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author | Jörg Müller <nexyon@gmail.com> | 2015-07-28 15:52:21 +0300 |
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committer | Jörg Müller <nexyon@gmail.com> | 2015-07-28 15:53:06 +0300 |
commit | be047fe455b8a289b2ebc43af81374510c0b6a06 (patch) | |
tree | 7faad613ac13126848c8328568ca28e25b753e01 /SConstruct | |
parent | f29625922f61c772e01a9bf2902a41bd4e4e264e (diff) |
Audaspace: building without audaspace.
- Fixed building without for cmake.
- Scons can now build without audaspace too.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index ea3d840aaed..b55cca403e9 100644 --- a/SConstruct +++ b/SConstruct @@ -514,6 +514,10 @@ if env['WITH_BF_STATICCXX']: else: print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform' +# audaspace is needed for the game engine +if not env['WITH_BF_AUDASPACE']: + env['WITH_BF_GAMEENGINE'] = False + # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline if 'blenderplayer' in B.targets: env['WITH_BF_PLAYER'] = True |