diff options
author | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:46:19 +0400 |
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committer | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:47:32 +0400 |
commit | 8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch) | |
tree | 5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /SConstruct | |
parent | a8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff) |
Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index 1ff984ab7e1..37c8fa42f10 100644 --- a/SConstruct +++ b/SConstruct @@ -526,6 +526,49 @@ env['CPPFLAGS'].append('-DWITH_OPENNL') if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'): env['CPPFLAGS'].append('-DHAVE_STDBOOL_H') +# OpenGL + +if env['WITH_BF_GL_PROFILE_COMPAT']: + env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_COMPAT') + +if env['WITH_BF_GL_PROFILE_CORE']: + env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_CORE') + +if env['WITH_BF_GL_PROFILE_ES20']: + env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_ES20') + +if env['WITH_BF_GL_EGL']: + env['BF_GL_DEFINITIONS'].append('WITH_EGL') + +# GLEW + +if env['WITH_BF_GLEW_MX']: + env['BF_GL_DEFINITIONS'].append('WITH_GLEW_MX') + +if env['WITH_BF_GLEW_ES']: + env['BF_GLEW_INC'] = '#extern/glew-es/include' + + env['BF_GL_DEFINITIONS'] += ['GLEW_STATIC', 'WITH_GLEW_ES'] + + if not env['WITH_BF_GL_PROFILE_ES20']: + # No ES functions are needed + env['BF_GL_DEFINITIONS'].append('GLEW_NO_ES') + elif not (env['WITH_BF_GL_PROFILE_CORE'] or env['WITH_BF_GL_PROFILE_COMPAT']): + # ES is enabled, but the other functions are all disabled + env['BF_GL_DEFINITIONS'].append('GLEW_ES_ONLY') + + if env['WITH_BF_GL_PROFILE_ES20']: + if env['WITH_BF_GL_EGL']: + env['BF_GL_DEFINITIONS'].append('GLEW_USE_LIB_ES20') + + if env['WITH_BF_GL_EGL']: + env['BF_GL_DEFINITIONS'].append('GLEW_INC_EGL') + +else: + env['BF_GLEW_INC'] = '#extern/glew/include' + + env['BF_GL_DEFINITIONS'].append('GLEW_STATIC') + # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir B.root_build_dir = env['BF_BUILDDIR'] B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc') |