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authorSergey Sharybin <sergey.vfx@gmail.com>2018-08-29 16:08:28 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-08-29 16:08:28 +0300
commitb2c707747da9f930a05499e98874c35d9aee7193 (patch)
tree6e687689e15cb2e9e769e5e0379695848ec27186 /build_files/cmake/platform/platform_apple.cmake
parent987b3abeb456fea55d14c8646b6dc253c7eb356c (diff)
CMake: Comply with include path reported by FindOpenGL.cmake
The script clearly states: This makes the presumption that you are include al.h like #include "al.h" and not #include <AL/al.h> The reason for this is that the latter is not entirely portable. Windows/Creative Labs does not by default put their headers in AL/ and OS X uses the convention <OpenAL/al.h>. This commit makes default precompiled OpenAL to be properly detected and also removes hack on MacOS which was finding the OpenAL package but then was overwriting include directory. Note, that new audaspace in 2.8 is using expected #include <al.h>.
Diffstat (limited to 'build_files/cmake/platform/platform_apple.cmake')
-rw-r--r--build_files/cmake/platform/platform_apple.cmake1
1 files changed, 0 insertions, 1 deletions
diff --git a/build_files/cmake/platform/platform_apple.cmake b/build_files/cmake/platform/platform_apple.cmake
index faed0cf25fc..b9c898e60d8 100644
--- a/build_files/cmake/platform/platform_apple.cmake
+++ b/build_files/cmake/platform/platform_apple.cmake
@@ -43,7 +43,6 @@ if(WITH_OPENAL)
find_package(OpenAL)
if(OPENAL_FOUND)
set(WITH_OPENAL ON)
- set(OPENAL_INCLUDE_DIR "${LIBDIR}/openal/include")
else()
set(WITH_OPENAL OFF)
endif()