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authorCampbell Barton <ideasman42@gmail.com>2010-08-02 20:27:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-02 20:27:41 +0400
commitec2c52c9c87550d2e551956e0b558e14e8264213 (patch)
treeb10955edb1feeb9a6eed7e83a843fafba0e7def6 /SConstruct
parent7bd687ea588aca6826d75206faefdab6365be94f (diff)
SCons
- remove scons option WITH_BF_FHS, its not needed anymore. - comment WITH_BF_DOCS, was using epydocs which we dont use now. - blenderlite target was broken, always using openmp. - building without python wasnt working. - fixed some warnings.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct118
1 files changed, 45 insertions, 73 deletions
diff --git a/SConstruct b/SConstruct
index acdf6182504..eefef3cf502 100644
--- a/SConstruct
+++ b/SConstruct
@@ -210,14 +210,34 @@ SetOption('num_jobs', int(env['BF_NUMJOBS']))
print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
-# BLENDERPATH is a unix only option to enable typical style paths this is
-# spesifically a data-dir, which is used a lot but cant replace BF_INSTALLDIR
-# because the blender binary is installed in $BF_INSTALLDIR/bin/blender
+if 'blenderlite' in B.targets:
+ target_env_defs = {}
+ target_env_defs['WITH_BF_GAMEENGINE'] = False
+ target_env_defs['WITH_BF_OPENAL'] = False
+ target_env_defs['WITH_BF_OPENEXR'] = False
+ target_env_defs['WITH_BF_OPENMP'] = False
+ target_env_defs['WITH_BF_ICONV'] = False
+ target_env_defs['WITH_BF_INTERNATIONAL'] = False
+ target_env_defs['WITH_BF_OPENJPEG'] = False
+ target_env_defs['WITH_BF_FFMPEG'] = False
+ target_env_defs['WITH_BF_QUICKTIME'] = False
+ target_env_defs['WITH_BF_REDCODE'] = False
+ target_env_defs['WITH_BF_DDS'] = False
+ target_env_defs['WITH_BF_ZLIB'] = False
+ target_env_defs['WITH_BF_SDL'] = False
+ target_env_defs['WITH_BF_JPEG'] = False
+ target_env_defs['WITH_BF_PNG'] = False
+ target_env_defs['WITH_BF_BULLET'] = False
+ target_env_defs['WITH_BF_BINRELOC'] = False
+ target_env_defs['BF_BUILDINFO'] = False
+ target_env_defs['BF_NO_ELBEEM'] = True
+ target_env_defs['WITH_BF_PYTHON'] = False
+
+ # Merge blenderlite, let command line to override
+ for k,v in target_env_defs.iteritems():
+ if k not in B.arguments:
+ env[k] = v
-if env['WITH_BF_FHS']:
- BLENDERPATH = os.path.join(env['BF_INSTALLDIR'], 'share', 'blender', env['BF_VERSION'])
-else:
- BLENDERPATH = env['BF_INSTALLDIR']
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
@@ -271,34 +291,6 @@ if 'blenderplayer' in B.targets:
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
-if 'blenderlite' in B.targets:
- target_env_defs = {}
- target_env_defs['WITH_BF_GAMEENGINE'] = False
- target_env_defs['WITH_BF_OPENAL'] = False
- target_env_defs['WITH_BF_OPENEXR'] = False
- target_env_defs['WITH_BF_OPENMP'] = False
- target_env_defs['WITH_BF_ICONV'] = False
- target_env_defs['WITH_BF_INTERNATIONAL'] = False
- target_env_defs['WITH_BF_OPENJPEG'] = False
- target_env_defs['WITH_BF_FFMPEG'] = False
- target_env_defs['WITH_BF_QUICKTIME'] = False
- target_env_defs['WITH_BF_REDCODE'] = False
- target_env_defs['WITH_BF_DDS'] = False
- target_env_defs['WITH_BF_ZLIB'] = False
- target_env_defs['WITH_BF_SDL'] = False
- target_env_defs['WITH_BF_JPEG'] = False
- target_env_defs['WITH_BF_PNG'] = False
- target_env_defs['WITH_BF_BULLET'] = False
- target_env_defs['WITH_BF_BINRELOC'] = False
- target_env_defs['BF_BUILDINFO'] = False
- target_env_defs['BF_NO_ELBEEM'] = True
- target_env_defs['WITH_BF_PYTHON'] = False
-
- # Merge blenderlite, let command line to override
- for k,v in target_env_defs.iteritems():
- if k not in B.arguments:
- env[k] = v
-
# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
@@ -311,7 +303,7 @@ if env['WITH_BF_SDL'] == False and env['OURPLATFORM'] in ('win32-vc', 'win32-min
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
B.root_build_dir = env['BF_BUILDDIR']
-B.doc_build_dir = os.path.join(BLENDERPATH, 'doc')
+B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
if not B.root_build_dir[-1]==os.sep:
B.root_build_dir += os.sep
if not B.doc_build_dir[-1]==os.sep:
@@ -366,8 +358,9 @@ if not os.path.isdir ( B.root_build_dir):
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
-if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
- os.makedirs ( B.doc_build_dir )
+# # Docs not working with epy anymore
+# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
+# os.makedirs ( B.doc_build_dir )
Help(opts.GenerateHelpText(env))
@@ -436,10 +429,7 @@ if env['OURPLATFORM']=='darwin':
