diff options
author | Patrick Mours <pmours@nvidia.com> | 2020-10-02 18:40:28 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2020-10-05 16:03:30 +0300 |
commit | 3df90de6c2268bef91d3754f71c7404cfbeeac90 (patch) | |
tree | d079ef4862e6db7233114554e478e0ef69303fc8 /build_files/build_environment/CMakeLists.txt | |
parent | 72e741ee62b54cbda9a7ad735cc2c6e4957c3af0 (diff) |
Cycles: Add NanoVDB support for rendering volumes
NanoVDB is a platform-independent sparse volume data structure that makes it possible to
use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles,
replacing the previous usage of dense 3D textures.
Since it has a big impact on memory usage and performance and changes the OpenVDB
branch used for the rest of Blender as well, this is not enabled by default yet, which will
happen only after 2.82 was branched off. To enable it, build both dependencies and Blender
itself with the "WITH_NANOVDB" CMake option.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8794
Diffstat (limited to 'build_files/build_environment/CMakeLists.txt')
-rw-r--r-- | build_files/build_environment/CMakeLists.txt | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/build_files/build_environment/CMakeLists.txt b/build_files/build_environment/CMakeLists.txt index fa2b39fccd8..59c15a03119 100644 --- a/build_files/build_environment/CMakeLists.txt +++ b/build_files/build_environment/CMakeLists.txt @@ -117,7 +117,6 @@ if(WIN32) include(cmake/yamlcpp.cmake) # LCMS is an OCIO dep, but only if you build the apps, leaving it here for convenience # include(cmake/lcms.cmake) - endif() if(NOT WIN32 OR ENABLE_MINGW64) |