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authorBrecht Van Lommel <brecht>2022-05-09 19:15:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-05-09 19:30:04 +0300
commitf4827d08bc9be71e7eb5b44a2de73044e5a45174 (patch)
tree1305ca376a7fc53ce810506fd53a91ff067b944c /build_files/build_environment/CMakeLists.txt
parent78f61bf8c13460f8065eaa8eabaa2ac5a4c66a5e (diff)
Build: disable usage of GLEW, CLEW, CUDA, GLFW in OpenSubdiv
The previous 3.1 libraries (accidentally) used glApi instead of GLEW and were working for GPU subdivision, so revert to that. There's a suspected conflict with Blender's own bundled GLEW or other issue with GLEW, causing the crash in T97737. The current GPU subdivision implementation does not need OpenCL, CUDA or GLFW. So also remove libraries needed for that. It's simpler to stick to compute shaders in OpenGL/Vulkan/Metal and not involve additional APIs. Ref T95206 Differential Revision: https://developer.blender.org/D14898
Diffstat (limited to 'build_files/build_environment/CMakeLists.txt')
-rw-r--r--build_files/build_environment/CMakeLists.txt3
1 files changed, 0 insertions, 3 deletions
diff --git a/build_files/build_environment/CMakeLists.txt b/build_files/build_environment/CMakeLists.txt
index 8f4738d1f1c..b63e86a3ac2 100644
--- a/build_files/build_environment/CMakeLists.txt
+++ b/build_files/build_environment/CMakeLists.txt
@@ -54,9 +54,6 @@ include(cmake/freetype.cmake)
include(cmake/freeglut.cmake)
include(cmake/glew.cmake)
include(cmake/alembic.cmake)
-include(cmake/glfw.cmake)
-include(cmake/clew.cmake)
-include(cmake/cuew.cmake)
include(cmake/opensubdiv.cmake)
include(cmake/sdl.cmake)
include(cmake/opencollada.cmake)