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
else:
- if env['WITH_BF_FHS']: dir= os.path.join(env['BF_INSTALLDIR'], 'bin')
- else: dir= env['BF_INSTALLDIR']
-
- blenderinstall = env.Install(dir=dir, source=B.program_list)
+ blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- local path = config files in install dir: installdir\VERSION
#- dont do config and scripts for darwin, it is already in the bundle
@@ -466,15 +456,12 @@ if env['OURPLATFORM']!='darwin':
if 'locale' in dp:
datafileslist.append(os.path.join(dp,f))
- if env['WITH_BF_FHS']: dir= os.path.join(*([BLENDERPATH] + ['datafiles'] + dp.split(os.sep)[2:])) # skip bin/.blender
- else: dir= os.path.join(*([BLENDERPATH] + [VERSION] + ['datafiles'] + dp.split(os.sep)[1:])) # skip bin
+ dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['datafiles'] + dp.split(os.sep)[1:])) # skip bin
datafilestargetlist.append(dir + os.sep + f)
else:
dotblendlist.append(os.path.join(dp, f))
- if env['WITH_BF_FHS']: dir= os.path.join(*([BLENDERPATH] + ['config'] + dp.split(os.sep)[2:])) # skip bin/.blender
- else: dir= os.path.join(*([BLENDERPATH] + [VERSION] + ['config'] + dp.split(os.sep)[1:])) # skip bin
-
+ dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['config'] + dp.split(os.sep)[1:])) # skip bin
dottargetlist.append(dir + os.sep + f)
dotblenderinstall = []
@@ -493,8 +480,7 @@ if env['OURPLATFORM']!='darwin':
if '.svn' in dn:
dn.remove('.svn')
- if env['WITH_BF_FHS']: dir = BLENDERPATH
- else: dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
+ dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
source=[os.path.join(dp, f) for f in df if f[-3:]!='pyc']
@@ -510,7 +496,7 @@ if env['OURPLATFORM']=='linux2':
tn.remove('.svn')
for f in tf:
iconlist.append(os.path.join(tp, f))
- icontargetlist.append( os.path.join(*([BLENDERPATH] + tp.split(os.sep)[2:] + [f])) )
+ icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
iconinstall = []
for targetdir,srcfile in zip(icontargetlist, iconlist):
@@ -537,24 +523,24 @@ for tp, tn, tf in os.walk('release/plugins'):
df = tp[8:] # remove 'release/'
for f in tf:
pluglist.append(os.path.join(tp, f))
- plugtargetlist.append( os.path.join(BLENDERPATH, df, f) )
+ plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], df, f) )
# header files for plugins
pluglist.append('source/blender/blenpluginapi/documentation.h')
-plugtargetlist.append(os.path.join(BLENDERPATH, 'plugins', 'include', 'documentation.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'documentation.h'))
pluglist.append('source/blender/blenpluginapi/externdef.h')
-plugtargetlist.append(os.path.join(BLENDERPATH, 'plugins', 'include', 'externdef.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'externdef.h'))
pluglist.append('source/blender/blenpluginapi/floatpatch.h')
-plugtargetlist.append(os.path.join(BLENDERPATH, 'plugins', 'include', 'floatpatch.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'floatpatch.h'))
pluglist.append('source/blender/blenpluginapi/iff.h')
-plugtargetlist.append(os.path.join(BLENDERPATH, 'plugins', 'include', 'iff.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'iff.h'))
pluglist.append('source/blender/blenpluginapi/plugin.h')
-plugtargetlist.append(os.path.join(BLENDERPATH, 'plugins', 'include', 'plugin.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'plugin.h'))
pluglist.append('source/blender/blenpluginapi/util.h')
-plugtargetlist.append(os.path.join(BLENDERPATH, 'plugins', 'include', 'util.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'util.h'))
pluglist.append('source/blender/blenpluginapi/plugin.DEF')
-plugtargetlist.append(os.path.join(BLENDERPATH, 'plugins', 'include', 'plugin.def'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'plugin.def'))
plugininstall = []
for targetdir,srcfile in zip(plugtargetlist, pluglist):
@@ -569,7 +555,7 @@ for tp, tn, tf in os.walk('release/text'):
for f in tf:
textlist.append(tp+os.sep+f)
-textinstall = env.Install(dir=BLENDERPATH, source=textlist)
+textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
if env['OURPLATFORM']=='darwin':
allinstall = [blenderinstall, plugininstall, textinstall]
@@ -662,17 +648,3 @@ Default(B.program_list)
if not env['WITHOUT_BF_INSTALL']:
Default(installtarget)
-
-#------------ EPYDOC
-if env['WITH_BF_DOCS']:
- try:
- import epydoc
- except ImportError:
- epydoc = None
-
- if epydoc:
- SConscript('source/gameengine/PyDoc/SConscript')
- else:
- print "No epydoc install detected, Python API and Gameengine API Docs will not be generated "
-
-