diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-10-02 21:09:39 +0400 |
---|---|---|
committer | Joerg Mueller <nexyon@gmail.com> | 2011-10-02 21:09:39 +0400 |
commit | 07ad83a4398473da1a5f32607f64cd6cdfaa72a3 (patch) | |
tree | 923a0d8f374b422adda0dcb2dcc1a09b8d429168 /build_files/cmake | |
parent | 71f772a0ed18daf3ea1729e4568a21320d2c1986 (diff) |
* Removing libsamplerate from build systems
* Enabling OpenAL for scons win64-vc in default config; Nathan or Sergey: please update the build bot to build with OpenAL!
Diffstat (limited to 'build_files/cmake')
-rw-r--r-- | build_files/cmake/config/blender_headless.cmake | 1 | ||||
-rw-r--r-- | build_files/cmake/config/blender_lite.cmake | 1 | ||||
-rw-r--r-- | build_files/cmake/config/bpy_module.cmake | 1 | ||||
-rw-r--r-- | build_files/cmake/macros.cmake | 6 |
4 files changed, 0 insertions, 9 deletions
diff --git a/build_files/cmake/config/blender_headless.cmake b/build_files/cmake/config/blender_headless.cmake index bd69eed30dd..c4d64125744 100644 --- a/build_files/cmake/config/blender_headless.cmake +++ b/build_files/cmake/config/blender_headless.cmake @@ -11,7 +11,6 @@ set(WITH_GAMEENGINE OFF CACHE FORCE BOOL) # disable audio, its possible some devs may want this but for now disable # so the python module doesnt hold the audio device and loads quickly. set(WITH_AUDASPACE OFF CACHE FORCE BOOL) -set(WITH_SAMPLERATE OFF CACHE FORCE BOOL) set(WITH_FFTW3 OFF CACHE FORCE BOOL) set(WITH_JACK OFF CACHE FORCE BOOL) set(WITH_SDL OFF CACHE FORCE BOOL) diff --git a/build_files/cmake/config/blender_lite.cmake b/build_files/cmake/config/blender_lite.cmake index f09a8058f14..6791028a888 100644 --- a/build_files/cmake/config/blender_lite.cmake +++ b/build_files/cmake/config/blender_lite.cmake @@ -38,6 +38,5 @@ set(WITH_OPENCOLLADA OFF CACHE FORCE BOOL) set(WITH_OPENMP OFF CACHE FORCE BOOL) set(WITH_PYTHON_INSTALL OFF CACHE FORCE BOOL) set(WITH_RAYOPTIMIZATION OFF CACHE FORCE BOOL) -set(WITH_SAMPLERATE OFF CACHE FORCE BOOL) set(WITH_SDL OFF CACHE FORCE BOOL) set(WITH_X11_XINPUT OFF CACHE FORCE BOOL) diff --git a/build_files/cmake/config/bpy_module.cmake b/build_files/cmake/config/bpy_module.cmake index 5392705f0dc..6279f06214f 100644 --- a/build_files/cmake/config/bpy_module.cmake +++ b/build_files/cmake/config/bpy_module.cmake @@ -18,7 +18,6 @@ set(WITH_GAMEENGINE OFF CACHE FORCE BOOL) # disable audio, its possible some devs may want this but for now disable # so the python module doesnt hold the audio device and loads quickly. set(WITH_AUDASPACE OFF CACHE FORCE BOOL) -set(WITH_SAMPLERATE OFF CACHE FORCE BOOL) set(WITH_FFTW3 OFF CACHE FORCE BOOL) set(WITH_JACK OFF CACHE FORCE BOOL) set(WITH_SDL OFF CACHE FORCE BOOL) diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake index fa815e12187..ac77872da83 100644 --- a/build_files/cmake/macros.cmake +++ b/build_files/cmake/macros.cmake @@ -181,9 +181,6 @@ macro(SETUP_LIBDIRS) if(WITH_CODEC_SNDFILE) link_directories(${SNDFILE_LIBPATH}) endif() - if(WITH_SAMPLERATE) - link_directories(${SAMPLERATE_LIBPATH}) - endif() if(WITH_FFTW3) link_directories(${FFTW3_LIBPATH}) endif() @@ -254,9 +251,6 @@ macro(setup_liblinks if(WITH_CODEC_SNDFILE) target_link_libraries(${target} ${SNDFILE_LIBRARIES}) endif() - if(WITH_SAMPLERATE) - target_link_libraries(${target} ${SAMPLERATE_LIBRARIES}) - endif() if(WITH_SDL) target_link_libraries(${target} ${SDL_LIBRARY}) endif() |