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authorErwin Coumans <blender@erwincoumans.com>2005-10-23 21:55:19 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-10-23 21:55:19 +0400
commit745fc2f9d045508c4c822266dbe3a90274b3ec73 (patch)
tree7578e1fb20d3fcab16594ca1c519997ee5c21b67 /SConstruct
parent6ce7d18371f8d2d1319082ed3cef553de339a65c (diff)
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene. sorry if this breaks your builds!
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct9
1 files changed, 4 insertions, 5 deletions
diff --git a/SConstruct b/SConstruct
index 929856d1de9..e4bee7c6f87 100644
--- a/SConstruct
+++ b/SConstruct
@@ -69,7 +69,7 @@ if sys.platform == 'linux2' or sys.platform == 'linux-i386':
use_quicktime = 'false'
use_sumo = 'true'
use_ode = 'false'
- use_bullet = 'false'
+ use_bullet = 'true'
use_buildinfo = 'true'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
@@ -156,7 +156,7 @@ elif sys.platform == 'darwin':
use_precomp = 'true'
use_sumo = 'true'
use_ode = 'false'
- use_bullet = 'false'
+ use_bullet = 'true'
use_buildinfo = 'true'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
@@ -359,7 +359,7 @@ elif sys.platform == 'win32':
use_quicktime = 'true'
use_sumo = 'true'
use_ode = 'false'
- use_bullet = 'false'
+ use_bullet = 'true'
use_buildinfo = 'true'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
@@ -1046,10 +1046,9 @@ bs_globals.config_guess = config_guess
if user_options_dict['BUILD_GAMEENGINE'] == 1:
defines += ['GAMEBLENDER=1']
+ defines += ['USE_BULLET']
if user_options_dict['USE_PHYSICS'] == 'ode':
defines += ['USE_ODE']
- elif user_options_dict['USE_PHYSICS'] == 'bullet':
- defines += ['USE_BULLET']
else:
defines += ['USE_SUMO_SOLID']
else: