERSION', 'Blender version', version),
- (EnumOption ('BUILD_BINARY', 'release',
- 'Select a release or debug binary.',
- allowed_values = ('release', 'debug'))),
- (BoolOption ('USE_BUILDINFO',
- 'Set to 1 if you want to add build information.',
- 'false')),
- (BoolOption ('BUILD_BLENDER_DYNAMIC',
- 'Set to 1 if you want to build blender with hardware accellerated OpenGL support.',
- 'true')),
- (BoolOption ('BUILD_BLENDER_STATIC',
- 'Set to 1 if you want to build blender with software OpenGL support.',
- 'false')),
- (BoolOption ('BUILD_BLENDER_PLAYER',
- 'Set to 1 if you want to build the blender player.',
- 'false')),
- (BoolOption ('BUILD_BLENDER_PLUGIN',
- 'Set to 1 if you want to build the blender plugin.',
- 'false')),
- ('BUILD_DIR', 'Target directory for intermediate files.',
- bs_globals.root_build_dir),
- (BoolOption ('USE_INTERNATIONAL',
- 'Set to 1 to have international support.',
- 'false')),
- (EnumOption ('USE_PHYSICS', 'solid',
- 'Select which physics engine to use.',
- allowed_values = ('ode', 'solid'))),
- (BoolOption ('BUILD_GAMEENGINE',
- 'Set to 1 to build blender with game engine support.',
- 'false')),
- (BoolOption ('USE_OPENAL',
- 'Set to 1 to build the game engine with OpenAL support.',
- 'false')),
- (BoolOption ('USE_FMOD',
- 'Set to 1 to build the game engine with FMod support.',
- 'false')),
- (BoolOption ('USE_QUICKTIME',
- 'Set to 1 to add support for QuickTime.',
- 'false')),
- ('HOST_CC', 'C compiler for the host platfor. This is the same as target platform when not cross compiling.'),
- ('HOST_CXX', 'C++ compiler for the host platform. This is the same as target platform when not cross compiling.'),
- ('TARGET_CC', 'C compiler for the target platform.'),
- ('TARGET_CXX', 'C++ compiler for the target platform.'),
- ('TARGET_AR', 'Linker command for linking libraries.'),
- ('PATH', 'Standard search path'),
- ('PLATFORM_LIBS', 'Platform specific libraries.'),
- ('PLATFORM_LIBPATH', 'Platform specific library link path.'),
- ('PLATFORM_LINKFLAGS', 'Platform specific linkflags'),
- ('PYTHON_INCLUDE', 'Include directory for Python header files.'),
- ('PYTHON_LIBPATH', 'Library path where the Python lib is located.'),
- ('PYTHON_LIBRARY', 'Python library name.'),
- ('PYTHON_LINKFLAGS', 'Python specific linkflags.'),
- ('SDL_CFLAGS', 'Necessary CFLAGS when using sdl functionality.'),
- ('SDL_INCLUDE', 'Include directory for SDL header files.'),
- ('SDL_LIBPATH', 'Library path where the SDL library is located.'),
- ('SDL_LIBRARY', 'SDL library name.'),
- ('Z_INCLUDE', 'Include directory for zlib header files.'),
- ('Z_LIBPATH', 'Library path where the zlib library is located.'),
- ('Z_LIBRARY', 'Z library name.'),
- ('PNG_INCLUDE', 'Include directory for png header files.'),
- ('PNG_LIBPATH', 'Library path where the png library is located.'),
- ('PNG_LIBRARY', 'png library name.'),
- ('JPEG_INCLUDE', 'Include directory for jpeg header files.'),
- ('JPEG_LIBPATH', 'Library path where the jpeg library is located.'),
- ('JPEG_LIBRARY', 'jpeg library name.'),
- ('OPENGL_INCLUDE', 'Include directory for OpenGL header files.'),
- ('OPENGL_LIBPATH', 'Library path where the OpenGL libraries are located.'),
- ('OPENGL_LIBRARY', 'OpenGL library names.'),
- ('OPENGL_STATIC', 'Linker flags for static linking of Open GL.'),
- ('SOLID_INCLUDE', 'Include directory for SOLID header files.'),
- ('SOLID_LIBPATH', 'Library path where the SOLID library is located.'),
- ('SOLID_LIBRARY', 'SOLID library name.'),
- ('QHULL_INCLUDE', 'Include directory for QHULL header files.'),
- ('QHULL_LIBPATH', 'Library path where the QHULL library is located.'),
- ('QHULL_LIBRARY', 'QHULL library name.'),
- ('ODE_INCLUDE', 'Include directory for ODE header files.'),
- ('ODE_LIBPATH', 'Library path where the ODE library is located.'),
- ('ODE_LIBRARY', 'ODE library name.'),
- ('OPENAL_INCLUDE', 'Include directory for OpenAL header files.'),
- ('OPENAL_LIBPATH', 'Library path where the OpenAL library is located.'),
- ('OPENAL_LIBRARY', 'OpenAL library name.'),
- ('FTGL_INCLUDE', 'Include directory for ftgl header files.'),
- ('FTGL_LIBPATH', 'Library path where the ftgl library is located.'),
- ('FTGL_LIBRARY', 'ftgl library name.'),
- ('FREETYPE_INCLUDE', 'Include directory for freetype2 header files.'),
- ('FREETYPE_LIBPATH', 'Library path where the freetype2 library is located.'),
- ('FREETYPE_LIBRARY', 'Freetype2 library name.'),
- ('GETTEXT_INCLUDE', 'Include directory for gettext header files.'),
- ('GETTEXT_LIBPATH', 'Library path where the gettext library is located.'),
- ('GETTEXT_LIBRARY', 'gettext library name.'),
-
- ('DEFINES', 'Extra Preprocessor defines.'),
- ('CCFLAGS', 'Extra C Compiler flags.'),
- ('CXXFLAGS','Extra C++ Compiler flags.'),
- ('LDFLAGS', 'Extra Linker flags.')
