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authorMaxime Curioni <maxime.curioni@gmail.com>2008-10-31 23:05:24 +0300
committerMaxime Curioni <maxime.curioni@gmail.com>2008-10-31 23:05:24 +0300
commit1db8ac58a31b43f1286ca640c939edbfee88a51d (patch)
tree940911ce8f55d0db96f9b5fafeb42480297a18f8 /SConstruct
parent911926110baf5b470b4cc06c0be09e3ccfb3934e (diff)
parent027d86b9ff5a4f7b859b28e33d3d40f264a4e55b (diff)
soc-2008-mxcurioni: merged changes to revision 17246
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct37
1 files changed, 31 insertions, 6 deletions
diff --git a/SConstruct b/SConstruct
index 677eef3881d..021d5f7c1f9 100644
--- a/SConstruct
+++ b/SConstruct
@@ -42,6 +42,8 @@ import tools.Blender
import tools.btools
import tools.bcolors
+EnsureSConsVersion(1,0,0)
+
BlenderEnvironment = tools.Blender.BlenderEnvironment
btools = tools.btools
B = tools.Blender
@@ -172,6 +174,9 @@ opts.Update(env)
if not env['BF_FANCY']:
B.bc.disable()
+SetOption('num_jobs', int(env['BF_NUMJOBS']))
+print "Build with %d parallel jobs" % (GetOption('num_jobs'))
+
# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
@@ -277,15 +282,16 @@ if 'blenderlite' in B.targets:
env['WITH_BF_BINRELOC'] = False
env['BF_BUILDINFO'] = False
env['BF_NO_ELBEEM'] = True
-
-
+ env['WITH_BF_PYTHON'] = False
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
B.root_build_dir = env['BF_BUILDDIR']
-env['BUILDDIR'] = B.root_build_dir
+B.doc_build_dir = env['BF_DOCDIR']
if not B.root_build_dir[-1]==os.sep:
B.root_build_dir += os.sep
+if not B.doc_build_dir[-1]==os.sep:
+ B.doc_build_dir += os.sep
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
@@ -294,8 +300,18 @@ if 'clean' in B.targets:
do_clean = True
if not quickie and do_clean:
+ if os.path.exists(B.doc_build_dir):
+ print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
+ dirs = os.listdir(B.doc_build_dir)
+ for entry in dirs:
+ if os.path.isdir(B.doc_build_dir + entry) == 1:
+ print "clean dir %s"%(B.doc_build_dir+entry)
+ shutil.rmtree(B.doc_build_dir+entry)
+ else: # remove file
+ print "remove file %s"%(B.doc_build_dir+entry)
+ os.remove(B.root_build_dir+entry)
if os.path.exists(B.root_build_dir):
- print B.bc.HEADER+'Cleaning...'+B.bc.ENDC
+ print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for dir in dirs:
if os.path.isdir(B.root_build_dir + dir) == 1:
@@ -326,6 +342,8 @@ if not os.path.isdir ( B.root_build_dir):
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
+if not os.path.isdir(B.doc_build_dir):
+ os.makedirs ( B.doc_build_dir )
Help(opts.GenerateHelpText(env))
@@ -368,7 +386,8 @@ dobj = B.buildinfo(env, "dynamic") + B.resources
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
-env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
+if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
+ env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
@@ -542,6 +561,10 @@ nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
nsiscmd = env.Command('nsisinstaller', None, nsisaction)
nsisalias = env.Alias('nsis', nsiscmd)
+if 'blender' in B.targets:
+ blenderexe= env.Alias('blender', B.program_list)
+ Depends(blenderexe,installtarget)
+
if env['WITH_BF_PLAYER']:
blenderplayer = env.Alias('blenderplayer', B.program_list)
Depends(blenderplayer,installtarget)
@@ -568,5 +591,7 @@ if not env['WITHOUT_BF_INSTALL']:
# TODO: build stubs and link into blenderplayer
#------------ EPYDOC
-# TODO: run epydoc
+if env['WITH_BF_DOCS']:
+ SConscript('source/blender/python/api2_2x/doc/SConscript')
+ SConscript('source/gameengine/PyDoc/SConscript')