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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-03-10 19:38:23 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-03-10 19:38:23 +0400 |
commit | 9fe858264c698844c6734ed8eeeb0cd2373b4b4a (patch) | |
tree | 926c0f82915fe1417e3f679f5e64fe4f32350841 /SConstruct | |
parent | f57398568a326dcbc69900d2c21b96abca14429b (diff) |
OpenGL: more work on fixed function lighting implementation as GLSL.
* Rename functions and move to own header.
* Add wrapper functions for glLight.
* Auto detect if we can use faster code for solid lighting.
* Various fixes for textured draw mode.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/SConstruct b/SConstruct index 93e7dc38f5f..e9ffab4f04f 100644 --- a/SConstruct +++ b/SConstruct @@ -527,8 +527,8 @@ if B.targets != ['cudakernels']: data_to_c_simple("release/datafiles/preview_cycles.blend") # --- glsl --- - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl") + data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl") + data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl") |