diff options
author | Jörg Müller <nexyon@gmail.com> | 2017-08-18 09:24:12 +0300 |
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committer | Jörg Müller <nexyon@gmail.com> | 2017-08-18 09:24:12 +0300 |
commit | 986267300ba42a5c99d2802cd701803dd558e389 (patch) | |
tree | 9bf6a84f8e3ebb8d01e5617b1cccfd2693cc1345 /build_files/cmake/Modules | |
parent | d0dad0260434c4420fa9756264c1cc5e745e5ec9 (diff) |
Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.
Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
- Most requested: Play self generated sounds using numpy arrays.
- For games: Sound list, random sounds and dynamic music.
- Writing sounds to files.
- Sequencing API.
- Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
Diffstat (limited to 'build_files/cmake/Modules')
-rw-r--r-- | build_files/cmake/Modules/FindSndFile.cmake | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/build_files/cmake/Modules/FindSndFile.cmake b/build_files/cmake/Modules/FindSndFile.cmake index 1b685eacfbd..dd1f560e61f 100644 --- a/build_files/cmake/Modules/FindSndFile.cmake +++ b/build_files/cmake/Modules/FindSndFile.cmake @@ -1,15 +1,15 @@ # - Find SndFile library # Find the native SndFile includes and library # This module defines -# SNDFILE_INCLUDE_DIRS, where to find sndfile.h, Set when -# SNDFILE_INCLUDE_DIR is found. -# SNDFILE_LIBRARIES, libraries to link against to use SndFile. -# SNDFILE_ROOT_DIR, The base directory to search for SndFile. +# LIBSNDFILE_INCLUDE_DIRS, where to find sndfile.h, Set when +# LIBSNDFILE_INCLUDE_DIR is found. +# LIBSNDFILE_LIBRARIES, libraries to link against to use SndFile. +# LIBSNDFILE_ROOT_DIR, The base directory to search for SndFile. # This can also be an environment variable. -# SNDFILE_FOUND, If false, do not try to use SndFile. +# LIBSNDFILE_FOUND, If false, do not try to use SndFile. # # also defined, but not for general use are -# SNDFILE_LIBRARY, where to find the SndFile library. +# LIBSNDFILE_LIBRARY, where to find the SndFile library. #============================================================================= # Copyright 2011 Blender Foundation. @@ -22,27 +22,27 @@ # See the License for more information. #============================================================================= -# If SNDFILE_ROOT_DIR was defined in the environment, use it. -IF(NOT SNDFILE_ROOT_DIR AND NOT $ENV{SNDFILE_ROOT_DIR} STREQUAL "") - SET(SNDFILE_ROOT_DIR $ENV{SNDFILE_ROOT_DIR}) +# If LIBSNDFILE_ROOT_DIR was defined in the environment, use it. +IF(NOT LIBSNDFILE_ROOT_DIR AND NOT $ENV{LIBSNDFILE_ROOT_DIR} STREQUAL "") + SET(LIBSNDFILE_ROOT_DIR $ENV{LIBSNDFILE_ROOT_DIR}) ENDIF() SET(_sndfile_SEARCH_DIRS - ${SNDFILE_ROOT_DIR} + ${LIBSNDFILE_ROOT_DIR} /usr/local /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave ) -FIND_PATH(SNDFILE_INCLUDE_DIR sndfile.h +FIND_PATH(LIBSNDFILE_INCLUDE_DIR sndfile.h HINTS ${_sndfile_SEARCH_DIRS} PATH_SUFFIXES include ) -FIND_LIBRARY(SNDFILE_LIBRARY +FIND_LIBRARY(LIBSNDFILE_LIBRARY NAMES sndfile HINTS @@ -51,18 +51,18 @@ FIND_LIBRARY(SNDFILE_LIBRARY lib64 lib ) -# handle the QUIETLY and REQUIRED arguments and set SNDFILE_FOUND to TRUE if +# handle the QUIETLY and REQUIRED arguments and set LIBSNDFILE_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SndFile DEFAULT_MSG - SNDFILE_LIBRARY SNDFILE_INCLUDE_DIR) + LIBSNDFILE_LIBRARY LIBSNDFILE_INCLUDE_DIR) -IF(SNDFILE_FOUND) - SET(SNDFILE_LIBRARIES ${SNDFILE_LIBRARY}) - SET(SNDFILE_INCLUDE_DIRS ${SNDFILE_INCLUDE_DIR}) -ENDIF(SNDFILE_FOUND) +IF(LIBSNDFILE_FOUND) + SET(LIBSNDFILE_LIBRARIES ${LIBSNDFILE_LIBRARY}) + SET(LIBSNDFILE_INCLUDE_DIRS ${LIBSNDFILE_INCLUDE_DIR}) +ENDIF(LIBSNDFILE_FOUND) MARK_AS_ADVANCED( - SNDFILE_INCLUDE_DIR - SNDFILE_LIBRARY + LIBSNDFILE_INCLUDE_DIR + LIBSNDFILE_LIBRARY ) |