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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-01 18:49:26 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-02 13:53:41 +0300 |
commit | 1418eee5f5c84d3ec24d326952e57e248e27ef96 (patch) | |
tree | 3b644abb7bcb7581c3d630dc8e4aa86f0948e512 /build_files/cmake/platform/platform_apple.cmake | |
parent | 62fe7e9a9d0e211bc2ad4cdfedb2489c5f899133 (diff) |
macOS: increase minimum required version to 10.11
This is in preparation of an the upcoming fix where we need to use a Metal
layer to avoid performance issue when drawing with OpenGL. Note that we already
only officially support 10.12+, the difference with this change is that Blender
will not start at all on 10.9 and 10.10.
Diffstat (limited to 'build_files/cmake/platform/platform_apple.cmake')
-rw-r--r-- | build_files/cmake/platform/platform_apple.cmake | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/build_files/cmake/platform/platform_apple.cmake b/build_files/cmake/platform/platform_apple.cmake index 3fd07f5b9c5..3366d49868d 100644 --- a/build_files/cmake/platform/platform_apple.cmake +++ b/build_files/cmake/platform/platform_apple.cmake @@ -20,7 +20,7 @@ # Libraries configuration for Apple. -set(MACOSX_DEPLOYMENT_TARGET "10.9") +set(MACOSX_DEPLOYMENT_TARGET "10.11") macro(find_package_wrapper) # do nothing, just satisfy the macro |