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authorStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
commit2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch)
treee1b27e6714a5746840cce4421cb9a3877c14fc97 /build_files/build_environment/cmake/versions.cmake
parent8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff)
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'build_files/build_environment/cmake/versions.cmake')
-rw-r--r--build_files/build_environment/cmake/versions.cmake4
1 files changed, 4 insertions, 0 deletions
diff --git a/build_files/build_environment/cmake/versions.cmake b/build_files/build_environment/cmake/versions.cmake
index 7bd994c3491..85f59762ef2 100644
--- a/build_files/build_environment/cmake/versions.cmake
+++ b/build_files/build_environment/cmake/versions.cmake
@@ -298,3 +298,7 @@ set(SSL_HASH ebbfc844a8c8cc0ea5dc10b86c9ce97f401837f3fa08c17b2cdadc118253cf99)
set(SQLITE_VERSION 3.24.0)
set(SQLITE_URI https://www.sqlite.org/2018/sqlite-src-3240000.zip)
set(SQLITE_HASH fb558c49ee21a837713c4f1e7e413309aabdd9c7)
+
+set(EMBREE_VERSION 3.2.4)
+set(EMBREE_URI https://github.com/embree/embree/archive/v${EMBREE_VERSION}.zip)
+set(EMBREE_HASH 3d4a1147002ff43939d45140aa9d6fb8)