- )
+ ('VERSION', 'Blender version', version),
+ (EnumOption ('BUILD_BINARY', 'release',
+ 'Select a release or debug binary.',
+ allowed_values = ('release', 'debug'))),
+ (BoolOption ('USE_BUILDINFO',
+ 'Set to 1 if you want to add build information.',
+ 'false')),
+ (BoolOption ('BUILD_BLENDER_DYNAMIC',
+ 'Set to 1 if you want to build blender with hardware accellerated OpenGL support.',
+ 'true')),
+ (BoolOption ('BUILD_BLENDER_STATIC',
+ 'Set to 1 if you want to build blender with software OpenGL support.',
+ 'false')),
+ (BoolOption ('BUILD_BLENDER_PLAYER',
+ 'Set to 1 if you want to build the blender player.',
+ 'false')),
+ (BoolOption ('BUILD_BLENDER_PLUGIN',
+ 'Set to 1 if you want to build the blender plugin.',
+ 'false')),
+ ('BUILD_DIR', 'Target directory for intermediate files.',
+ bs_globals.root_build_dir),
+ (BoolOption ('USE_INTERNATIONAL',
+ 'Set to 1 to have international support.',
+ 'false')),
+ (EnumOption ('USE_PHYSICS', 'solid',
+ 'Select which physics engine to use.',
+ allowed_values = ('ode', 'solid'))),
+ (BoolOption ('BUILD_GAMEENGINE',
+ 'Set to 1 to build blender with game engine support.',
+ 'false')),
+ (BoolOption ('USE_OPENAL',
+ 'Set to 1 to build the game engine with OpenAL support.',
+ 'false')),
+ (BoolOption ('USE_FMOD',
+ 'Set to 1 to build the game engine with FMod support.',
+ 'false')),
+ (BoolOption ('USE_QUICKTIME',
+ 'Set to 1 to add support for QuickTime.',
+ 'false')),
+ ('HOST_CC', 'C compiler for the host platfor. This is the same as target platform when not cross compiling.'),
+ ('HOST_CXX', 'C++ compiler for the host platform. This is the same as target platform when not cross compiling.'),
+ ('TARGET_CC', 'C compiler for the target platform.'),
+ ('TARGET_CXX', 'C++ compiler for the target platform.'),
+ ('TARGET_AR', 'Linker command for linking libraries.'),
+ ('PATH', 'Standard search path'),
+ ('PLATFORM_LIBS', 'Platform specific libraries.'),
+ ('PLATFORM_LIBPATH', 'Platform specific library link path.'),
+ ('PLATFORM_LINKFLAGS', 'Platform specific linkflags'),
+ ('PYTHON_INCLUDE', 'Include directory for Python header files.'),
+ ('PYTHON_LIBPATH', 'Library path where the Python lib is located.'),
+ ('PYTHON_LIBRARY', 'Python library name.'),
+ ('PYTHON_LINKFLAGS', 'Python specific linkflags.'),
+ ('SDL_CFLAGS', 'Necessary CFLAGS when using sdl functionality.'),
+ ('SDL_INCLUDE', 'Include directory for SDL header files.'),
+ ('SDL_LIBPATH', 'Library path where the SDL library is located.'),
+ ('SDL_LIBRARY', 'SDL library name.'),
+ ('Z_INCLUDE', 'Include directory for zlib header files.'),
+ ('Z_LIBPATH', 'Library path where the zlib library is located.'),
+ ('Z_LIBRARY', 'Z library name.'),
+ ('PNG_INCLUDE', 'Include directory for png header files.'),
+ ('PNG_LIBPATH', 'Library path where the png library is located.'),
+ ('PNG_LIBRARY', 'png library name.'),
+ ('JPEG_INCLUDE', 'Include directory for jpeg header files.'),
+ ('JPEG_LIBPATH', 'Library path where the jpeg library is located.'),
+ ('JPEG_LIBRARY', 'jpeg library name.'),
+ ('OPENGL_INCLUDE', 'Include directory for OpenGL header files.'),
