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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-09 19:57:32 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-09 19:57:32 +0400 |
commit | 6e1fe4ddd9209aa1b5bc562d92f82a6bfb743513 (patch) | |
tree | f81ee4356da9246609b4e25202f2aa13d3a14abd /SConstruct | |
parent | d917bdb095573161522194449fc22f6809e5b5b2 (diff) |
Implementation of curve mapping in GLSL
The title says it all, now having curve mapping
enabled in color management settings wouldn't
force fallback from GLSL to CPU based color space
conversion.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index 539414d6fba..f9fa289a2b0 100644 --- a/SConstruct +++ b/SConstruct @@ -552,6 +552,7 @@ if B.targets != ['cudakernels']: data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl") + data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl") # --- blender --- data_to_c_simple("release/datafiles/bfont.pfb") |