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authorStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
commit2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch)
treee1b27e6714a5746840cce4421cb9a3877c14fc97 /build_files/build_environment/cmake/options.cmake
parent8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff)
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'build_files/build_environment/cmake/options.cmake')
-rw-r--r--build_files/build_environment/cmake/options.cmake1
1 files changed, 1 insertions, 0 deletions
diff --git a/build_files/build_environment/cmake/options.cmake b/build_files/build_environment/cmake/options.cmake
index f3125551972..20e9750bed6 100644
--- a/build_files/build_environment/cmake/options.cmake
+++ b/build_files/build_environment/cmake/options.cmake
@@ -20,6 +20,7 @@ if(WIN32)
option(ENABLE_MINGW64 "Enable building of ffmpeg/iconv/libsndfile/lapack/fftw3 by installing mingw64" ON)
endif()
option(WITH_WEBP "Enable building of oiio with webp support" OFF)
+option(WITH_EMBREE "Enable building of Embree" OFF)
set(MAKE_THREADS 1 CACHE STRING "Number of threads to run make with")
if(NOT BUILD_MODE)