+ ('OPENGL_LIBPATH', 'Library path where the OpenGL libraries are located.'),
+ ('OPENGL_LIBRARY', 'OpenGL library names.'),
+ ('OPENGL_STATIC', 'Linker flags for static linking of Open GL.'),
+ ('SOLID_INCLUDE', 'Include directory for SOLID header files.'),
+ ('SOLID_LIBPATH', 'Library path where the SOLID library is located.'),
+ ('SOLID_LIBRARY', 'SOLID library name.'),
+ ('QHULL_INCLUDE', 'Include directory for QHULL header files.'),
+ ('QHULL_LIBPATH', 'Library path where the QHULL library is located.'),
+ ('QHULL_LIBRARY', 'QHULL library name.'),
+ ('ODE_INCLUDE', 'Include directory for ODE header files.'),
+ ('ODE_LIBPATH', 'Library path where the ODE library is located.'),
+ ('ODE_LIBRARY', 'ODE library name.'),
+ ('OPENAL_INCLUDE', 'Include directory for OpenAL header files.'),
+ ('OPENAL_LIBPATH', 'Library path where the OpenAL library is located.'),
+ ('OPENAL_LIBRARY', 'OpenAL library name.'),
+ ('FTGL_INCLUDE', 'Include directory for ftgl header files.'),
+ ('FTGL_LIBPATH', 'Library path where the ftgl library is located.'),
+ ('FTGL_LIBRARY', 'ftgl library name.'),
+ ('FREETYPE_INCLUDE', 'Include directory for freetype2 header files.'),
+ ('FREETYPE_LIBPATH', 'Library path where the freetype2 library is located.'),
+ ('FREETYPE_LIBRARY', 'Freetype2 library name.'),
+ ('GETTEXT_INCLUDE', 'Include directory for gettext header files.'),
+ ('GETTEXT_LIBPATH', 'Library path where the gettext library is located.'),
+ ('GETTEXT_LIBRARY', 'gettext library name.'),
+ ('DEFINES', 'Extra Preprocessor defines.'),
+ ('CCFLAGS', 'Extra C Compiler flags.'),
+ ('CXXFLAGS','Extra C++ Compiler flags.'),
+ ('LDFLAGS', 'Extra Linker flags.')
+ )
user_options.Update (user_options_env)
user_options_dict = user_options_env.Dictionary()
Help(user_options.GenerateHelpText(user_options_env))
@@ -970,21 +969,21 @@ bs_globals.config_guess = config_guess
# END SET MODULE VARS #
if user_options_dict['BUILD_GAMEENGINE'] == 1:
- defines += ['GAMEBLENDER=1']
- if user_options_dict['USE_PHYSICS'] == 'ode':
- defines += ['USE_ODE']
- else:
- defines += ['USE_SUMO_SOLID']
+ defines += ['GAMEBLENDER=1']
+ if user_options_dict['USE_PHYSICS'] == 'ode':
+ defines += ['USE_ODE']
+ else:
+ defines += ['USE_SUMO_SOLID']
else:
- defines += ['GAMEBLENDER=0']
+ defines += ['GAMEBLENDER=0']
if user_options_dict['BUILD_BINARY'] == 'release':
- cflags = extra_flags + release_flags + warn_flags
- defines += ['NDEBUG']
+ cflags = extra_flags + release_flags + warn_flags
+ defines += ['NDEBUG']
else:
- cflags = extra_flags + debug_flags + warn_flags
- if sys.platform == 'win32':
- platform_linkflags = ['/DEBUG','/PDB:blender.pdb'] + platform_linkflags
+ cflags = extra_flags + debug_flags + warn_flags
+ if sys.platform == 'win32':
+ platform_linkflags = ['/DEBUG','/PDB:blender.pdb'] + platform_linkflags
defines += user_options_dict['DEFINES']
cflags += user_options_dict['CCFLAGS']
@@ -1165,4 +1164,3 @@ if bs_globals.enable_clean == 0: # only set up dependencies when not cleaning
env.Depends(default_target, appname)
if bs_globals.docopy == 1:
env.Depends(bincopy_target, appname)
-