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author | Nathan Letwory <nathan@letworyinteractive.com> | 2013-06-17 00:34:29 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2013-06-17 00:34:29 +0400 |
commit | f351bcca1708c12da72097e590c578447cd51e98 (patch) | |
tree | 644ff1fa602464f19ebec96674c1b74a5db81e72 /SConstruct | |
parent | 8e5cd99e0b9b1b19f8b24100ca0f5b886069b780 (diff) |
Since upgrade to SCons 2.3.0 a small change is needed to ensure 32bit is targeted properly when
building 32bit Blender with 64bit compiler installed as well (MSVC).
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/SConstruct b/SConstruct index 94acdbbab92..306a783b53c 100644 --- a/SConstruct +++ b/SConstruct @@ -148,9 +148,9 @@ if toolset: btools.SetupSpawn(env) else: if bitness==64 and platform=='win32': - env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64') + env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64') else: - env = BlenderEnvironment(ENV = os.environ) + env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86') if not env: print "Could not create a build environment" |