diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
---|---|---|
committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
commit | ae9233a5b05ebfc925fd542afbdb3bb9220ed65c (patch) | |
tree | 46ed278ee54325ca98540163edf9ea5dd4a88c7f /bin | |
parent | d3e88eae711e2fd5d678ed555268647e28a9fc18 (diff) |
1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".
2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
Diffstat (limited to 'bin')
0 files changed, 0 insertions, 0 deletions