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author | Campbell Barton <ideasman42@gmail.com> | 2017-06-09 00:21:38 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-09 00:21:43 +0300 |
commit | 346619159ae39dfb4063f563d498eec32bba13aa (patch) | |
tree | e99bc984bfc7ab1d472981722f413481ebc97360 /build_files/cmake/platform/platform_win32_msvc.cmake | |
parent | 836c3c14cc8c8f882887c9ec95f1740e14893dc4 (diff) | |
parent | 8a757bf34ad2d01104e300e0ce529d01f2965e09 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'build_files/cmake/platform/platform_win32_msvc.cmake')
-rw-r--r-- | build_files/cmake/platform/platform_win32_msvc.cmake | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/build_files/cmake/platform/platform_win32_msvc.cmake b/build_files/cmake/platform/platform_win32_msvc.cmake index 2055b164f6d..3b417f79cbe 100644 --- a/build_files/cmake/platform/platform_win32_msvc.cmake +++ b/build_files/cmake/platform/platform_win32_msvc.cmake @@ -452,20 +452,21 @@ if(WITH_MOD_CLOTH_ELTOPO) endif() if(WITH_OPENSUBDIV OR WITH_CYCLES_OPENSUBDIV) - set(OPENSUBDIV_INCLUDE_DIR ${LIBDIR}/opensubdiv/include) - set(OPENSUBDIV_LIBPATH ${LIBDIR}/opensubdiv/lib) - set(OPENSUBDIV_LIBRARIES optimized ${OPENSUBDIV_LIBPATH}/osdCPU.lib - optimized ${OPENSUBDIV_LIBPATH}/osdGPU.lib - debug ${OPENSUBDIV_LIBPATH}/osdCPU_d.lib - debug ${OPENSUBDIV_LIBPATH}/osdGPU_d.lib - ) - set(OPENSUBDIV_HAS_OPENMP TRUE) + set(OPENSUBDIV_INCLUDE_DIR ${LIBDIR}/opensubdiv/include) + set(OPENSUBDIV_LIBPATH ${LIBDIR}/opensubdiv/lib) + set(OPENSUBDIV_LIBRARIES + optimized ${OPENSUBDIV_LIBPATH}/osdCPU.lib + optimized ${OPENSUBDIV_LIBPATH}/osdGPU.lib + debug ${OPENSUBDIV_LIBPATH}/osdCPU_d.lib + debug ${OPENSUBDIV_LIBPATH}/osdGPU_d.lib + ) + set(OPENSUBDIV_HAS_OPENMP TRUE) set(OPENSUBDIV_HAS_TBB FALSE) set(OPENSUBDIV_HAS_OPENCL TRUE) set(OPENSUBDIV_HAS_CUDA FALSE) set(OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK TRUE) set(OPENSUBDIV_HAS_GLSL_COMPUTE TRUE) - windows_find_package(OpenSubdiv) + windows_find_package(OpenSubdiv) endif() if(WITH_SDL) @@ -488,14 +489,14 @@ endif() # used in many places so include globally, like OpenGL blender_include_dirs_sys("${PTHREADS_INCLUDE_DIRS}") -#find signtool -SET(ProgramFilesX86_NAME "ProgramFiles(x86)") #env dislikes the ( ) +#find signtool +set(ProgramFilesX86_NAME "ProgramFiles(x86)") #env dislikes the ( ) find_program(SIGNTOOL_EXE signtool -HINTS - "$ENV{${ProgramFilesX86_NAME}}/Windows Kits/10/bin/x86/" - "$ENV{ProgramFiles}/Windows Kits/10/bin/x86/" - "$ENV{${ProgramFilesX86_NAME}}/Windows Kits/8.1/bin/x86/" - "$ENV{ProgramFiles}/Windows Kits/8.1/bin/x86/" - "$ENV{${ProgramFilesX86_NAME}}/Windows Kits/8.0/bin/x86/" - "$ENV{ProgramFiles}/Windows Kits/8.0/bin/x86/" + HINTS + "$ENV{${ProgramFilesX86_NAME}}/Windows Kits/10/bin/x86/" + "$ENV{ProgramFiles}/Windows Kits/10/bin/x86/" + "$ENV{${ProgramFilesX86_NAME}}/Windows Kits/8.1/bin/x86/" + "$ENV{ProgramFiles}/Windows Kits/8.1/bin/x86/" + "$ENV{${ProgramFilesX86_NAME}}/Windows Kits/8.0/bin/x86/" + "$ENV{ProgramFiles}/Windows Kits/8.0/bin/x86/" ) |