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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-11-06 05:45:15 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-11-06 05:45:15 +0400
commit99c5e713970859640a9e46c2afeeff9d5235f624 (patch)
treedd9a6ba6d4cb49a6db9f2ddf3d6552ea5496f3e4 /SConstruct
parent299812f28d32950a9bbf4612a3a5fef46054e7fb (diff)
Quicktime: remove backend with the old quicktime API, and keep the QTKit backend.
This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled, it will always use QTKit. The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will give consistent input/output. On Windows or Linux quicktime isn't being used.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct3
1 files changed, 0 insertions, 3 deletions
diff --git a/SConstruct b/SConstruct
index 07227e6bd06..4ef56db46d4 100644
--- a/SConstruct
+++ b/SConstruct
@@ -342,9 +342,6 @@ if env['WITH_BF_OPENMP'] == 1:
else:
env.Append(CCFLAGS=['-fopenmp'])
-if env['USE_QTKIT'] == True:
- env.Append(CPPFLAGS=['-DUSE_QTKIT'])
-
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):