diff options
author | Patrick Mours <pmours@nvidia.com> | 2019-09-12 15:50:06 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-13 12:50:11 +0300 |
commit | a2b52dc5716a97e5413acbd6eefc9ce3788b6456 (patch) | |
tree | 7e6d6c17b73671e67c1f7fbdadd821b4541f820f /build_files/buildbot/slave_compile.py | |
parent | 53932f1f068501bfb095c407a7777a964dc5ec1c (diff) |
Cycles: add Optix device backend
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards.
It is still currently experimental. Most features are supported, but a few
are still missing like baking, branched path tracing and using CPU memory.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX
For building with Optix support, the Optix SDK must be installed. See here for
build instructions:
https://wiki.blender.org/wiki/Building_Blender/CUDA
Differential Revision: https://developer.blender.org/D5363
Diffstat (limited to 'build_files/buildbot/slave_compile.py')
-rw-r--r-- | build_files/buildbot/slave_compile.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/build_files/buildbot/slave_compile.py b/build_files/buildbot/slave_compile.py index 84667e663f6..0da0ead819f 100644 --- a/build_files/buildbot/slave_compile.py +++ b/build_files/buildbot/slave_compile.py @@ -34,6 +34,9 @@ def get_cmake_options(builder): elif builder.platform == 'linux': config_file = "build_files/buildbot/config/blender_linux.cmake" + optix_sdk_dir = os.path.join(builder.blender_dir, '..', '..', 'NVIDIA-Optix-SDK') + options.append('-DOPTIX_ROOT_DIR:PATH=' + optix_sdk_dir) + options.append("-C" + os.path.join(builder.blender_dir, config_file)) options.append("-DCMAKE_INSTALL_PREFIX=%s" % (builder.install_dir)) |