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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-10 19:38:23 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-10 19:38:23 +0400
commit9fe858264c698844c6734ed8eeeb0cd2373b4b4a (patch)
tree926c0f82915fe1417e3f679f5e64fe4f32350841 /SConstruct
parentf57398568a326dcbc69900d2c21b96abca14429b (diff)
OpenGL: more work on fixed function lighting implementation as GLSL.
* Rename functions and move to own header. * Add wrapper functions for glLight. * Auto detect if we can use faster code for solid lighting. * Various fixes for textured draw mode.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct4
1 files changed, 2 insertions, 2 deletions
diff --git a/SConstruct b/SConstruct
index 93e7dc38f5f..e9ffab4f04f 100644
--- a/SConstruct
+++ b/SConstruct
@@ -527,8 +527,8 @@ if B.targets != ['cudakernels']:
data_to_c_simple("release/datafiles/preview_cycles.blend")
# --- glsl ---
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl")
+ data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl")
+ data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")