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author | Dalai Felinto <dfelinto@gmail.com> | 2009-09-03 06:55:23 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2009-09-03 06:55:23 +0400 |
commit | 6239d18d50911959a8d5a40056ef87e7253cc70e (patch) | |
tree | 851d3aa90e2dc9f36c8adf80c69f9b8998f108ca /SConstruct | |
parent | ac3f0695a2cf3d5706d8f49b1276579889997990 (diff) |
BlenderPlayer linking again for cmake - 148 errors gone.
After talking with Ton and Campbell we agreed that it wouldn't hurt to have blenderplayer again (specially now since BGE is almost 100% working in 2.5).
However in order to make it link, I needed to bring back stubs, a lot of so-called bad calls.
I'm not sure how we should proceed from here, but it looks like people could start to take a look at source/blenderplayer/bad_level_calls_stubs/stubs.c and fix their own modules/functions
** NOTE: I removed the sound calls from BlenderPlayer. In order to fix it look at //XXX ADD SOUND in GPG_Application.cpp and GPC_Engine
*** tested in CMake+MSVC.
- Scons is not building !!! (why does the building systems have to be so different?)
And someone may like to fix make. (take a look at /trunk/source/blender/blenkernel/bad_level_call_stubs/Makefile )
**** it may work better inside /source/gameengine/GamePlayer
Diffstat (limited to 'SConstruct')
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