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author | Dalai Felinto <dfelinto@gmail.com> | 2011-06-03 11:53:55 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-06-03 11:53:55 +0400 |
commit | ed072f2fef757cd46113b1216b46c40fbaa532f8 (patch) | |
tree | d41b98bc07801a0062d112637301dacb8396924b /build_files/buildbot/master.cfg | |
parent | 6480ab10db80b175e7f79b67bd47b1a9feffc8a6 (diff) |
BugFix: [#27556] Replace mesh for gfx in "Edit Object" actuator act illogically + other booleans that are flipped
Now I think we are all good. We still have a few actuators that were using TOGN before but that I didn't make as negative_boolean.
All fixed now:
- parent actuator
- edit object actuator
- action actuator
- shape actuator
Diffstat (limited to 'build_files/buildbot/master.cfg')
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